I knew suggesting that we up the bomb load on B-17's and the climb rate for buffs in general would bring objections from the keep it historical folks. However, there are plenty of non-historically accurate aspects of Aces High that are made to increase the enjoyment and playability of the game.
I need not go thru a laundry list here (25 to 45 mins of fuel in a fighter ?). The issue for all of us who like to fly buffs, or like to attack buffs at 20 to 25 K, is how do we make the gameplay of flying a buff to high alts to bomb strategic targets more fun ?
HTC has started to fix the issue. The new cities and factories are tightly packed with targets suitable to a high alt buff formation. The strat system has been tweaked so that hitting a city and the factories will force them to stay down for longer periods of time, and allegedly HQ has been adjusted so that it stays down longer as well. Hence the need for the Me163 to defend it.
So how do we get those buffs up there so the Me163 has a purpose ? I truly believe we need to make a non-historical adjustment to the buffs climb rate and give the 17 a decent payload.
Historically a strategic bomber had hours to climb to 25 K. We obviuosly don't have hours here. But because the buffs have historical climb rates, it takes forever to get to high alts. The interceptors designed to lift off and reach 25K are modelled historically, and that works just fine for gameplay. Fire up a Me163 and you can attack those 25K Lancs in a just a couple of minutes. A Bf109G-10 will be there in a jiffy. Meanwhile the buff pilot has spent 45 minutes to an hour climbing like a dog in a Lanc to be there. Historical climb rates for buffs does not "work" for good gameplay in the MA.
I'm not talking about putting booster rockets on buffs or "starting" them at 20K over a base as I've seen suggested. Increasing a Lanc 50% means it will fully loaded go from around 600 fpm to 900 fpm, hardly enough to turn them into a rocketship. But it is enough to add a measure of fun factor back into the flying of them. A 30% boost of all the other buffs will also make them much more enjoyable.
A year ago we had lots of high alt buffs in the arena. Why did the climb rate annoy the buff drivers prior to 1.10, but not be seen as a critical problem? Because you could climb from a nearby base all the way to the target and jump to the scope at the last second, drop your laser guided bombs, and hit your targets.
Now, you have to climb to 20-25K, adjust your approach to take in the wind factor, level out and let the buff settle into a very constant speed. And you better have done all this a full sector from your target if you want to have any hope of hitting it accurately. The whole process has added a lot more time to a high alt buff run, too much time as far as most players are concerned, hence no one flies them much anymore. We can speed the time to alt a bit by adjusting the climb rate, so you don't have to start an hour away from your target.
I'm all for keeping the new bombsight system. I like the challenge. ( I do wish you could see your speed in the sight though). I think with my two suggestions, we may see high alt buffs return to the pre v.1.10 levels.
I see both sides of the formation lock up issue. I always have to remember when considering these type issues is what are we trying to accomplish? The goal is to get more buffs at high alts to add another dimension to the game.
Keeping that goal in mind, I restate my quick fixes of upping the climb rate and increasing the load on the 17.
1) They are easy to code and can be applied very quickly.
2) They don't require a lot of programming time that might go down the drain if in fact they don't work well.(That is the biggest drawback HTC would see to StracCops idea. What if HTC spends $50K in programming time and it doesn't work, either technically or customer acceptance?)
3) If the two changes I suggest cause a gameplay problem, they can be easily undone in a flash.
If the quick fixes combined with the new targets don't bring about the stated goal, then more serious programming efforts like StracCop's idea should be explored.
And StracCop, I'm a retired 23 year veteren of the Portland OR. Police Bureau. Strac is a term we proudly use all over the west coast for the sharpest cops. To be refered to as "Strack" was, and is, an honor.
