Originally posted by MJHerman Where's the v-sync on/off switch? And if that's the case, any idea why I didn't seem to have the rubber bullet problem with 1.09?
AH Does not have rubber bullet symdrome in the sence AW did.Changes in vsync can make the gunnery look slightly different, and hencepeople end up beeing 1 or 2 hit short of destroying a plane component. Eventhow they think they see the same number of hits.We went so far as to implenent a hit checking persmision. And every time weturn it on , (it shows you both client hits and what the host gets) theyhave always matched for some one who thought that had rubber bullets.On rare occasion there can be lag that will delay the destruction of acompoent. But they will either be destroyed , or you will be dumped.This type of occurance has nothing to do with vsync.HiTech
Originally posted by akak ...From HiTech.... AH Does not have rubber bullet symdrome in the sence AW did. quote:--------------------------------------------------------------------------------Originally posted by SKurj P.S. this has absolutely nuthin to do with AW +) SKurj --------------------------------------------------------------------------------There ya go Skurj... Jump down HiTechs throat,,,, He mentioned the unmentionable... AIR WARRIOR.