Apache,
Its pretty simple in my case. I'm tired of fighting aircraft that do the same thing all of the time.
I actually lost to an F4U-1C earlier this tour because it didn't go for the HO when it had the chance. It dove under my P-38 so I assumed it was an F4U-1D, it reversed and chased me down. I tried to use my climb to get away and it started spraying from 900 yards, as I thought it was a 1D I wasn't overly concerned. Then it hit one of my engines. Boom, dead engine and shortly dead P-38. I actually have no problem with the death, I just think its funny that he did it by faking me out into thinking he was in an F4U-1D.
The point is that because it didn't go for an HO I assumed it wasn't an F4U-1C because they so nearly ALWAYS do it. I can avoid HOs and nearly every F4U-1C I kill tried to HO me at some point, but it gets boring to have so many of the fights follow the same script:
He goes for the HO, I nose down and he misses. Repeat until e-states are equal, then kill F4U-1C, rinse, repeat process with next.
Simply put, its boring. I'd like to see a solution that didn't involve perking it, but I'm not sure there is one. It does so many things well that there is no reason to worry about perks because you don't need the perk planes.
Maybe an increased selection of desireable perk planes would work, along with having an ENY value system that moved ENY values up as wellas down.
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We few, we happy few, we band of brothers;
For he to-day that sheds his blood with me
Shall be my brother
Bring the Spitfire F.MkXIVc to Aces High!!!
Sisu
-Karnak