At the risk of correcting sabre again....It still boils down to something more like parasite than sybiotic. The fluffs need the fighters.. their lives are defined by the fighters and they want only to participate in the fighter war. If they can't accept anything less than that unless it is voluntary then they will be unhappy or... they will make everyone else unhappy.
At the risk of pointing out your hypocrisy again, lasz, what it boils down to is that, prior to 1.10, the bomber pilots had a noticeable effect on the play of the game; one or two bomber pilots could shut down a field so that a small group of fighters could clear the AAA for a goon to come in to capture the field. This meant that you had to tear yourself away from your furball when you saw a bomber coming in, because it was a threat to your being able to keep furballing.
The 1.10 release basically castrated bombers; even with the addition of bomber formations, it's functionally impossible for level bombers to be a serious threat to anything but a minor field, and the strat system is so broken that you can ignore attacks against them, too. So you're freed from having to worry about bombers approaching, because you know that they can't do anything to hurt you. And when the people who used to bomb regularly complain about their game play suddenly becoming marginalized,
you prate on about how the 'fluffers' never had any
realeffect on fighter operations (carefully ignoring how badly RAF Fighter Command was getting wasted by the Luftwaffe until Hitler went stupid and ordered the Blitz).
Imagine for a moment that the situation was reversed -- that with the 1.10 update, bombing remained the laser-guided sniping it was in 1.09, bomb capacities had been expanded to their historical limits (i.e., the B-17 with a maximum bomb load of 17,600 pounds for short-range missions), destruction of strat targets porked airfields supplied by those targets so you had to take off with bad gas and limited ammo loads, and the way that bomber gunnery worked had been altered so that bomber gunners could kill fighters the way that gunners
claimed kills in the skies over Europe.
Suddenly, not only do bombers constitute a real and continuing threat to your ability to furball, but when you
do try to run the bombers down and kill them before they flatten your fields, they blow you out of the sky without you being able to damage them significantly. And when you complain that the update has made the game pointless for you, some loudmouth bomber pilot yammers on about how Aces High is all about taking airfields and causing resets, and fighter-vs-fighter combat is only an adjunct to the bombing campaign, and that all the Whiskey Delta gomers who squeak about the changes should face reality and live with it.
Doesn't sound so funny on the other foot, does it? The game changed massively with the 1.10 update -- an update which changed the balance of play in a direction that lets you ignore the things you didn't want to have to pay attention to -- and you're pissing and moaning because the people who got screwed over by the update want to move things closer back to the way they were previously. I'm dead certain that if
you'd been shafted by the update, you'd be arguing just as seriously to get things shifted back as the bomber pilots are now. Remember this, lasz, because the bomber pilots will, and we'll laugh at you when the game gets tilted the other way by an update and
you complain.
...to destroy a countries capability to fly from a field that they still own or... to not be able to leave a 25% tether doesn't seem like a good plan for MA play where many are only on for an hour or so IMO. it creates a situation where you are essentially unable to find a fight.
So what you are saying is that players are unable to figure out what the bardar and radar dots are there for? That sounds like a pretty serious insult to the other players.