Originally posted by Nifty
This goes right back to what Lazs says. Bomber pilots want the rest of the players to notice them. Removing the a plane choice for an entire country by one or two players is nothing more than jumping up and down and saying "look at what we've done to you!"
For starters....I can't believe you quoted lazs!:D
Seriously, though. From the position of one dedicated Bomber Pilot, I can honestly say I have no interest in disrupting the gaming experience of the Fighter Pilots.
However, Bomber pilots, IN GENERAL, tend to be more strategy oriented than Furball dedicated Fighter pilots. I say generally, as there are always exceptions to the rules.
So, as a bomber pilot, I have no interest in taking out a specific plane. My interest lies in upsetting the overall balance of the game/war in favor of my country. Unfortunatly, Strategic targets are useless at this point, and field/town destruction is not a strategic taget, and can be detroyed more quickly with a Jabo raid.
So, at this point, the Bomber Pilots who seek to play a strategic role in the game find themselves without targets.
Implimenting a system whereby a certain factory produces a certain plane, and once destroyed that plane is not available, is tampling on the gaming experience of the Fighter Pilots.
I think the fair way to implement a system liek this would be to let the factories destuction eliminate a random plane, or perk a random plane by a small amount.
If there are 10 factories, the most any one country can lose at one point would be 10 A/C from their inventory.
So you might lose the 205, F6F, A-20, 110, etc for a few hours.
If the system is random, it would be impossible to lose all the late war uber fighters. And to keep it fair, bombers can be eliminated by the same method. So a country may have to do without the Lanc, B-17, etc for a few hours.
Either use the above, or attach perks to the randomly selected aircraft.
Either way, it will bring Bombers back into the game, and not upset the balance drastically.