Author Topic: Killshooter again  (Read 862 times)

Offline Hangtime

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Killshooter again
« Reply #30 on: July 21, 2002, 07:03:14 PM »
Easymo's got a point, and a not half bad idea.

The fact it would deprive my squad of it's high yucks and jollies is about the only negative thing I see in Easymo's positive suggestion to help rid the sim of a sometime annoyance to most of the rest of the players.

He's also got a point about cheeleaders and apologists... I've also noticed that anybody who points out a flaw in the sim usually gets dogpiled on... regardless of wether the guy has a reasonable suggestion to improve it or not.

Or, it could just be Easymo's cologne. ;)

Of course, the smart thing to do is wear a Toga and and keep some well hung live beef on standby. Just in case. :D
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Offline Dead Man Flying

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Killshooter again
« Reply #31 on: July 21, 2002, 07:41:00 PM »
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Originally posted by easymo
DMF. Nice spin. You should go into politics.  The truth is, I don't have any strong feelings about KS, one way or the other. I was just trying to float an idea.
[/B]

It doesn't matter what your own personal opinion on the matter is at this point.  The fact is that you claimed that killshooter is a "problem" based on the number of threads declaring it so regardless of your own feelings about it.  My reply was in response to this comment, which I felt painted an inaccurate picture of the levels of support for and against killshooter.

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The real challenge, to putting an idea out, around here. Is to get it past the apologists / cheerleaders.  They apparently carry beepers that alert them when someone post something that might remotely indicate that there is an imperfection in AH.


Apologist/cheerleader?  LOL.  Killshooter goes back to Warbirds and Air Warrior, and I thought it was the best alternative at the time and now.  The problem as I see it is that what you deem an "imperfection" in AH, many others see as a perfectly fine gameplay concession.  It's not about blindly cheerleading anything... it's about supporting a system that, for the most part, works better than any other.  Your idea is duely noted, but it begs the question from me... why?

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Offline Dead Man Flying

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Killshooter again
« Reply #32 on: July 21, 2002, 07:45:23 PM »
Quote
Originally posted by Hangtime
He's also got a point about cheeleaders and apologists... I've also noticed that anybody who points out a flaw in the sim usually gets dogpiled on... regardless of wether the guy has a reasonable suggestion to improve it or not.


No, his "point" is a knee-jerk self-defense mechanism to paint himself as being the victim of cheerleaders and apologists everywhere.  It's a convenient way to cover up a deficient viewpoint.

The fact is that many... and I'd argue most... don't see killshooter as a flawed system in need of removal or improvement.  When he posts as if it is, then he should expect that he's going to have those who fundamentally disagree with him call him on it.

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Offline NUKE

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Killshooter again
« Reply #33 on: July 21, 2002, 08:08:44 PM »
Instead of killshooter killing the wrong plane ( the one doing the shooting) why not just make the wrong plane's guns take the damage ?

Wouldnt this accomplish all the points of the current killshooter system? And it would be a lot easier to deal with for all.

Make the guns only take damage, then you would have to re-plane to get guns back. Seems simple to me. So simple, it would never be implemented.

Offline Tumor

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Killshooter again
« Reply #34 on: July 21, 2002, 08:10:54 PM »
The only time Killshooter is a problem (IMO) is when people (usually cherry pickers for lack of a better term) fly THROUGH (into) my guns rather than just back off of an already almost done fight... OR someone flies through the bomb blast when I've dropped on a ground target.

...that makes it an annoyance, not a flaw.
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Offline Hangtime

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Killshooter again
« Reply #35 on: July 21, 2002, 08:45:53 PM »
Henh.. I've obviously stepped into a personality pissing contest.

Yuck.

I've always considered that damn killshooter a 'necessary evil' at best, a good way to keep 15 day wonders from messin with the rest of us, at worst a gawdamned irritating way to discover some over-eager donutwood hopped in front of me while I'm slappin the trigger on a pinned bad guy.

In the first case it's tolerabe, in the second, and most common place, the guy that deserved to die didn't.

Thats freakin annoying.

Now a guy comes along and offers what sounds to be a not unreasonable solution.. I don't die when some joker hops in front of my guns, and the 15 day wonder gets his guns turned off in short order if he persisits.

