Author Topic: 50 cal lethality .......  (Read 1042 times)

Offline Urchin

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50 cal lethality .......
« Reply #45 on: November 17, 2002, 11:14:32 AM »
I'm 99% sure that one hit sprite is one 'round' hitting.  I'm also 99% sure that a 'damage sound' plays for each 'round' that hits you.

Offline Urchin

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50 cal lethality .......
« Reply #46 on: November 17, 2002, 11:15:02 AM »
I'm 99% sure that one hit sprite is one 'round' hitting.  I'm also 99% sure that a 'damage sound' plays for each 'round' that hits you.

Offline Innominate

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50 cal lethality .......
« Reply #47 on: November 17, 2002, 01:55:29 PM »
Quote
Originally posted by Urchin
I'm 99% sure that one hit sprite is one 'round' hitting.  I'm also 99% sure that a 'damage sound' plays for each 'round' that hits you.


Yes and no.

Each hit sprite you see is a hit.

But as for what you hear, damage packets are only sent so often.  Multiple hits within a very short timeframe will all be included in one damage packet.  This is why there are "one-ping" kills most of the time.  You hear one ping, even though it's really several rounds combined into one "hit" sent to your FE.

Offline Urchin

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50 cal lethality .......
« Reply #48 on: November 17, 2002, 02:36:09 PM »
Have you ever died and heard "ping ping ping ping ping ping ping ping ping" after you exploded and you are either sitting in the tower or staring at the sheep before you go back to the tower?  

That is why I think AH plays a hit sound for every round that hits you.  Granted, I do think it is possible to 'lose' those hit sound packets because of packet loss, but I've asked HTC and they said it is impossible to lose the actual damage packets themselves.  Maybe the sound comes in a different packet than the one reporting the damage?

Offline Innominate

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50 cal lethality .......
« Reply #49 on: November 17, 2002, 02:42:53 PM »
In practice, AH seems to play a sound for every 2-5 rounds that  hit you.

The pings in the tower, I'm not sure of anymore.  They may be some combonation of a harmless bug, and lag, or maybe a netcode switch once you're in the tower.

I'm reminded of a whine posted not too long ago about someone who was one-ping-killed, and his killer had a film showing a half a dozen hits, all at once.

Offline Urchin

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50 cal lethality .......
« Reply #50 on: November 17, 2002, 02:52:42 PM »
Well, that was 1 Hizooka ping I heard with a number of smaller ones.  

And Leviathn himself said he fired all the guns- I've been told repeatedly there is no way to tell which rounds are the ones hitting if you fire machinegun and cannon.  So what he said was like 10 Hispano rounds hitting could very well have been 1 Hispano round and 9 .303 rounds, correct?  

I know from personal experience that 1 Hispano round will take off the vertical stab (or both horizontal stabs).

Offline BenDover

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50 cal lethality .......
« Reply #51 on: November 17, 2002, 03:47:04 PM »
yeah, why do we always (99.99999...% sure) loose BOTH horizontal stabs?
why not just one?

Offline Hooligan

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50 cal lethality .......
« Reply #52 on: November 18, 2002, 01:22:25 AM »
I have a different theory about hit sounds.  I think AH sends packets to your FE around 3 to 5 times a second.  In a quarter of a second a LOT of rounds can hit your aircraft.  Suppose you take 6 hits.  Whether you hear one ping or several pings might also be related to how closely timed the hits are and whether or not all the hits came in one packet or spaced over several packets, not to mention what comes out of your sound card when it is supposed to emit multiple pings very close together.  You might take 6 hits in less than a quarter of a second and depending on exactly when they landed and when the packets were sent, they might arrive on your FE in one or two packets.  This might be a lot of it.  The one thing I am sure of from experience is that there is no exact correlation between the number of pings you hear on your machine and the number of hit sprites the other guys sees on his.

Hooligan

Offline AtmkRstr

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50 cal lethality .......
« Reply #53 on: November 18, 2002, 01:05:43 PM »
Quote
Originally posted by DaLadyzMon
Now how come our Mk108 30mm doesn't do this... like it did during an RAF test on a grounded Blenheim?

Jason


Which side did the shell hit? is the entrance or exit wound facing the camera?