Author Topic: WW2OL Revisited  (Read 5997 times)

Offline straffo

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WW2OL Revisited
« Reply #30 on: September 23, 2002, 08:49:49 AM »
we agree to disagree

That's why you play WWIIol and me AH

But frankly having played a bit of WWIIol I don't think I've said anything other than fact in my posts or I'm just the unlucky boy of the block :p

Offline Mighty1

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WW2OL Revisited
« Reply #31 on: September 23, 2002, 08:56:13 AM »
hardcase= Fanboy
I have been reborn a new man!

Notice I never said a better man.

Offline Wotan

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« Reply #32 on: September 23, 2002, 09:08:18 AM »
Quote
"It is not fun"..I find it fun.

We are both correct to our opinions.


I dont mean to imply that I speak for anyone but myself. Theres lotsa having fun there. I am just not one of them. All the people (my squad had 26 when wwiiol first was released) I played with dont play it anymore and all site the same reasons.

All games have bugs and defects and things to be fixed. Some overcome come this with gameplay, some dont. IMHO wwiiol falls way short of everything that was hyped prior to release. They still arent close to getting to where they claimed they wanted to go.

All those faked aars from beta etc...........

Offline Dinger

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WW2OL Revisited
« Reply #33 on: September 23, 2002, 10:02:25 AM »
Wotan, I wrote one of those "Faked" AARs.  It was definitely not faked.  But I was careful to describe it the game as "having potential".
The WW2OL folks who post here want us to like their game.  I don't blame them.  I'd want to have some experienced players who think like we do in WW2OL.
Ww2OL has a viewdistance of what? 5000 yards?  Bring up OFP, crank the viewdistance to 5000 m and see what happens.
Even so...

If you haven't played it, it's certainly worth a look.  Yeah, I have fond memories; like a couple of visits to the church tower (back when few could) with 20+ kills; or hearing that a column of Panzers was coming up the river at dusk, parking an A13 in a ravine just off the road. Wait until all three are in view, then pop rounds in the front and rear at PB; in the confusion, waste them, then the two trucks behind him.
I don't have many fond memories of the air stuff, largely because the FR were bad and the options limited: air-to-air was pretty easy, largely consisting of going to the other guy's aerodrome and vulching those taking off; but two taps of down elevator trim would kill the pilot; the only thing you could really bomb were tanks, but the blast radius was pretty small, and by the time you RTBd and brought another bomb out, the tank could respawn 10 times over.  Why use a bomb when a pistol works better?

BTW, do those little wooden stakes on the side of the road still flip tanks?

Offline Wotan

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« Reply #34 on: September 23, 2002, 10:13:06 AM »
I remember reading an aar that talked of a stuka blowing up a bridge and killing 2 b1s which were crossing it.

Was that not "fake" in the truest sense of the word?

black out red hasnt changed and the wood post still flip tanks.

Offline gatt

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WW2OL Revisited
« Reply #35 on: September 23, 2002, 10:17:04 AM »
One thing I dont like about AcesHigh and envy to WW2OL: we dont have enuff cheerleaders to send to other boards ;) :)
"And one of the finest aircraft I ever flew was the Macchi C.205. Oh, beautiful. And here you had the perfect combination of italian styling and german engineering .... it really was a delight to fly ... and we did tests on it and were most impressed." - Captain Eric Brown

Offline Rude

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« Reply #36 on: September 23, 2002, 10:22:25 AM »
Quote
Originally posted by hardcase
CTDs in the air. I dont CTD, so is it the sim or your system? BTW, did you ever post about the problems? How about posting your system specs, settings? Might add some insight into the CTD problem.

hardcase


What in the world are you doing over there doing that?

Get your butt over in AH where it belongs...you are an Aviator not a grunt!!!

Sheesh!