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No, his "point" is a knee-jerk self-defense mechanism to paint himself as being the victim of cheerleaders and apologists everywhere. It's a convenient way to cover up a deficient viewpoint.


Deficient? In what way? Just because you don't see the killshooter system we have as deficient (I sure do) does not necessarily mean that the current killshooter system is unflawed. And it obviously is.

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The fact is that many... and I'd argue most... don't see killshooter as a flawed system in need of removal or improvement. When he posts as if it is, then he should expect that he's going to have those who fundamentally disagree with him call him on it.


I think yer wrong again. For the reasons I've pointed out above.. I'd think that given a choice between the current system and the suggestion that easymo made, easymo's is better hands down.

Now, DMF, whats your REAL beef? His callin you a cheerleader for hoppin his case with a reasonable solution to a gamey piece of the sim? Is your skin so damn thin? Or the thought of somebody thinkin yer staunch defense of something thats 'worked in three sims' could be improved bends yah outta sorts?

Or is it just that the idea came from easymo, and as such it's indefensible and unacceptable?
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Offline Fatty

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Killshooter again
« Reply #36 on: July 22, 2002, 01:35:42 AM »
I'm for anything that results in more deaths.  If not killshooter then let me kill the friendly in front of me.

Offline Dead Man Flying

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Killshooter again
« Reply #37 on: July 22, 2002, 01:47:22 AM »
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Originally posted by Hangtime
I've always considered that damn killshooter a 'necessary evil' at best, a good way to keep 15 day wonders from messin with the rest of us, at worst a gawdamned irritating way to discover some over-eager donutwood hopped in front of me while I'm slappin the trigger on a pinned bad guy.
[/B]

I agree, it's a necessary evil.  The AW experience proved this when the PNG system was replaced by killshooter, and rightfully so IMO.

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In the first case it's tolerabe, in the second, and most common place, the guy that deserved to die didn't.
[/B]

Here's where I disagree.  It is tolerable, yes, but rarely in my experience has the guy that deserved to die NOT died.  Killshooter punishes poor shooting and bad SA.  Sometimes it's unavoidable... the other night I blew my tail off as a squaddie flew in front of my guns 30 yards ahead.  And you know what?  I deserved to die for that... it was my poor SA, not his flying in front of me, that did me in.  The game rightly punished me for poor flying.

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Thats freakin annoying.
[/B]

Annoying doesn't necessarily make it wrong.  In the same way that someone who dies to a HO never seems to admit taking the HO himself, many people who die by killshooter can't admit that it was their own flying and not the other guy's that lead to their demise.  Why is it that some people die often to killshooter and others don't?  Something must explain the disparity... surely "jokers" don't just jump in front of some people's guns but not others on a regular basis.

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Now a guy comes along and offers what sounds to be a not unreasonable solution.. I don't die when some joker hops in front of my guns, and the 15 day wonder gets his guns turned off in short order if he persisits.
[/B]

My original post objected to easymo's claim that the many killshooter hate threads are proof that killshooter is flawed.  It had nothing to do with his solution per se, but rather his faulty logic in assuming that a majority of the players desire something different.  The fact is that in most threads on killshooter, the original poster and a couple of others vent about it, and a larger number tends to post in support of it.

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I think yer wrong again. For the reasons I've pointed out above.. I'd think that given a choice between the current system and the suggestion that easymo made, easymo's is better hands down.
[/B]

I find the current system superior to easymo's suggestion, and here are the reasons why.  First of all, lackof immediacy means that easymo's plan won't prevent the kinds of over-the-shoulder spray 'n pray mentioned in other threads.  It probably won't reward better positioning or superior SA in any noticable way as the current system does.  In short, it doesn't encourage "realistic" flying like the current system.

Second, the punishment vastly outweighs the crime.  It's one thing to punish poor gunnery, poor SA, or whatnot with dying.  It's a death... you need to grab another plane, climb back into the fight, waste the time to get back into things, lose the K/D, etc.  Once and done.  It's another thing entirely to consistently punish someone over the course of a tour for their mistakes.  The system proposed by Easymo wouldn't prevent "jokers" from flying in front of your guns any less, only now you would have to face the possibility that you'll be at a constant disadvantage for a very long time.  Even the old AW PNG was better than this IMO.

