Author Topic: Is it time to revise some aspects of scoring?  (Read 636 times)

Offline Innominate

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Is it time to revise some aspects of scoring?
« Reply #45 on: September 06, 2002, 09:03:16 PM »
Thrila: According to the scoring pages, ENY has absolutly no effect on anything other than earning perks.

Points earned is drasticly affected by end-of-sortie multipliers.  You can also gain points by getting lots of assists, without many kills.  Plus, points is mainly a measure of how much time you spend playing the game.

http://www.hitechcreations.com/scoring.html

ENY has no effect on scoring.
It should.
« Last Edit: September 06, 2002, 09:08:14 PM by Innominate »

Offline Widewing

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Is it time to revise some aspects of scoring?
« Reply #46 on: September 06, 2002, 09:42:24 PM »
Quote
Originally posted by wulfie
Combat aircrew put the mission first in real life in my experience (note: I'm not a pilot, but I've worked very closely with combat aircrew for no small number of years - maybe some of our combat aircrew can comment on this to give a better perspective).

Widewing, you have a point that attrition rates in the MA are insanely high with regards to real life. But HT is correct that the primary goal was to meet mission objectives. 'Perfectly' planned missions put the enemy at as much risk as possible while putting your own assets at as little risk as possible while still putting them in a position to complete their mission. If the mission plan goes bad and the risk factor goes up for the good guys it's still pretty rare to scrub the mission altogether.

WW2 air combat history is loaded with examples of experienced aircrew who committed to action when high casualties were almost a certainty, because planning went wrong but they 'still had a mission to accomplish'.

Torpedo Squadron 8 could have called off the attack and returned to their CV when their fighter cover did not materialize. But they knew other attacking aircraft were on the way and they had the holy grail of targets for USN attack pilots in 1942: IJN CVs.

So they were shot down to the man, with 1 survivor from the whole squadron. Not a smart move if your 'primary objective' is to get home safe. But those guys single handedly changed the course of the entire war in the Pacific. The IJN CAP overcommited when attacking them (not bad judgement really - if there are torpedo bombers attacking your CVs, you don't spare on effort to kill them all before they get into effective attack range), leaving only 1 fighter 'high'...and when the 2 groups of USN dive bombers appeared there was zero aerial opposition and the defensive DD based AAA screens for the CVs were totally disrupted due to torpedo evasion maneuvers. Everyone knows the end result.

 


I think people are jumping to certain conclusions that are eroneous.

In October 1943, the 8th Air Force suspended bombing missions beyond the range of escorts due to heavy losses. The mission is not viable if unsustainable casualties result. Virtual suicide missions were never ordered unless there existed no alternative other than annihilation.

Offering the debacle of the VT squadrons at Midway doesn't wash. Those TBDs were supposed to receive cover. You can bet that Spruance would not have ordered them in virtually unprotected. What you have described was a snafu, not the mission design.

Resources must be husbanded, it takes more than a year to train a pilot. Any commander who is reckless with his personnel will very quickly find himself without a command.

In any military organization, the primary responsibility of command is to maintain the combat effectiveness of the organization. That means not wasting combat power, personnel and equipment. Obtaining objectives with minimum loss IS the goal of every commander. Anything less is not tolerated for long.

Now Hitech, milkrunning as done in the game, hitting isolated complexes many miles in the rear is anything but realistic. First, these would (and should) be captured! Secondly, no bombs were wasted on bypassed outposts. That was the whole reason for bypassing them, not to expend resources on insignificant targets!
 
You asked my my opinion, and I gave it to you. Is surviving boring? Hardly! I land about 90% of my sorties, maintaining decent numbers and ranking, while killing a great many enemy. So what does that indicate? It shows that one need not get their bellybutton shot off to be successful.

You may not wish to change the relationship between K/D and K/T, K/S, but consider isolating field captures from bomber scores, and throw the guys a bone who do well in the early war fighters by factoring ENY into the scoring equation.

My regards,

Widewing
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.

Offline Wotan

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Is it time to revise some aspects of scoring?
« Reply #47 on: September 07, 2002, 12:06:02 AM »
no thrila the more bullets you put into a target the more points you score for damage (your hit percentage goes up as well). 2 or 3 hispanos will kill a plane 1 50 wont.

Fire 4 or 6 or 8 50s in to a target and your points go up. You may have more kills but the machinegun armed planes score more damage. There may be a fifferent value assigned to each bullet, example: 2cm = 5 points, 3cm = 10, .50cal = 3

so 1 cm kills a plane but scores 10 points

where as 25 .50 cal hits = 75

1 3cm hit will kill a plane, but you wont score the damage points.

You have to look at assists as well.

The score works fine. Rank means nothing but at all but the data lets you track your progression. It encourages and rewards those who fight. We dont need a more timid main.

The only thing I would like is after mission reports, I belive HT showed interest before when someone mentioned this. I text file that shows all the info that gets added to the score for that sortie.

Offline DmdBT

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Is it time to revise some aspects of scoring?
« Reply #48 on: September 07, 2002, 06:45:33 AM »
Quote
Originally posted by Wotan
no thrila the more bullets you put into a target the more points you score for damage (your hit percentage goes up as well). 2 or 3 hispanos will kill a plane 1 50 wont.

