Author Topic: HTC, I'm begging you  (Read 636 times)

Offline Fatty

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« Reply #15 on: April 21, 2001, 01:40:00 PM »
37 days.

Offline Fariz

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« Reply #16 on: April 21, 2001, 01:41:00 PM »
5 days is ok.  

Fariz

Offline Tjay

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« Reply #17 on: April 21, 2001, 01:56:00 PM »
Funked, A lot of people care. Allowing quick change of sides would probably put an end to organised missions being set up because no one would take the trouble to set up a serious bombing mission (for example) only to find a huge nme fighter force waiting for it 'cos some amazinhunk had decided to swap sides and organise opposition.
This wouldn't affect peeps who are just in it for their individual score, but organised tactics are important to many.
I sympathise with the few people who would like to see this implemented to suit their own personal situations but it would be bad for the game in general, IMHO.
Best wishes,
Tjay.

Offline Kieran

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« Reply #18 on: April 21, 2001, 02:34:00 PM »
hmmm...

Crap that people wanted to end the pointless seige, or crap that it didn't happen?

On the former I disagree; I had a few players tell me they very much intended to hold the arena in stasis for as long as they could, just for the glory of "owning". Not much fun there, is there?

On the latter, I know it happened because I for one did switch and goon to reset in such a situation. I would do it again in a heartbeat, too. It isn't much of a combat sim if planes can't even lift off in opposition.

I don't care if sides are balanced. I don't care if people spy. I don't care if people switch sides for whatever reason. Like Funked says, "so what?" What I do care about is finding something fun to do while I am online- and circling over some base waiting my turn in line to vultch doesn't sound like much fun to me. I'm also not megalomaniacal enough to want to stare at an all-green map just for the joy of "owning".

Now if you say you think it is crap that a country would hold another down to two bases, and no one on your side makes a move to take the last base, what is the opposing side supposed to do? Fight back? How? This is the logic that totally escapes me- there are people that really expect people to dutifully relaunch over and over so as to provide easy vultches. They think that people won't just log off or switch countries, and criticize them if they do. It is totally unrealistic to expect anyone to endure that for any length of time.

Offline Pongo

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« Reply #19 on: April 21, 2001, 02:43:00 PM »
 
Quote
Originally posted by Kieran:
hmmm...

Crap that people wanted to end the pointless seige, or crap that it didn't happen?

On the former I disagree; I had a few players tell me they very much intended to hold the arena in stasis for as long as they could, just for the glory of "owning". Not much fun there, is there?

On the latter, I know it happened because I for one did switch and goon to reset in such a situation. I would do it again in a heartbeat, too. It isn't much of a combat sim if planes can't even lift off in opposition.

I don't care if sides are balanced. I don't care if people spy. I don't care if people switch sides for whatever reason. Like Funked says, "so what?" What I do care about is finding something fun to do while I am online- and circling over some base waiting my turn in line to vultch doesn't sound like much fun to me. I'm also not megalomaniacal enough to want to stare at an all-green map just for the joy of "owning".

Now if you say you think it is crap that a country would hold another down to two bases, and no one on your side makes a move to take the last base, what is the opposing side supposed to do? Fight back? How? This is the logic that totally escapes me- there are people that really expect people to dutifully relaunch over and over so as to provide easy vultches. They think that people won't just log off or switch countries, and criticize them if they do. It is totally unrealistic to expect anyone to endure that for any length of time.

I think that it was crap that the other country was held that way. And I thought it was crap that people in my squad at the time made such a big deal about the way that people changed sides to end it.  I think the spying thing is the real issue and what people do to get out of the bucket is not an issue.

AKSeaWulfe

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« Reply #20 on: April 21, 2001, 02:46:00 PM »
I think that the limit to how often till you can change countries should be equal to the same amount of time it takes to download a 20MB porno movie on a 56K modem.... atleast that way you got somein' to do until you can switch again....
-SW

Offline hitech

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« Reply #21 on: April 21, 2001, 03:38:00 PM »
Anyone rember how the 12 hours was chosen?

HiTech

Offline XNachoX

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« Reply #22 on: April 21, 2001, 03:42:00 PM »
I agree....6 hours is plenty.

------------------
XNachoX
 
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[This message has been edited by XNachoX (edited 04-21-2001).]

Offline Dinger

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« Reply #23 on: April 21, 2001, 04:18:00 PM »
Yup, an informal vote was taken of those who happened to be online at a certain time.  I thought it was a dumb way to do anything then, and I still think that way.
Just because more people hold a certain opinion doesn't make it the best for gameplay.
Just because an unrepresentative sample size votes one way doesn't mean that everyone feels that way.

Offline Fidd

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« Reply #24 on: April 21, 2001, 05:13:00 PM »
The answer is simple. Code it so that if you change countries, then you can't fly for any country for say 4 hours, nor does the country change take effect for 4 hours. In effect you get suspended from that arena for 4 hours.

This would mean:

1. "spying" would not be possible, as all information would be 4 hours out of date.

2. If a gross inbalance of numbers occurs, then those that wish to can change sides to remedy it, but won't be effective for 4 hours, thus giving the larger country time to effect a reset.

3. Those that simply want to chage sides as their mates are on 1 side, but whose squad is on another - can do - provided that they think ahaed.

Thoughts?

Fidd

Offline anRky

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« Reply #25 on: April 21, 2001, 05:46:00 PM »
hitech:
---------------------------------------
Anyone rember how the 12 hours was chosen?
---------------------------------------

I don't, but then again, I haven't been here that long.  I do think that 12 hours is 100% better than the 24 hour rule in AW, although I would prefer it be reduced much much more.

Or, and I really like this idea, leave the 12 hour rule, but allow anyone to defect to the country that has the lowest numbers as often as desired.

anRky

Offline Fokker

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« Reply #26 on: April 21, 2001, 11:17:00 PM »
Good suggestion. Keep the time as is, but make it possible to change to the underdog at any time.

Offline SOB

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« Reply #27 on: April 22, 2001, 04:52:00 AM »
 
Quote
Originally posted by hitech:
Anyone rember how the 12 hours was chosen?

HiTech

No, but I'm sure I wasn't online at the time.  So to hell with the rest of 'em HT, do it for me, change it (back?) to 6 hours.  If you do, I promise I'll buy you a drink at the next con and get you Sally's autograph...a lot!


SOB
...who gets endless toejam from squaddies when he's flying Rook and can't switch back to join 'em.  
Three Times One Minus One.  Dayum!

Offline Pongo

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« Reply #28 on: April 22, 2001, 12:13:00 PM »
 
Quote
Originally posted by funked:
The thing is, who gives a flying fart if it's abused or not?  It's just the Pork Arena anyways.  It's basically a practice arena.  Does anybody really care one way or another which chess piece is ahead in the landgrab porkfest?  If somebody cares about it so much that they will cheat or spy, then let 'em.  Who gives a crap.

?
You fly allot of goon in the pork arena chip? It makes a big difference when you set up something to succeed based on some element of confusion and there is none cause someone is in your HQ or on your channel 2 or on your RW. Maybe it would be clarified for you if it happend durring a hostile shores event.