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Now, DMF, whats your REAL beef? His callin you a cheerleader for hoppin his case with a reasonable solution to a gamey piece of the sim? Is your skin so damn thin? Or the thought of somebody thinkin yer staunch defense of something thats 'worked in three sims' could be improved bends yah outta sorts?
[/B]

(C) None of the above.  Easymo's contention that killshooter is flawed because there are so many posts saying that it's flawed is what I attacked originally.  That argument proves nothing.  The fact is that most AH players either don't notice, don't care, or prefer killshooter -- you know, the 90% who don't post on the boards, and the majority of those who show support for it in threads like this.  They may well do the same with an improved version of it, but Easymo's suggestion is hardly an improvement.

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Or is it just that the idea came from easymo, and as such it's indefensible and unacceptable?


I have no beef with easymo personally, so I'm not really sure where you came up with that one.  I don't recall stating that easymo's position was "indefensible," though it certainly is unacceptable given a number of factors pointed out already in the thread.

-- Todd/Leviathn
« Last Edit: July 22, 2002, 02:12:08 AM by Dead Man Flying »

Offline icemaw

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Killshooter again
« Reply #38 on: July 22, 2002, 02:14:29 AM »
I would just like to see an apropriate ammout of damage done to my plane when the kill shooter kicks in.
 Its stupid Im 300 yards behind a nmy hosing him in front of him is a frndly 1.2 away from me.  I get 2 50cal rounds into frndly and my tail comes off mean while I have put 400 rounds into the nmy in front of me and nothing comes off and yes I know if I put 1000
single holes in a plane its not gonna hurt it.  My convergence is set to 250 275 300. Now I have gotten hits on nmy planes from 900 out but with that conv nothing gets hurt but shoot a frndly at that range and your going down period. That just aint right!!
 If im d300 and I hit a frndly I expect to go down  I expect to explode in a most spectacular blast.  But hitting a frndly from 800 900 1000 yards out I should not take any or at least not major damage!!

Thats just my opinion I could be wrong.
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Offline Tumor

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Killshooter again
« Reply #39 on: July 22, 2002, 02:32:38 AM »
Dead
  Do you really consider your squaddie flying INTO your bullet stream your fault?  Your level of SA goes down in a fight.  Worse when your pinging a badguy.  Personally, I'd kindly ask one of my squad mates to back the hell off, especially if they were not part of that particular fight to begin with.  At best, it's an accident, at worst... it's,.. well it's not what I'd expect of a squadmate, but hardly your fault for bad SA.

Anyway... killshooter and PNG are bad things to have to deal with.  Unfortunately we in the world of cyber games will always have to deal with retards who's only goal is to cause trouble.  Doubt there is anything that could be done to keep the dork gate locked and still please everyone else.
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Offline Dead Man Flying

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Killshooter again
« Reply #40 on: July 22, 2002, 02:51:34 AM »
Quote
Originally posted by Tumor
 Do you really consider your squaddie flying INTO your bullet stream your fault?  Your level of SA goes down in a fight.  Worse when your pinging a badguy.  Personally, I'd kindly ask one of my squad mates to back the hell off, especially if they were not part of that particular fight to begin with.  At best, it's an accident, at worst... it's,.. well it's not what I'd expect of a squadmate, but hardly your fault for bad SA.
[/B]

I totally considered it my fault.  I knew he was around, and I saw him pull a lead turn on the bandit... but my timing and expectations of where he'd wind up were off, causing me to killshooter myself.  But you've just said it yourself... the level of SA goes down in a fight.  Why must we always assume that the other guy knows where you are or what you're doing?  He's trying to shoot the bandit down too, after all, and it just so happened that he maneuvered into your bullet stream.  Killshooter forces one to manuever for the best possible shot so that unexpected things like this don't happen.  

What I honestly don't understand is how people can consider it anything but their own faults.  I suppose that once in a very long, long while that someone might intentionally plant himself between an enemy and me with the sole intention of forcing me to killshooter myself, but I'd venture that in most cases, killshooter occurs due to multiple people going ofter a bogey and a breakdown in SA or aim at some point.

