The difference is, I wanted to discuss specific issues with the damage model. You suggested I was merely missing. I have been around sims a while, you know this, you surely must assume I know when I am close enough to shoot? I have about six months of WWIIOL under my belt, I have a pretty fair idea what a good shot is and isn't there.
Yes, you are a good shot and pilot, I have never said otherwise. That, however, is not germaine to the topic. The issue is whether or not there is a problem with one specific caliber of weapons WRT damage on one particular plane. Mo himself has posted about seeing a discrepancy, but didn't have time to look into it. This would seem to suggest there is a problem.
The "there's nothing wrong, just learn to blah, blah, blah" approach is always used, then later an adjustment is made reflecting what the people had been saying all along. That one flips back and forth between sides, and shouldn't be taken as bias. It does however indicate the "circling of the wagons" mentality prevalent. The Axis was right to complain of 20mm rounds doing relatively little damage to Allied a/c. There is nothing wrong with the lethality of those rounds presently IMHO, but it took complaining and many denials before something was finally done. We are now witnessing the same process, except it is now the other side. Something is clearly wrong; the issue of whether something gets done is probably more "when" than "if".
Telling anyone to "learn where to shoot"... you're not paying attention. I *know* where to shoot- the cockpit. I can get kills, and did (you must be assuming I didn't). That does not negate that pouring ammo into control surfaces should cause degradation of performance. It does not negate that engines should seize. It does not negate fuel should run out. These are disjarring attributes of the game for me personally.
Defenders of the status quo will always sidestep these issues and say "well, I can get kills, it must be you", or "learn your planes weaknesses, adapt", "you just want it handed to you". Wrong, wrong, wrong. Even the rifle caliber weapons should shred components on a/c in a way that destroys their ability to maneuver. This works against Allied and most Axis a/c, save one. It doesn't matter they CAN be killed, we all know they can. The question is whether or not conditions exist in the game that make it relatively ahistorically difficult to do so.