... and that is total BS! Why should my score be penalized for practicing proper ammo  conservation techniques by targetting wingtips and other vital areas and then ceasing fire once said component is removed and the target is no longer capable of controlled flight? Why the need to have to "hose it down" just to increase my fighter points? Isn't the ENTIRE plane destroyed when it impacts terra-firma... therefore why am I not getting the total points awarded... minus the nibbles to the falling con done by the caste of bottom-feeders?
Here is an example...
I skillfully evade 3 consecutive headons and use my superior SA skills to gain an insurmountable position of advantage on a far superior enemy plane to the one I am flying. Then I carefully place my well-aimed fire on the enemy's wing and separate it clean after a .75 second burst. The con loses flight control and plummets earthward, being set upon by the unscrupulous masses trying to steal my kill and it takes additional damage before hitting the ground. The original target is worth 100 damage points (for example sake), I scored 10 points for taking the wing with the mimimum amount of rounds expended. The miscellaneous and insignificant scum between the lot of them score with their spray-n-pray totally unhistorical method of "gunnery" 20 point between the 10 of them before it hits the ground. Now, where are the other 70 points scored? Why are they not added to my score as I was the one who was awarded the kill in spite of the collective effort of the peasants to steal it in their quest to manipulate the current system?
So, the points for shooting down a plane awarded to me should equal the TOTAL point value of the enemy plane minus any damage done to it by other planes.
end of example...
You would think that after working scoring systems for 8 years as HiTech stated above he would not have made such a glaring error in fairness that I have pointed out here today in my well-written post gleaming with such irrefutable logic that only a fool would not see it my way.

Regards,
Lonzwing

:p

Offline SKurj

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Is it time to revise some aspects of scoring?
« Reply #49 on: September 07, 2002, 08:07:58 AM »
What?


SKurj

Offline lazs2

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Is it time to revise some aspects of scoring?
« Reply #50 on: September 07, 2002, 09:33:15 AM »
wide.. if you are going to assign "fractional kills" to ground kills then why not give say, 1/3 kill to an assist?   I fly machine gun planes and am a little tired of doing all the work only to have some cannon potato put a few into the plane I worked over and I get a worthless assist.
lazs

Offline Aydo

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Is it time to revise some aspects of scoring?
« Reply #51 on: September 07, 2002, 12:02:05 PM »
Quote
Don't fly Lancs, fly the D3A or SBD with limited bomb loads. Try something difficult


HAHAHAHAHA

You think Lancs are easy? Turn like a zeke do they? Climb like a 38, eh?:rolleyes:

No! Takes hours to get a lanc form up to alt and another hour and a half to get one's speed level. More on pie map.

My question is, will multiple bombings (using rearm pad) with lancs make much difference, or should I just be ending my sorties have one run like I do now?

:confused:

Offline Ferris

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Is it time to revise some aspects of scoring?
« Reply #52 on: September 07, 2002, 02:43:24 PM »
I agree keep the perk points but drop the ground kills from scores.....What a great idea! vulching serves it's purpose but should not be included in ocerall score.......I would also like to see base captures counted as something else and feel that this would more accuratley show the "real scores".

Offline Sikboy

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Is it time to revise some aspects of scoring?
« Reply #53 on: September 07, 2002, 11:10:24 PM »
Quote
Originally posted by Wotan

The score works fine. Rank means nothing but at all but the data lets you track your progression. It encourages and rewards those who fight. We dont need a more timid main.


Phan Boi :p

-Sikboy
You: Blah Blah Blah
Me: Meh, whatever.

Offline MrLars

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Is it time to revise some aspects of scoring?
« Reply #54 on: September 08, 2002, 12:37:45 PM »
Quote
Originally posted by lazs2
wide.. if you are going to assign "fractional kills" to ground kills then why not give say, 1/3 kill to an assist?   I fly machine gun planes and am a little tired of doing all the work only to have some cannon potato put a few into the plane I worked over and I get a worthless assist.
lazs


My Cod, ain't that the truth. Even more irriating is when you lop off a wing of an enemy and some cannon ho puts a couple of shells into the falling plane to get the kill...IMO kills should be awarded as soon as the plane is unflyable...but that is a whole different issue :D

Offline poopster

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Is it time to revise some aspects of scoring?
« Reply #55 on: September 09, 2002, 01:11:07 AM »
The scoring system as it stands now is akin to a bar brawl.

If your in the middle of it, take a bunch of people out and finally end up on the floor, you do very well.

If on the other hand you bust through the front door, Sunday bunch someone, drop to the floor and crawl out the back door...and then run around the front again...

Yes you did good, but not as good as the guy still in there.

The score system as it is promotes interaction.

I let it all hang out this weekend, died over and over again just brawling it up.

I follow K/D mostly and jeez in that catagory it's the worst since I've been here.

Best overall score since I've been here  :eek:

It's MADE for interaction.

It promotes it !!

From a game view, more interaction equals more fun :)

Not a bad way to go, you think ??

Offline Vulcan

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Is it time to revise some aspects of scoring?
« Reply #56 on: September 09, 2002, 05:36:20 AM »
Lazs: the problem with partials is how exactly much do you award? Right now just tapping someone with Mg's counts as an assist, even when theres no mortal damage.

Ferris: no ground kills will result in loads of pleebs rolling from capped bases til the enemy wastes their ammo. There needs to be some disincentive to hordes rolling. Plus as a qualified vulcher I can wait til their wheels leave the ground :)  I doubt whether this would make any difference except identify those of us truely skilled at vulching.

Offline lazs2

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Is it time to revise some aspects of scoring?
« Reply #57 on: September 10, 2002, 08:03:28 AM »
vulcan.. if you hit em with mg's then it should be an assist at least.. If you "tap" em with cannon you can steal the kill.
lazs