Minotaur, I hear what you're saying, but I can't agree with it.
To use your analogy of soccer or sports, I give you "Arena" soccer or Arena football. Yeah, sure, for beer & grins I suppose they're ok, but compared to the games they were bastardized from, they're really stupid. (Of course, ANY sport is "stupid" when you get down to it; maybe that's not a good analogy).
In our case, flight sims, either we strive for high fidelity or we don't. You cannot have a game "for the masses" and have high fidelity. You just can't. Because the lowest common denominator is always full of shortcuts, compromises and is of low quality. None of these has any place in a high-fidelity sim, sport, whatever.
This is why HTC and iEN, in their own ways, are struggling with these pricing issues. There are big economic forces forcing and pressuring certain decisions (they gotta pay the rent and gotta make money), but down that path lies Quakebirding, lower fidelity modelling, and becoming the very type of "game" that AH (or WB) is trying to be a better alternative than.
From my perch, you GOTTA have premium pricing (not gonna say where that pricepoint is, but it's higher than $9.95 a month, and $2/hour is really pushing the limits of what you can expect folks to pay), and you gotta stick to your guns, fidelity wise. And you gotta figure out how to make the niche profitable, because an AH or a WB is NEVER, EVER going to draw the same numbers as a FA or Quake. But, for sure, you can get a diehard audience that is much more dedicated than what you'll find on a Quake server.