Oh I agree Danish, they're leaving because they are paying a very premium price (compared to other games out there), and getting a non premium product, good , but not "premium".
And I do know that non-US customers are paying in the $3-$5/hr range, quite a few of my squadmates are from outside the US. I feel for you guys.
And yes I agree that the statement People will pay the price *if* the product is good. True.
But it comes down to how many people are willing to pay such a price.
I would guess not enough, considering how much money ICI/IMOL/iEN has lost over the years.
So now you basically have the same player base as before (small group willing to pay $/hr) and now your splitting it two ways. That is assuming HT and Pyro go with $/hr.
Can both or either survive ? I hope but I wonder.
IMO, the reality of survival of either game versus the corprate giants of Microsoft (FA) and NewsCorp (AW), lies in a flat rate and a large number of Relaxed Realism pilots.
Don't get me wrong, you can still keep the high fidelity, ultra realistic game as we love it. But the dollars to keep games of these types, going and fuel future developement, will most likely come from the "unwashed masses" or dweebs as most of us typically call them.
And Val, yes AW is very outdated, but thats because it was already old, and WB's started from a clean slate giving it that advantage that we talk about today. But since WB's came out of beta, AW and WB's have produced a similar number of updates, new planes, and additional features.
Just my opinon, and I know its not popular with this crowd.
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Vermillion **MOL**
"Shooting is NEVER too good for my enemys" --Evil Overlord
[This message has been edited by Vermillion (edited 07-24-1999).]