Author Topic: Killshooter again  (Read 856 times)

Offline easymo

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Killshooter again
« on: July 21, 2002, 03:33:18 PM »
No. Not a whine, just an idea. I have read dozens of killshooter threads over the years. God knows how many posts. This is an obvious flaw in the system.

 If I had a magic wand.  This is what I would do.

  There would be no visible effect when hitting a friendly.  When you got back to the tower, there would be a popup stating "you have hit a friendly xxx number of times. xxx of additional hits on a friendly will lower your overall guns lethality to 75 percent" Then it would go to 50 percent, 25, then zero. This would reset at the beginning of each tour.

  The nitwits would lose interest in shooting friendlys because it would have no effect. The inadvertent spraying of a friendly would get you nothing more then a warning.  The continued bad habit of hitting friendlys would get you badly penalized.

Offline AKIron

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Killshooter again
« Reply #1 on: July 21, 2002, 03:34:30 PM »
If it ain't broke, don't fix it,:cool:
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Offline easymo

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Killshooter again
« Reply #2 on: July 21, 2002, 03:35:39 PM »
If it wasnt broke, it wouldnt keep comming up.

Offline AKIron

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Killshooter again
« Reply #3 on: July 21, 2002, 03:38:15 PM »
Matter of opinion, just stating mine.
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Offline Raubvogel

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Killshooter again
« Reply #4 on: July 21, 2002, 03:39:03 PM »
As annoying as it is when someone dives in front of my guns, I think it's the best solution right now.

Offline AKIron

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« Reply #5 on: July 21, 2002, 03:46:13 PM »
It is annoying when it happens, but if you're reasonably careful it is rare, or maybe I'm just lucky. Doubt I've killed myself more than 10 times with killshooter since I've been playing the game. Augers on the other hand really piss me off, I vote for lowering the ground. ;)
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Offline easymo

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Killshooter again
« Reply #6 on: July 21, 2002, 03:50:37 PM »
"I think it's the best solution right now."

Right now?

Do a search on the word killshooter sometime. When you get bored with reading those, go over to AGW and do the same thing.  This is a very old, and unresolved game play issue.

Offline Nefarious

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Killshooter again
« Reply #7 on: July 21, 2002, 03:54:38 PM »
If Your a smart shooter and have good SA then you shouldnt be having a problem. Unless your shooting all your ammo into one target or maybe flying a cannon bird.

I agree with Iron, Its been a long long long time since I haved died do to kill shooter...And most times I had minor damage
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline Wotan

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Killshooter again
« Reply #8 on: July 21, 2002, 03:56:39 PM »
killshooter works

leave it alone

its only a "gameoply issue" if it kills you.

good sa and recognition will keep you out of a killshooter 9 times outs 10. Learn to break off or check fire when you see you lost the advantage to a friendly. Communicate over vox.

You pull the trigger, you are responsible for whast you hit. Most joysticks have hat switches. AH has a great view system. AH has in game vox.

All you need is good SA to keep from killshootering yourself.

« Last Edit: July 21, 2002, 04:00:51 PM by Wotan »

Offline AKIron

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Killshooter again
« Reply #9 on: July 21, 2002, 03:58:21 PM »
Easymo, as you know, accidentally shooting freindlies was/is a real life hazard. HiTech has choosen to add this to the game. Some suggest it was to make kill stealing less attractive. I know he's posted on the issue but I can't recall if he's ever definitively said why we have killshooter.

I think it adds an element of risk making the game more exciting. I don't mean to tell you it can't be improved, I just like it the way that it is.
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Offline easymo

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Killshooter again
« Reply #10 on: July 21, 2002, 04:08:11 PM »
The first lines of my post were "No. This is not a whine"

 I don't have any problem with killshooter either.  So what?  Just because it doesn't happen to me, does not mean its not a problem.  I have been playing since beta.  What about the new guy?  My idea seems like a fairer way to ease him into the system.

Offline Exile

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Killshooter again
« Reply #11 on: July 21, 2002, 04:15:01 PM »
Quote
Originally posted by AKIron
I think it adds an element of risk making the game more exciting. I don't mean to tell you it can't be improved, I just like it the way that it is.


I think the problem that most people have with the way killshooter works now is that it puts that "risk" on the wrong pilot.

The "risk" should be placed on the pilot flying in front of an already engaged friendly pilot.

There will never be a way to handle this that will appease everyone ... so I think it should lean more towards the most realistic version: fly into a stream of bullets and you will take damage.

Offline AKIron

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« Reply #12 on: July 21, 2002, 04:15:07 PM »
No way to know if your idea would work without trying it, however, I think it would likely cause the most severe penalty to the new person you mentioned.

Imagine a newbie getting online for the first time and shooting at all the planes he sees. Now he's penalized for the rest of the month.

Your plan sounds more harsh than the current one, is that your intent? To eliminate the conga lines?
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Offline Innominate

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Killshooter again
« Reply #13 on: July 21, 2002, 04:16:00 PM »
IMO the only problem with killshooter is the "quad-damage" effect.  Hitting another plane should do equal damage to you that you inflict, not this "hit a friendly with a .303 and your tail section goes flying" crap.

Offline easymo

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Killshooter again
« Reply #14 on: July 21, 2002, 04:20:45 PM »
Iron. That is why I put xxx in the number of hits. This could be dieled in. also varied for the difference between cannon and MG