Author Topic: I am not sure if I understand this correctly...  (Read 1177 times)

Offline FDutchmn

  • Silver Member
  • ****
  • Posts: 1114
I am not sure if I understand this correctly...
« on: June 29, 2002, 12:56:55 PM »
Mitsu in this thread, Anyone else notice?... round 2 , mentioned about Stall Limiter in the Flight Model for v1.10 on this webpage, Flight.

What does this mean?  Is this for off-line only or if when enabled, in the MA let's say, we get different stall characteristics?

How is this used?

Offline poopster

  • Silver Member
  • ****
  • Posts: 800
I am not sure if I understand this correctly...
« Reply #1 on: June 29, 2002, 01:14:52 PM »
Well thinking out loud the "stall limiter" sounds like an easymode setting.

If available in the Main, that doesn't bode well from this end :(

Offline Dinger

  • Silver Member
  • ****
  • Posts: 1705
I am not sure if I understand this correctly...
« Reply #2 on: June 29, 2002, 01:14:57 PM »
cf. Warbirds EasyMode (not the same as RR)
In theory, it's to help the new kids who keep spinning in.  THink of it as training wheels on a bike.  Training wheels prevent the bicycle from exceeding a certain bank angle so the kid can learn how to keep the bicycle in the "balanced" regime.
The AoA limiter will prevent a player from pulling out of the CF regime.
If it's implemented well, it should prevent the player from getting anywhere near a stall, and be a royal pain in the ass.
The way it was implemented in WB, it gave an advantage to turnfighters, since they wobbled around a lot less at slow speeds and got better marksmanship.

So no, it doesn't change the flight model.  It does however limit the player's ability to get in trouble.   If it's implemented smoothly like WB, it will be a step backwards. If it's implemented coarsely, like Combat Trim is, it might work.

Save your whining for 1.10.  And if it's bad, I'll whine too.
« Last Edit: June 29, 2002, 01:18:30 PM by Dinger »

Offline FDutchmn

  • Silver Member
  • ****
  • Posts: 1114
I am not sure if I understand this correctly...
« Reply #3 on: June 29, 2002, 01:33:03 PM »
Thnx for the explanation gents, but this I know... what I want to know is how is this going to be implemented.  Will players have different stall characteristics when this switch is enabled and when disabled in the same arena?

yes I would save the whining but this is a concept already in place.  Somebody should be able to explain this.

Offline funkedup

  • Plutonium Member
  • *******
  • Posts: 9466
      • http://www.raf303.org/
I am not sure if I understand this correctly...
« Reply #4 on: June 29, 2002, 01:37:09 PM »
There is gonna be a whinestorm of major proportions if stall limiter is what I think it is and it's allowed in the MA.

Offline 214thCavalier

  • Silver Member
  • ****
  • Posts: 1929
I am not sure if I understand this correctly...
« Reply #5 on: June 29, 2002, 01:45:19 PM »
I suspect no need to plan any whines, if it limits the AOA anybody who pushes the limits will run rings around anybody using it.
It will only help those who keep stalling but as we all have absolute control of our rides we need not worry.
Right ?

Offline poopster

  • Silver Member
  • ****
  • Posts: 800
I am not sure if I understand this correctly...
« Reply #6 on: June 29, 2002, 01:46:04 PM »
And THAT whinestorm would be well founded.

Offline X2Lee

  • Silver Member
  • ****
  • Posts: 1074
I am not sure if I understand this correctly...
« Reply #7 on: June 29, 2002, 01:48:04 PM »
Quote
Originally posted by funkedup
There is gonna be a whinestorm of major proportions if stall limiter is what I think it is and it's allowed in the MA.


I have heard that HT will never consider a relaxed realism flight model. But this is a setup to allow just that I think. I would guess that it would have a separate arena to allow newbs to train, if it in fact is implemented. No way can you let some planes be easy mode and some planes be hardmode in the same arena.
Common sence and fairplay would dictate that. I only hope that
if it is a tool to change settings on FMs that the arena its used in does not become a popular place to fly as it was in AirWarrior.
It cost the full real crowd large numbers of players while teaching
bad FMs to the kindergarteners.

