Author Topic: Bish #s in MA  (Read 1215 times)

Offline Elysian

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Bish #s in MA
« on: May 29, 2002, 04:34:13 PM »
Yeah, you knew what this was going to be about before you clicked on it :).  Do I even need to say it?  Well...

--  Bish players outnumbering both sides combined, and  consistently during peak hours.

I can deal with bad odds, in fact I like it.  But when it gets to the point of one team outnumbering the total of both the other teams, I think it is getting detrimental to gameplay.  I don't care about the typical anti-whine arguements like "your turn in the bucket" or "it's the sideswitchers" etc..  I ain't blaming anyone, bish fight well and deserve a lot of the resets they get IMO.  Just a pure numbers thing.

3 country system where all countries share borders, one country outnumbers the other 2 combined, that simple, it's crappy for gameplay.

Has HTC thought of any possible solutions?  Or is there even a viable one and I am just whining in vain?  My guess is the latter, I'll save half of ya some time and admit it.

Seems like the system needs something or is broken in some way though.


P.S.  One idea I like is to reduce the perk plane costs of severely outnumbered countries.  That idea has it's problems though.

Offline MrLars

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Bish #s in MA
« Reply #1 on: May 29, 2002, 04:45:53 PM »
Last night between 5:30 and 7PM Pacific time the numbers were fairly even. Bish had about 145 Rooks about 135 and Nights about 120. Seemed pretty even to me. I helped defend A13 with a few squadmates and had a blast killing AK's :cool:

Offline Dux

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Bish #s in MA
« Reply #2 on: May 29, 2002, 04:49:20 PM »
In all fairness, during the times when I'm on this isn't the case (I'm Bishish). When I do see us outnumbering anyone, it's not by much and it's not for long. It must fluctuate on an hourly basis. If that is so, then it would be pointless to have my squad change countries to try to achieve balance, because an hour from then we'd be outnumbering everyone else again.

I frequently do see other countries greatly outnumbering ours, so I understand your frustration. The only solution I can think of (and it's not a very good one) is to have non-squad players designated to an outnumbered country upon login. But people make friends, and they like to fly with people that they know.

I am absolutely all for side balancing, but it's not solely a Bish thing.
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Offline Duedel

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Bish #s in MA
« Reply #3 on: May 29, 2002, 04:53:22 PM »
Hmm ultimate solution:

enable killshooter between Rooks and Knights :D

Offline Steven

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Bish #s in MA
« Reply #4 on: May 29, 2002, 04:55:02 PM »
<<<-- Bish players outnumbering both sides combined, and consistently during peak hours.>>>

I'm seeing that quite a bit too.  It's quite interesting.

Offline Steven

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Bish #s in MA
« Reply #5 on: May 29, 2002, 05:00:08 PM »
MrLars,  <>

I remember there being a reset around 4 to 6 p.m. PDT last night (Tuesday.)  Before the reset the numbers were very lopsided in favor of the Bishops and after the reset I distinctly recall the Bishops outnumbering both sides combined for quite a while.  Anyway, being Knight, I'm getting lots of practice on my SA and defensive maneuvering skills now.  heh heh

Offline AKDejaVu

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Bish #s in MA
« Reply #6 on: May 29, 2002, 05:05:04 PM »
One thing I've noticed is the tendancy for one country to give up.  As they lose bases... more and more log.  I've been on at times and watched a country go from 150 players to 20.  You should have heard the cries of "unfair" when the numbers started dropping.

Some of the problem seems to be that there really isn't much incentive to stay if the war isn't going in your favor.

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Offline Heinkel

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Bish #s in MA
« Reply #7 on: May 29, 2002, 05:09:09 PM »
Yep, noticed the same thing DejaVu. As soon as Knights go into a decline, either a) lots log b)  lots defect to rooks or bishops  c) a and b both happen.

The reduced prices of perk planes is a good idea, but then people might all swarm to the loosing country to get the cheap perk rides. A possible solution is locking country changing when a certain county has less than 10 (this number can be changed) bases.

Offline MrLars

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Bish #s in MA
« Reply #8 on: May 29, 2002, 05:16:46 PM »
There does come a point where it just isn't fun for lots of folks when the numbers get way out of hand, that is a bad thing IMO. Some sort of incentive to make being on the recieving end of a gangbang a bit more fun would help...what it is I have no idea.

Last nights reset must have happened before 5:30pm because when I came online the numbers were what I posted upthread. I was glad to see the uterus map for once...bet it's long gone by now though :/

Offline Heinkel

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Bish #s in MA
« Reply #9 on: May 29, 2002, 05:24:05 PM »
I know Lars...that's my favorite map (really the only map w/ decent GV action) and it gets reset within a day most of the time :(

Offline Furious

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Bish #s in MA
« Reply #10 on: May 29, 2002, 05:25:51 PM »
Give 5-10 perks to a player who logs on and selects the team with the lowest numbers.

Adjust swtich times, blah blah, etc., whatever to prevent it from being gamed.


F.

Offline AKIron

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Bish #s in MA
« Reply #11 on: May 29, 2002, 05:41:03 PM »
Quote
Originally posted by Duedel
Hmm ultimate solution:

enable killshooter between Rooks and Knights :D


hmmmm, variation on this theme, disable killshooter for the bish, few bish I might accidentally kill. :D
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Offline Elysian

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Bish #s in MA
« Reply #12 on: May 29, 2002, 05:52:05 PM »
Great replies, thanks for not going the flame-fest route all .  I think Dejavu hit the nail on the head when he said there isn't much incentive for anyone in a country outnumbered 2 to 1 (or worse) to keep playing (my paraphrase).  People either stay on and get mostly slaughtered or log/switch.  Someone has too lose though, so maybe I should just grin and bear it.

I do stand by my point of a 3 country system being flawed when one country outnumbers both the others.

HT just entered the arena in blue mode and said something about a new "zone system" for 1.10.  Interested to see what that is about...  Maybe HTC has a solution to help with extreme imbalance.   Maybe it's just to get around lag... I dunno.

Offline Hwkeye

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Bish #s in MA
« Reply #13 on: May 29, 2002, 06:08:11 PM »
It seems that there is a nightly surge of Bish when the "Left Coast" pilots start logging on.  As a 'right coast' pilot I see my Rookland numbers drop off as Bish (and to some extent Knit) numbers climb about the time I realize that it is getting late here in Tampa and I will have to log soon.

Just one mans observation but the 20 to 50 pilot advantage has been ongoing now for awhile.  Rook numbers surge on Sundays (more weekend pilots?) and die down during the rest of the week.

It's frustrating at times but I don't know that I would want anything to change in fear that the 'fix' may break something worse (ala Warbirds WWII arena)

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Offline Greebo

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Bish #s in MA
« Reply #14 on: May 29, 2002, 06:10:35 PM »
It ought to be possible to automatically adjust field rebuild times based on the numbers online at any one time. So a side with a large numbers advantage would find their rebuild times increased, and their enemies decreased. You could rationalise this by saying that that country is so busy building and manning all those extra planes and vehicles, it can't spare the manpower to repair infrastructure...... :)

Scores and perk points could also be adjusted based on the numbers of friends/enemies up as a player takes off.