Author Topic: Lag totally unnacceptable  (Read 335 times)

Offline Turbot

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Lag totally unnacceptable
« Reply #15 on: August 23, 2002, 12:15:37 PM »
The "lag" they are talking about isn't the ping to the arena.  Some of you are getting confused.   Arena numbers when you fly is also a primary consideration.  When the arena is very full, "lag" indeed becomes an issue.  This has been discussed many many many times.  They (HTC) say they are working on it.

Offline MWHUN

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Lag totally unnacceptable
« Reply #16 on: August 23, 2002, 12:47:24 PM »
So are some of you saying that you do not experience the ever increasing amounts of “text lag” at night?  It is becoming all to frequent… and is most definitely lag on the server.

AH game play also contributes to lag at times—when a country is down to a few fields and the “reset” is coming—Lag becomes your most dangerous opponent. :D

Offline vatiAH

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Lag totally unnacceptable
« Reply #17 on: August 23, 2002, 12:51:02 PM »
Turbot,

         I play prime time with 450 or more player on and I STILL do not see the mass warping and unplayable lag that you do.  I do every once in a while have a Text lag.  Very rarely do I have to log off because of lag or warping.

Vati
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Offline Turbot

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Lag totally unnacceptable
« Reply #18 on: August 23, 2002, 01:10:15 PM »
Quote
Originally posted by vatiAH
Turbot,

         I play prime time with 450 or more player on and I STILL do not see the mass warping and unplayable lag that you do.  I do every once in a while have a Text lag.  Very rarely do I have to log off because of lag or warping.

Vati


You read a great deal into my post, and incorrectly so.  I do not see mass warping and unplayable lag.   I do however see the text lag and buildings blowing up long after they have been hit (along with others in same area) and this my friend is indeed lag - and you are getting it too :)

Edit to add watch this Saturday when BOB and MA are on same server :)

Offline Wotan

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Lag totally unnacceptable
« Reply #19 on: August 23, 2002, 01:11:14 PM »
hes talking about the switch from udp to tcp. Several times a night 2 or 3 squaddie will drop udp for tcp then lag city.

I dont have that problem. My connections are 49 ms average.

Maybe its the 56k types with 300ping times we see warpin all the sky. Ever see hispd connection? Anyone who pings over 350 oughta get warned then dumped.

We will watch 1 guy warp all over and tell him about it and he will say his connection is solid. But 5 guys see him warpin. So anyone saying they dont see it doesnt mean much. Thats the same thing guys that are warping say.

Offline Rude

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« Reply #20 on: August 23, 2002, 02:25:09 PM »
Connects are good for me...perhaps twice since we populated have I had any noticable lag issues which effected gameplay.

Try what Doc Yo suggested...might find it works for you as well.

Offline SKurj

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Lag totally unnacceptable
« Reply #21 on: August 23, 2002, 02:42:05 PM »
I'm on cable and the laggin warpin etc is the worst i've seen


SKurj

Offline Nifty

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Lag totally unnacceptable
« Reply #22 on: August 23, 2002, 03:03:51 PM »
I got in one of those lag storms last time I was in game (Saturday I think.)  Was flying around in Wildcat and got on a Pony's 6 and lit him up big time.  Then lit him up some more.  I said, WTF?  And lit him up even more.  Nothing happened to him.  Then the text buffer went crazy, I got lit up with no one around me and crashed.  Expanded the buffer real quick, and I had a kill message in there.  I was about to apologize for warping so badly when about 10 other people mentioned heinous lag (text and damage).  So it wasn't just me that time.  Anyways, it was like everything was a second off after that.  I was gonna log, but there was a good PT vulch going on, so I played Cap'n Nifty some and gave 0.50 cal lovin' to any plane that came near me.  Then I got a CTD (true CTD, not a screenlock).  Figured that was enough for one night (week).

Net status looked clean during that time too.  Didn't think about a tracert, I had Neverwinter Nights running almost immediately.  ;)
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Offline Mitsu

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Lag totally unnacceptable
« Reply #23 on: August 23, 2002, 03:12:38 PM »
I don't have lags.
But I have micro-warps. :(

Offline MrLars

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Lag totally unnacceptable
« Reply #24 on: August 23, 2002, 03:24:11 PM »
Here's a link to an internet monitoring site...look at the response time spikes, they will pretty much match the peek usage times. So, to me, it's no wonder that off peek hours are better for some people and prime time gets laggy for some.

http://www.internettrafficreport.com/cgi-bin/tr_graphpage.pl?response/7/NorthAmerica

I suspect that this, if not a major contrubitor to the problem, plays some role in the bad connects that some people are experiencing.
« Last Edit: August 23, 2002, 03:27:06 PM by MrLars »

Offline Nath[BDP]

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Lag totally unnacceptable
« Reply #25 on: August 23, 2002, 03:37:46 PM »
i have the lags
++Blue Knights++
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Offline Vulcan

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Lag totally unnacceptable
« Reply #26 on: August 23, 2002, 05:17:17 PM »
Two things to be aware of ladies:
First, the UDP -> TCP switch, this is an indicator that your connection to HTC is not great. So don't be suprised if subsequent to the UDP-> TCP switch you see lag, and/or get disco'd. The UDP switch has always been there, its just that HTC has lowered the tolerance a bit in the last patch. If you find you are switching to TCP a lot, get a new ISP.

Second, some real causes of lag. The most COMMON I see is furballs. Think about it, you have 40 planes fighting in close proximity, even with the new prioritised netcode your are receiving 40 x more information that a 1 vs 1.

Now, take a tracert (like pingplotter or visual route) program and run various packet tests, from 128 bytes up to 5k packet sizes (1:40). What you will find is packet loss increases drastically as the packet sizes get bigger.

So next time you start seeing lag, look around, ask yourself are there to many aircraft around? If so go somewhere where the fights a little quieter, see if the lag goes away. If it does, you've just identified your problem, large packets are getting dropped. Theres not much you can do about except move next door to HTC.

Hope this helps some.

Offline Seagoon

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Lag totally unnacceptable
« Reply #27 on: August 23, 2002, 05:27:09 PM »
FWIW, I never had much of a lag problem until the LOS we had two nights ago. In the last couple of days I've had lags so bad, I've had to stop flying and call it a night. The most frustrating is actually in the hanger when you press a button and nothing happens, and then press again, and again, and again, and again...

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