Author Topic: WW2OL Revisited  (Read 8474 times)

Offline Fishu

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WW2OL Revisited
« Reply #240 on: September 25, 2002, 04:29:21 PM »
Oedipus,

Why do you claim so?
I haven't seen it being anywhere near the truth.
Vulching isn't even closely the major part of WWIIOL's air combat.

If someone gets vulched, it is pretty much his fault - he could take away from a field 5 minutes behind and go kill the vulchers.

If someone would tell you that front side of the building being guarded by gunmen prepared to shoot you, would you go out from the front door or back door?

Offline Thrawn

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« Reply #241 on: September 25, 2002, 04:31:26 PM »
Quote
Originally posted by hardcase
Had...Colon..doing chemo as a precaution. Percocets and herb:D






hardcase


Shity deal, you doing okay?

Offline Kieran

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« Reply #242 on: September 25, 2002, 04:32:37 PM »
Yeah, really, making jokes about cancer really isn't cool.

Offline hardcase

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« Reply #243 on: September 25, 2002, 04:35:34 PM »
killer was awake the first 72 hours talking to 200k a year cisco engineers. I can assure you they were not reading the forums. They knew what was wrong more than anyone and were trying to fix it. Do you really think they werent playing in it too? What were they to do? Come into the forum and post away like we are doing?

They cared.  There was so much noise to signal in those forums, every post trying to help,explain,guess,join in, was drowned out. It did become to much to even worry about.

I never asked you to leave..you told me your were leaving and then posted the hell and gone why. Like anyone didnt know the problems playing.

Then I come in and point out the good things about it. I dont think eveyone on this board is posting in here. Someone may be lurking.


hardcase

Offline hardcase

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« Reply #244 on: September 25, 2002, 04:36:44 PM »
Yes, thanks for asking:)

Carrot, I dont know if you guys flew with him in warbirds is having a tough time. If you do know him.or even if you don't.drop by agw and check out the posts we have going there.
Simmers all!

hardcase
« Last Edit: September 25, 2002, 04:40:25 PM by hardcase »

Offline hardcase

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« Reply #245 on: September 25, 2002, 04:47:40 PM »
damn..i found a thread stopper:D


hardcase

Offline Kieran

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« Reply #246 on: September 25, 2002, 04:50:57 PM »
That takes care of the first 72 hours... what about the next 6 months? ;)

No, the surest way to get their attention was to post a pic of Hatch's head on Adolf Hitler (remember that?). That post sat for maybe an hour or so before a sharp TOS was sent out. Don't tell me they didn't look at the boards. ;)

Agree, totally a waste of time looking for anything positive on their BBS. What wound me up more than anything else was knowing I was right about what I was seeing and enduring people visciously denying the existance of such issues. I still think it is a waste of time for them to unlock the OT there to the public, because the crowd there won't behave any better this time around.

One issue I pounded on was the knife-edge flight. Unbelievable the amount of denial on that topic. When CRS did comment, what was the response? "We have the most realistic f/m on the market, because we blah blah blah..." Not one comment on the totally unrealistic aspect of the flight model and its subsequent effect on air combat. So, with this little exploit, it was easy and even wise to crank a Stuka over on its side and hold all the rudder in. In this manner you could outturn anything, never have to worry about drag bleeding your energy AND have a better climb rate than if you had the wings more level. Sorry, that is a gaping hole in game play to me, because it is now impossible to treat the Stuka in an historical manner. You wouldn't dare try a spiral climb or rope one, because that dude was gonna smoke you- I know, because I had a couple of hundred kills doing just that. Often I wouldn't even bother dropping ord first, as there was absolutely no need to waste the bombs.

Sure, after a while there was drag added, but that was MONTHS afterward. Surely you, as the mostly pilot you are, recognize the implications. So... how do you handle it then? Sure, run, extend, grab height, hit and run, repeat. Still... roping should have been an option.

Offline icemaw

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« Reply #247 on: September 25, 2002, 05:07:12 PM »
Help get me off this thread every time I check email there is 15 replys. Damn and now im compounding the issue with this post will it ever end. AAAAHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Army of Das Muppets     
Member DFC Furballers INC. If you cant piss with big dogs go run with the pack

Offline hardcase

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« Reply #248 on: September 25, 2002, 05:15:24 PM »
They patched and are still doing it. I think drag isnt being handled right. Might be something like that fix in the wb 38 when Mo found a call out of sequence for post departure. The FM was still good but a coding error some where. They brought areonautical engineers with coding exp to have a look at it. The 'neers didnt find an error in the basic flight code. So, it beats the hell out of me, but then again all i've ever flown was someones code of a FM.
Looping was a concern but seems the record for some plane was 300+ consectutive loops. It feels different from wbs model. I just dont know.