-soul-

:D

Offline hardcase

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WW2OL Revisited
« Reply #37 on: September 23, 2002, 11:28:55 AM »
Faked AARs. There was a time in beta when you could destroy  bridges. It was crude and very easy to kill bridges. CRS wants to have bridges destroyable and repairable. Working out the ownership and coding it is the problem.

Having fun is the name of any game. I hope the new release will up the fun factor everyone and reach that threshold that will bring in some skeptics. Mac guys are coming full tilt in November


Little aside. ..we have known since the release that the videos cause a failure to load to a lot of folks. We recommend renaming the folder. What does Strategy First do with their new release. You betcha, the CINE folder is still in that version.

I see the flaws:-), I also see the war.

hardcase

Offline AKSWulfe

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WW2OL Revisited
« Reply #38 on: September 23, 2002, 11:44:52 AM »
Hardcase, the difference between AH and WB, or anything new, and WW2Ol... is that the ones I mentioned first worked as they were supposed to.

WW2Ol, OTOH, is about 30% working of 100%...

I'm not scared of WW2Ol, I dunno how anyone could... and certainly not with the team that's running it...

The ideas are good, everything else is half baked.
-SW

Offline Wotan

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WW2OL Revisited
« Reply #39 on: September 23, 2002, 12:14:47 PM »
Quote
was a time in beta when you could destroy bridges. It was crude and very easy to kill bridges. CRS wants to have bridges destroyable and repairable. Working out the ownership and coding it is the problem.


Ah ok never new that. I just new what they put on the disk and sold me for 40 bucks was nothing like what I read in their aars.

Offline Kieran

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WW2OL Revisited
« Reply #40 on: September 23, 2002, 12:46:45 PM »
The "clipping into the tank to shoot the crew with your pistol" is a well-known exploit. Clipping was/is a pretty big problem with the game overall.

Offline Mighty1

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WW2OL Revisited
« Reply #41 on: September 23, 2002, 01:09:47 PM »
Rah! Rah!

WWIIO is great ...your system sucks!

Rah! Rah!

WWIIO is great ...you are an idiot send more bucks!

:rolleyes:
I have been reborn a new man!

Notice I never said a better man.

Offline Fishu

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WW2OL Revisited
« Reply #42 on: September 23, 2002, 01:45:46 PM »
Straffo,

When was the last time?
You do know that games get patched, right?
Might be fixed since your last time.


Well, I still don't hear evidence of it being the Pak 36 :)
Quite good hit from your friend if he killed Pak 36 with R35 at 800 meters.. hehe..
It's cannon sucks, needs direct hit and MG in WWIIOL doesn't effect that far.


I feel AH and IL2 flight model alot different from each other..


What I've heard, they're giving new sight for 25mm..
You see.. games do get updated :)


Vulcan,

For some people 100 meter looks like long distance, but at that distance it is still good chance to get hit by Luger and even killed.
I've talked to couple Luger owners and they can hit smaller than man sized target at 100 meters :)

... and let's remember that in games we do have better accuracy than in real life.
We learn from mistakes and we have time to learn over mistakes, unlike in real life. (plus we dont have to really worry about dying)

I'm not waving any flag, it's just stupid when people makes poor and even false arguments of a game.
So yes, I do jump into discussions.. WWIIOL isn't that poor game and it does not deserve certain silly arguments.
People puts it down with what most silliest and false arguments and even promotes AH over it, while forgetting many of the silly issues in AH...  whats up with that?
AH fanbois?

Obviously use of common sense and fairness isn't allowed anymore - you'll be accused as fanboy and what ever..
People just can't act objectively anymore.


I'm so tired of double stantards..
People blames game A for even tiny issues and ridiculously doesn't mind any bad of issues in the game B, which with they seem to compare the game A.
Then when someone comes in and says something against unjustified accusations on game A, hes called fanboy, in insultive manner.
What does that make the person calling the other a fanboy because of that? a fanboy of the game B?


