I understand the worries some people have about this apparent "aoa limiter". Nobody wants to see AH turn into an arcade game.
But if done properly, you won't even be able to tell the guys using it from those who aren't, except the guys using it won't be able to do radical maneuvers. It should have no effect on the flight model.
Remember, in other games--AW, WB's, FA--the "ezmode" lets planes do things other planes can't, hence makes FR flying pointless. However, if this "aoa limiter" works the way I suspect it will, the opposite will be true--the guys flying the "hard way" will have options the "aoa limited" guys lack. In other words, people will stop using the "aoa limiter" once they get used to their ride.
Fly around and never pull hard enough to make the stall buzzer go off. You'll never stall (good for learning) but not maneuver as well. That's about how I expect this system to work.
Of course, I could be wrong and this might be the doomsday system some people expect....but why not wait and see? I recall the doosday predictions when Combat Trim was announced.....and in practice it doesn't affect anything.
EDIT: Upon closer inspection, it appears the system will be completely configurable at the host. Nothing to worry about

J_A_B