Offline Yeager

  • Plutonium Member
  • *******
  • Posts: 10167
I am not sure if I understand this correctly...
« Reply #8 on: June 29, 2002, 01:52:02 PM »
Perhaps a "advanced arena" is just what the Doctor ordered.
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline rabbit

  • Zinc Member
  • *
  • Posts: 96
I am not sure if I understand this correctly...
« Reply #9 on: June 29, 2002, 01:55:56 PM »
Please please please no RR just say no!

the old mac aw pile-its refer to the time when Voss broke the RR as the happy times.

then when we got over on aol they fixed RR and nobody flew FR so it made the FR learning curve much harder. and skills do deteriorate if not practiced. was hard to get the folks out of the RR arena and back into FR but we eventually did and it was good

with any form of RR there is no learning it is just an arcade game.

Offline J_A_B

  • Gold Member
  • *****
  • Posts: 3012
I am not sure if I understand this correctly...
« Reply #10 on: June 29, 2002, 02:11:11 PM »
I understand the worries some people have about this apparent "aoa limiter".  Nobody wants to see AH turn into an arcade game.

But if done properly, you won't even be able to tell the guys using it from those who aren't, except the guys using it won't be able to do radical maneuvers.    It should have no effect on the flight model.

Remember, in other games--AW, WB's, FA--the "ezmode" lets planes do things other planes can't, hence makes FR flying pointless.  However, if this "aoa limiter" works the way I suspect it will, the opposite will be true--the guys flying the "hard way" will have options the "aoa limited" guys lack.  In other words, people will stop using the "aoa limiter" once they get used to their ride.

Fly around and never pull hard enough to make the stall buzzer go off.  You'll never stall (good for learning) but not maneuver as well.   That's about how I expect this system to work.

Of course, I could be wrong and this might be the doomsday system some people expect....but why not wait and see?  I recall the doosday predictions when Combat Trim was announced.....and in practice it doesn't affect anything.

EDIT:   Upon closer inspection, it appears the system will be completely configurable at the host.   Nothing to worry about  :)

J_A_B
« Last Edit: June 29, 2002, 02:42:02 PM by J_A_B »

Offline Yeager

  • Plutonium Member
  • *******
  • Posts: 10167
I am not sure if I understand this correctly...
« Reply #11 on: June 29, 2002, 03:43:51 PM »
Nobody wants to see AH turn into an arcade game.
====
I have felt at times that this is happening or has already happened.  I seem to waffle on it so I am non-concluded.

But! and this is a BIG but.  A stall limiter might just convince me that AH is about arcade fun and not about complex difficulty  (aka challenging).  

Stall limiter is not about making the game easier as I believe its already way too easy.  Its about something else.
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline Apache

  • Silver Member
  • ****
  • Posts: 1419
I am not sure if I understand this correctly...
« Reply #12 on: June 29, 2002, 03:54:35 PM »
Quote
Originally posted by poopster
And THAT whinestorm would be well founded.


Agreed.

Offline Fariz

  • Silver Member
  • ****
  • Posts: 1087
      • http://9giap.warriormage.com
I am not sure if I understand this correctly...
« Reply #13 on: June 29, 2002, 04:39:25 PM »
Just wait 3 or 4 days, no need to start prewhine now :) It may be only for training arena, I guess, but anyway, lets see.

Offline senna

  • Persona Non Grata
  • Silver Member
  • ****
  • Posts: 1318
I am not sure if I understand this correctly...
« Reply #14 on: June 29, 2002, 05:48:39 PM »
Easymode is good as it will help the true beginners. As for the rest of you oldtime wrinkly faced vulchers, 1.10 is looking to be an awsome release. So release it already, hurry up man.

:p