Author Topic: This map is the end of AH  (Read 1138 times)

Offline dedalu

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This map is the end of AH
« on: July 03, 2002, 07:53:35 PM »
This pizza map sucks! It's like a playground, or fantasy island... AND IT ISN'T HISTORICAL IN ANY FORM! I'm not playing packman! I'm playing a IIWW based game!

This may be the end of AH, like version III in Warbirds: a lot of kids coming and a lot of veterans poping out.

I remember one post about that map months ago... and now I know: that wasn't a joke.

I want serious maps back!

Cya.

Offline Thrawn

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Re: This map is the end of AH
« Reply #1 on: July 03, 2002, 07:55:52 PM »
Quote
Originally posted by dedalu
I'm playing a IIWW based game!


Now we know what the problem is.  Ya see, AH is a WWII based game.  You best look elsewhere for your IIWW sim.

Offline mason22

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This map is the end of AH
« Reply #2 on: July 03, 2002, 08:13:02 PM »
sounds like you need a home, hmm, let's call it...


Combat Theatre.

Offline FT Max

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This map is the end of AH
« Reply #3 on: July 03, 2002, 08:23:16 PM »
I don't really like the map either... it has to much detail, making things hard to see.  Is there any way I can "dumb" the detail down a bit?  

Other than that I would like to thank who ever for adding the P-40 :D

Offline eskimo2

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Re: This map is the end of AH
« Reply #4 on: July 03, 2002, 08:29:38 PM »
Quote
Originally posted by dedalu
This pizza map sucks! It's like a playground, or fantasy island... AND IT ISN'T HISTORICAL IN ANY FORM! I'm not playing packman! I'm playing a IIWW based game!

This may be the end of AH, like version III in Warbirds: a lot of kids coming and a lot of veterans poping out.

I remember one post about that map months ago... and now I know: that wasn't a joke.

I want serious maps back!

Cya.


And you're OK with P-51s fighting Spitfires?

Everyone flying as lone wolves?

10 Paratroopers capturing a town and airfield?

Etc.  Etc.  Etc...

You may be happier in the CT, but I'm sure that you will find much to whine about in there too.

eskimo

Offline Ozark

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This map is the end of AH
« Reply #5 on: July 03, 2002, 08:45:53 PM »
Quote
Originally posted by FT Max
I don't really like the map either... it has to much detail, making things hard to see.  Is there any way I can "dumb" the detail down a bit?  


Have you tried using the "Insert" and "Delete" keys to zoom in on the map? Once you pick your field, zoom in and you'll find it easier to read.

Offline Manedew

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This map is the end of AH
« Reply #6 on: July 03, 2002, 08:52:48 PM »
my main problem with the map is canyons that are just crazy,  if your going to have canyons they can't be these uber grandcanyon dwarfing things; not many places on earth even come close to this.  i'll proably be in ct once it's up with 1.10 .. can't wqait for a burma set :) zeke vs p40 how classic :rolleyes:

Offline ergRTC

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This map is the end of AH
« Reply #7 on: July 03, 2002, 08:58:41 PM »
I like it.  I think this is what you gangbanging ho artists need.  Some good separation.  

Those canyons are fantastic though, urchin and I had a little tangle in one with matching p40s.  kudos to slartibartfasttetrapoopaline.


erg

Offline sutpid

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This map is the end of AH
« Reply #8 on: July 03, 2002, 09:39:49 PM »
we need less fields than that ?and the map to be a little smaller.

Offline Otto

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This map is the end of AH
« Reply #9 on: July 03, 2002, 09:57:06 PM »
Do you think P-51D's attacking B-17's is historical?

Offline ghostdancer

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This map is the end of AH
« Reply #10 on: July 03, 2002, 10:11:18 PM »
I agree that we had out grown the size of Mindano, Baltic, and NDIsles but we went from 75, 69,63 bases to 255 bases. This is a 240% increase ... my personal opinion is that its too many bases. I think a map of say 150 bases would be better.
X.O. 29th TFT, "We Move Mountains"
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Offline Glasses

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This map is the end of AH
« Reply #11 on: July 03, 2002, 10:34:15 PM »
Monkey,flying monkeys.  :eek:

Offline Ghosth

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This map is the end of AH
« Reply #12 on: July 03, 2002, 10:34:46 PM »
Doesn't work that way guys.

You have 64 mile maps, 128, and 256. (Which is what we used to have)

We had obviously outgrown those so HT made the logical move to a 512 mile map.

Yes its big, big enough to have lots of room.
Big enough to have 16 furballs going on at once.

Big enough that its hard to defend, so it puts the emphasis back on sneak attacks. Small 2, 3, 4 & 5 man organised runs to capture a field.

Don't freak out yet, give it a honest try.

Plus more maps are coming.

Offline Turbot

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Re: This map is the end of AH
« Reply #13 on: July 03, 2002, 10:34:49 PM »
changes mind on respose.



P.S. (I will say Channel 1 needs assuredly some policing, there are few guys there who seem to have only one purpose in mind and that is to derail 1.10 launch.  I am not sure newbies need deal with that.  If HiTech had been online a bit ago couple guys would have been booted, and rightfully so.)

Offline ghostdancer

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This map is the end of AH
« Reply #14 on: July 03, 2002, 10:54:42 PM »
The physical size of the map doesn't bother me (512). Its the simple fact that there are so many bases. If there were less bases in the same physical space I think it would be better. If I understand you correctly we went from a 256 mile map to 512 map .. 100% increase .. bases on this map though increased by 240%. My two cents is simply 512 mile map but with 150 - 175 bases instead of 255.

I will keep an open mind on all of this .. just putting in my two cents. And as always will adapt and keep playing. Although I will say that I still really don't like each country being divided into three unconnected parts.
« Last Edit: July 03, 2002, 10:58:14 PM by ghostdancer »
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