Wotan,

Quote
I care nothing about the airwar in wwwiiol but come on, 110 is the plane of choice for the lw in the battle of france? pistols are the weapon of choice by inf? grenades with their screwed up hit cone explode on impact and kill everyone in a tank? guys can climb underneath a tank and some how shoot the crew?


but you do still play AH, which in .50 caliber is rather close to 20mm, .50 caliber kills tanks, Hispano is from another planet compared to MG151/20, 75mm is quite sucky, slats operation isnt modelled, game where bomber guns were for a long time shooting through fuselage (only recently fixed!)....

I don't bother making up the grand list, but that for what came quickly up to my mind...

For some reason you seem to have some favorable bias over one games bugs and negative over another games ...
Whats up with that?-)

Obviously with the planes theres two choices for LW: Bf110 and Bf109, which of the latter one is restricted.
So there will be alot 110s, which wasnt really that bad as many thinks - you can ask about that from anyone who knows the Bf110, problem was that it's bad reputation came from BoB where it was misused to escort, which it definately didn't fit for.
It wasn't excellent, but it wasn't either crap - it was competitive when let to fight on it's strenght.
I don't either think the pistol is that widely used... mostly at close ranges under 100 meters which I see no problem with.
Grenade killing tanks is a bug, but it was left as it is to reflect the 'multiple ways' of infantry killing the tank and even so, you can't guarantee to kill a tank with even multiple grenades.
So thats all right with me, since theres also many times more tanks over the inf than in real life - in real life there that one inf lobbing grenades on your tank, would be closer to 100 troops.
I've had no problem with infantry so far.. I just use tank smartly and use teamwork - problem is that people thinks tanks are supposed to die only against satchel, AT-rifles, rocket launchers and molotovs...
In real life, lone tank rushing near enemy infantry without support, was a dead tank... in WWIIOL tankers life is much better.



Dinger,

Yes, but not so easily..    just like those trees tend to kill tanks on touch in AH.


AKswulfe,

Difference between AH and WWIIOL development is that theres no expectations put on AH and then valued by that.
Heck.. planes doing the main work of capturing the ground? give me a break ;)
but no.. generally nobody minds that bad.... why? since thats how it is, there has been no expectations on 'how' it should work, it is accepted as a made rule.


Kieran,

but CRS is trying to fix those tank clippings.. so I don't understand what is the point of the argument.
What I know of, most of the tank clipping is fixed and possible ones will be fixed too.

Theres been lots of exploits and bugs in AH too, which have been fixed.. some has stayed longer, some less.
You're pretty much giving double stantards for game developtment here.

Offline AKSWulfe

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WW2OL Revisited
« Reply #43 on: September 23, 2002, 01:54:49 PM »
Let me put it this way Fishu, the way WW2Ol is SUPPOSED to work was made clear before it's release.

The way it DOES work is far different.

And the fact that the software itself is incomplete, long after it's release when it was supposed to be closer to 70% complete, that in itself is an indication of how poorly written it is and how slow the developers are in creating a game.

WW2Ol didn't include half of what was listed on the box, and it still doesn't include a whole lot of things that it's supposed to.

Whatever spin you want to put on it, WW2Ol is failure that should of been aborted long ago.

Pay 2 play shouldn't even have been an option, but I guess people don't mind paying for a bug ridden atrocity more comparable to the second coming of Confirmed Kill than any other piece of working software.

"You get what you pay for"... or in WW2Ol's case, "You pay for what you should of gotten, and still don't have"
-SW

Offline hardcase

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WW2OL Revisited
« Reply #44 on: September 23, 2002, 02:42:46 PM »
Another rant about the launch. Old news and beaten to death. Box was printed longd before the release.  CRS thought they had longer to work on it than they did.  Everyone acknowledges the failure of the launch and none more than CRS. WW2OL actually isn't a failure, it won't go away, and that attitude that you want an online war sim to fail,  seems childish.



Really venomous aren't ya:-)

hardcase