My thing is: The dogfights in World War 2 was not a battle of stamina or strength, but a battle of position, aircraft advantages and ability to aim.
The phrase "6 hours of boredom, 30 seconds of sheer terror" wasn't coined for no reason. It was just that, the action was few and far in between.
Here, yes a human would probably pass out in our dogfights.
They last until the last plane was shot down or you yourself get shot down. With people constantly re-upping from fields no more than 50 miles apart, and usually 20 miles from the furball this means action is quick and furious.
In this game, fatigue WOULD indeed have an impact on G tolerances.. and maybe after an extended fight, it would have an impact on your strength.
So, in the end, using WW2 and real life examples of fatigue to compare to the way dogfights happen here is pretty eroneous. Simply because there is no connection.
They are two completely different things.
It would go back to being like pre-1.03. Yes I know a lot of people liked it, but it was wrong.
-SW