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Anyway... killshooter and PNG are bad things to have to deal with.  Unfortunately we in the world of cyber games will always have to deal with retards who's only goal is to cause trouble.  Doubt there is anything that could be done to keep the dork gate locked and still please everyone else.


I agree completely.  Killshooter is a game concession first and foremost.  Since we don't have the fear or horror that comes with accidentally shooting down a real, live wingman, it at least forces some of the behavior that prevented such occurences in real life.  And since we can't really stop tardlings from making an open season on friendlies... it's a necessary evil.

-- Todd/Leviathn

Offline Tumor

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Killshooter again
« Reply #41 on: July 22, 2002, 03:15:53 AM »
Quote
Originally posted by Dead Man Flying

What I honestly don't understand is how people can consider it anything but their own faults.
-- Todd/Leviathn


  I seldom consider it my fault.  I don't furball much, and usually don't have a wingman.  I pick my targets, which are probably  90% of the time not engaged.  Actually.. I haven't been killed by killshooter in as long as I can remember, however I do occasionally take damage which is either inconsequential or ends up "softening" my plane for the next round.  When I take this damage, it's almost always some cherrypicker or leech who suddenly plants himself in front of me WHILE I'm fireing, and of course I had no idea he was even there.  It's not like I keep plugging away hoping to fire around the good guy lol.  That is not my fault and it does make me think killshooter is a little too tough.

...actually now that I think about it I lied lol.  In the CT the other night I was very fast trying to save DbLTrbl's JU-88 from a Hurri.  I pulled the trigger and was close to the Hurri when I pulled a long trigger shot.  I killed the Hurri but Dbl threw the 88 into a jink that converged with my bullet stream and BOOM, my plane falls apart.  The difference is... I KNEW I was taking a chance.  The key player was more Chance than Fault but my at the end of the day... it was my fault.  And... another reason I tend to think Killshooter is too tough on your own plane.
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Offline kbman

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Killshooter again
« Reply #42 on: July 22, 2002, 04:32:56 AM »
A couple of points.

1) HT has stated innumerable times that he doesnt see a better solution to the problem, ergo a change is extremely unlikely. I tend to think he has thought about it quite a bit.

2) He has also stated that there is no damage multiplier for killshooter BUT, all the damage is applied to YOUR center fuselage no matter where your hits land, hence your plane tends to fall apart rather quickly.

3) My only major problem with it, despite the innate apparent unfairness of me dying because of someone's greed or imexperience, is when it happens from bomb drops during jabo.( I don't buff ) I don't have a better solution but I sure wish it weren't so.

knman

Offline Wotan

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Killshooter again
« Reply #43 on: July 22, 2002, 06:59:28 AM »
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I seldom consider it my fault


what a surprise :rolleyes:

Thats the whole point it is your fault. As soon as you understand that killshooter wont be a problem for you.

You can look around before you fire. Your gun arent on auto fire. What u see on your fe isnt the same thing that the other guy sees. He may see himself out of your line of fire. Hes pressin for a kill just like you. Look around learn to recognize when you have lost the advantage to your team mate. When he is closing fast and gaining a position for a shot that may put him into your gun stream thats not the time for you to spray and pray.

Learn some SA. It isnt just about where your nme is.
« Last Edit: July 22, 2002, 07:04:12 AM by Wotan »

Offline Gremlin

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Killshooter again
« Reply #44 on: July 22, 2002, 08:19:09 AM »
Quote
Originally posted by easymo
Vast majority huh. LOL. I wont clog the server with posts. But this one should get the idea across.

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 I started putting a notch on my monitor everytime there was a killshooter whine on this BBS. It has just fallen apart


Easymo, I am saying nothing more than this BBS is full of KSwhiners.  Thats all.  Just because a load of guys whine about something doesnt make it wrong.  What about the zillion other guys who dont complain about it.  ANy1 who's got a problem with KS just needs to learn some SA.  If KS wasn't the way it is there can you imagine the scene.  I spend time and effort saddling up on some bandit only for some dweeb to zoom in behind me and shoot my bandit down over my shoulder.  Now THAT would upset me.