Author Topic: bombs away on new version  (Read 753 times)

Offline Sarge1

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bombs away on new version
« on: May 18, 2002, 04:55:00 PM »
thinking about a mission . you get 10 guys to fly a formation of bombers to a field.. 40 bombers  ..:eek: could get ugly...lol sounds like a interesting an fun time for all you bomber Sqdrns.. looking forward to this:D

Offline SunKing

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bombs away on new version
« Reply #1 on: May 18, 2002, 05:07:40 PM »
Sounds like people will have to intercept bomber now and stop the spitquake furballs for a few if they wanna keep flying.

Offline llbm_MOL

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bombs away on new version
« Reply #2 on: May 18, 2002, 06:36:02 PM »
Did you read about what it takes to get and accurate hit with your carpet bombing? Lets wait and see if any of these buff guys can hit the broadside of a mountian:)

I'm dreading the 4X gunners your gonna get now. I mainly do 10-2 attacks and HO's and straight down from the top attacks on most buffs but I still get pings even doing that. Now if I get what used to be a small couple of pings that wouldn't have hurt me before.......well multiply those few small pings by 4 and you do the math. Attacking buffs is not going to be something you can plan on living through in my opinoin.

LLB OUT!!!!!!

Offline Ogun

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bombs away on new version
« Reply #3 on: May 18, 2002, 06:58:01 PM »
I'm thinking like this...
Buffs will kill you in the air, but buffs won't hit anything on the ground, so...


forget the buffs and lets furball :D

Offline Kieran

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« Reply #4 on: May 18, 2002, 09:04:29 PM »
Yes, Sunking, now it will require skill to be a bomber pilot in AH. This is gonna open a whole new chapter of whining... ;)

Offline pbirmingham

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bombs away on new version
« Reply #5 on: May 18, 2002, 11:06:19 PM »
Quote
Originally posted by SunKing
Sounds like people will have to intercept bomber now and stop the spitquake furballs for a few if they wanna keep flying.


Really sucks when people won't play the game your way, doesn't it?

Offline Tac

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« Reply #6 on: May 18, 2002, 11:37:13 PM »
Here's a new thought for ya.

-Since drift is included in the bombs, the lower they fly the more accurate they are.

-10 people, 4 buffs each... 40 bombers. Fly 40 bombers at 5k to target.

-Field acks wont be able to shoot down one of the buffs, much less 40.

-40 bombers (say, lancs) dropping 9X1k and 1X 4k .. oooh thats 360 1k bombs and 40 4k'rs. Even if they miss the cumulative blast damage are almost guaranteed to obliterate the entire base. And at 5k you can easily guarantee a high accuracy.


Ssssoooo....feeling lucky punk? :) ;)

Offline cajun

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« Reply #7 on: May 18, 2002, 11:59:27 PM »
This will be so cool! I cant wait... Imagine the damadge you can do... just 4 people 16 planes... 10 bombs each and 160 bombs on enemy base! I cant wait! and finnally more realistic bomb scopes and bombs that drift! :D

Offline bozon

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« Reply #8 on: May 19, 2002, 01:11:28 AM »
I wonder what skill it would take to put the bombs on the mark from a 30k B17?

now you'll need skill to be an effective stratobuff :)

Bozon
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Offline SKurj

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bombs away on new version
« Reply #9 on: May 19, 2002, 01:29:55 AM »
Well From pyro's post it may well be possible to set salvo to 2 and drop 2 hangars at a field per pass (if you are lined up properly to be able to hit two without flight path adjustments...  Especially if you can adjust formations...

I like the sound of the new bombsight, its been awhile since AH has given me a new challenge which i am desperate for! +)

I just hope that the new buff model won't mean 30 buffs to flatten a field +)


SKurj

Offline Kweassa

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bombs away on new version
« Reply #10 on: May 19, 2002, 03:08:51 AM »
This, in my opinion, is fundamental announcement that might change tactics and strategies in MA at a revolutionary(but acceptable to both Stratos and Quakers) scale. There are so many possibilities and variables, just thinking about them is enough to make one's head spin! :eek:

 Please hear me out on my observations...
 

 The Buffs:

1. Increased total payload

 One pilot is in control of four buffs. Two~three people in a mission easily makes it 8~12 bombers in the air for a single destination! What they lost in quality, they make up with quantity: the true spirit of strategic bombing campaigns!

2. Increased effectiveness in defensive guns in quantity

 8~12 bombers in a defensive box. Barging through it with intent of mutual destruction, as Pyro pointed out, will not work.

3. Changes in strategies

 Like Sunking said, when 10~20 buffs are onthe way for your base, the defenders will have no choice but to intercept them, if they want to play and fly in that area. Taking your part in the  mutually hostile sides of the bombers and the interceptors, like "the real stuff of WWII", will be important.