First iterations were done by Hoof, he was the lead programmer, he had been with the rats when they, dale and doug were at warbirds....Hoof was in the first group that CRS let go.


have this map

hardcase

Offline Fishu

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« Reply #249 on: September 25, 2002, 05:15:42 PM »
For some parts WWIIOL flight model actually has it's good sides.
However to me it seems the flight model wasnt ever really completed..   it's the most unworked thing since the release when you think of all other aspects.
I don't think anyone works on the flight model at the moment, at least I haven't heard anything to direction or another of FM stuffs.
..well, they fixed yawing problem on Bf110 :)

But Stuka, I don't really think it's as good as many thinks.. flown and fought in Stuka many times, I could kill it with ease majority of times.
The level of A2A skills in WWIIOL is very bad compared to AH.
AH is almost only a flight sim, so everyone has flown the planes and lot of people are very good.
Since noobs usually goes into horizontal turning and naturally tries to pull the plane as much as they can, this leads into most favorable situation for the Stuka.

Some things are indeed wrong with FM, but alot of it is in the players as well.

Offline SC-Sp00k

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« Reply #250 on: September 25, 2002, 05:22:43 PM »
The only good thing I liked about WW2OL's Flight model was the feeling of rushing into and along the ground when strafing or hunting road kill.  They did that very well.  The Dogfights tho left a lot to be desired and is something I hope they tackle very soon.

Offline Wotan

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« Reply #251 on: September 25, 2002, 06:02:56 PM »
Fishu I made long post last time hardcase asked me what I would do different and I made a map and everything explaining how I thought it should be.

I will search for that thread and punt because I dont feel like typing it all back out.

How is wwiiol gonna do the eastern front with flag capture. No large encirclement and break throughs etc....

Hardcase you dont even 1/3 of the historical vehicles modelled in wwiiol. Wheres the artillery? theres no navy, I havent seen in wwiiol. How hvy and med machineguns? That maps only historical in that you call it france.

Theres nothing historical about wwiiol. Not in the spawn limits, not in the supply, not in tactics, not even in the right models of the equipment you use in game.

Thats not the battle of france, that capture 60 times till reset.

But its not me who brought up "historical" it was you. I dont fly ah main because its "historical" and I didnt buy wwiiol thinking it was "really" the BoF. I just expected from reading the aars and following the pre release hype that we were in for something new.

I undersood the release wasnt great and as soon as it went pay to play I signed up. I waited to see the great new changes. But its still the same "game" and even with the 1.67 (which looks great and I will try) I dont see how you can call any of that even remotely "historical".

I dis like the tanking. I like the 38t alot (read my aar at the beginning). I got lotsa kills in it. I like the p11 as well. It mobil and against truck inf etc I did quite well. I even kill an r35 with its ap.

But the inf sucked, and I didnt just get wwiiol to fly but I found the fm easy. I did notice it seems either bomb weight or bomb drag was added.

Too much bad out weighed the good.

Offline hardcase

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« Reply #252 on: September 25, 2002, 06:12:53 PM »
and it doesnt have atomic bombs either. How about  attempting to be Historical more so than anything else?


I dis like the tanking. I like the 38t alot
says it all, you liked what you did well.

hc
« Last Edit: September 25, 2002, 06:14:57 PM by hardcase »

Offline Kieran

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« Reply #253 on: September 25, 2002, 06:20:47 PM »
There are good parts of the WWIIOL f/m, with that I would totally agree. I did like the feel in-cockpit, I like the departure characteristics, and I like that you have to fly the darn things and can't just kick them around any ol' way. I do like a little slop in the controls because I know some planes were coupled differently than others. They didn't all fly like Pitts Specials with perfectly harmonized controls. In fact, since the last patch, the f/m itself would be the LEAST of my complaints. What is important to me there is that the planes perform in historical relevance to one another, and this they seem to do as far as I'm concerned.

Offline hardcase

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WW2OL Revisited
« Reply #254 on: September 26, 2002, 11:38:57 AM »
Bump:D


Hardcase