Fishu ah is nothing but a game. The main arena is not about history. I have had an average as high as 15 - 20 kills an hour in ah.
However if I just drove a tank for 30 min to get to a fight to be snipe by a 109e with mgff I would quit.
There is, atleast in my time there, not a sustainable level of action to keep me interested. Udie sitting in a tree all night is a perfect example.
Ah isnt, atleast for me, about base capture. Its about a2a combat.
I can pop into ah for an hour and have some great fun. in wwiiol I dont find that.
Is wwiiol supposed to "set the stage" in the virtual world to represent the war in France? Thats what I was lead to believe. Has it accomplished that? or is flag/base capture on a grander scale?
Can you see this capture model being repeated in an Eastern front version of wwiiol?
AH is a game designed around Air Combat. Period gamey in a lot of respects but its made up for by the level of entertainment. I called my wb account because I only ever saw about 20 folks in there when I flew. Completely boring flying around blind hoping to run into 1 of umm.
I did know about attrition etc and think thats great. Is the strat system in place? Is there a way to hit / effect strat? I only ever saw he-111 being used as low level tactical bombers. Are there any strategic targets for the he-111?
I'll keep watching and waiting 1.67 looks good but so did every other version since the release.