 The Interceptors:

1. Quicker engagements to buffs

 Loss of accuracy in bombing - with random drifts - will force the buffs to fly in a lot lower altitudes than former versions. There will be no 20k~30k buffs "smart-bombing" all the vital hangars with "laser-guided" accuracy. I expect to see most buffs near 8k~15k.

2. Decreased effectiveness in defensive guns in quality

 The interrupt gear Pyro mentioned, will allow for a lot less effectiveness in defensive guns. Against a single Lancaster, a interceptor faces only two .50s in a 6 O'c attack. The skill level and frustratingly long time needed for a careful interceptor to plan his attack, is gonna be a lot less. Besides, if the 'interrupt gear' concept works in a universal level, guns on the 'drone' buffs will probably cease shooting when there is a friendly buff caught in the line of fire. And if the kill shooter option work this way too, multiple player controlled boxes will have to be careful when they spray away otherwise they will shoot down their own buffs(the buff the shooter is on).

3. Self-regulating factors of buff numbers

 If we use Tac's notion as an example(40 bombers flying to target at 5k): that is going to be 10 people participating in a buff mission. But there are a certain factors that regulate the effectiveness of such brute force. For one thing, the aiming process with "Norden" style bomb sights is gonna take some time.  If it works anything simular to the one I have seen in "B-17 Flying Fortress: the Mighty 8th(from Microprose)", it's gonna be a critically long time. . While the pilot is at the bombardier's sight, the whole "box" is virtually defenseless for that whole amount of time - unless he has another player on board to man guns for him.

 This means, to effectively defend the formation and bomb at the same time, 10 people will have to pilot and bomb while another 10 mans guns for them. 40 bombers flying at 5k, in truth, will need 20 people, not 10, unless they want to be totally defenseless flying straight and level at certain speeds for a long time while the bombardier mans the "Nordens". When's the last time you see a 20-man buff mission?(Even when gunners can be lenient in enetring and exiting buffs like Pyro says, how many people have you seen willingly join another man's buff as a gunner?)

 40 buffs at 5k piloted by 10 pilots without gunners, would be an ultimate "all-you-can-eat" buffet for interceptors while bombers are on their bombing run :) Like Pyro said, using buff formations to deadly efficiency is gonna take a lot of careful planning and hard team work. There ain't many people with this kind of coordination out there. Brute bomber missions where every newbie can up a buff, follow the formation, drop easily and spray around like mad, like we have seen before in previous versions, is just not gonna work.



 .......

 I think with 1.10, we're gonna have some realistic trends in strategies within ACCEPTABLE limits of gameplay. :D
« Last Edit: May 19, 2002, 03:12:32 AM by Kweassa »

Offline Duckwing6

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bombs away on new version
« Reply #11 on: May 19, 2002, 03:18:41 AM »
Kwessa you only need the lead pilot do the norden sight and if flown right by combat box you'll need probably only every 3rd Pilot do the norden sight so there will be loads of folks gunning :) especially as flying formation straight and level won't occupy all their time holding position


One problem i see is that currently friendly collisions are off so you could well have folks "stacking" their formations on top of each other .. thus creating a bulk of 4 times x planes in a very small spot.

Offline Wilbus

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« Reply #12 on: May 19, 2002, 03:28:48 AM »
Duckwng, get your but away from this forum and fly with me! :D
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline Kweassa

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« Reply #13 on: May 19, 2002, 03:31:00 AM »
Quote
Kweassa you only need the lead pilot do the norden sight and if flown right by combat box you'll need probably only every 3rd Pilot do the norden sight so there will be loads of folks gunning  especially as flying formation straight and level won't occupy all their time holding position


 Duck, your assumption is also within the limits and boundaries of the 'self-regulating factors' :)

 Theoretically, the pilot of the leading box can do all the "nord-ing", and the rest of the 'boxes' can just follow the orders and drop bombs at a certain given time - provided IF, and ONLY if ALL the other boxes are capable of flying in a formation at same heading, same speeds.

 I don't think there are many people in buffs capable of doing that.  I'm sure you flew missions and have seen how the 'normal' people have dang so much trouble just keeping the formation at the same heading, even when there are no interceptors around. Doing what you have described is not easy as it seems. It's gonna need people with a LOT of skill in formation flying - which is a pretty rare trait.

 Otherwise, the 'normal cases' we will see, about 9 times out of 10, each people in control of the box will have to nord by themselves. Thus, effective self-regulation is in process. :)

 ...

 About the "stack-ups", I'm pretty sure HTC crew will have the killshooter setting working with the bombs too. You stack them up, your bomb hits a friendly buff and *bam* you're history. (unless you stack ALL buffs in the boxes at the exact same location) ;)

Offline SKurj

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bombs away on new version
« Reply #14 on: May 19, 2002, 10:12:05 AM »
Killshooter is on now for bombs, though I don't think they can go off until they hit the ground.  Any friendly within the blast radius does trigger killshooter.  I've been killed several times while bombing a field when a friendly makes a strafing pass through the blast.   I think bombs 'pass through' any player objects in flight...  


SKurj