Author Topic: Time to Change Reset Conditions  (Read 456 times)

Offline john9001

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Time to Change Reset Conditions
« Reply #30 on: October 08, 2002, 07:10:39 PM »
"""", the Rooks are the only country to hold the other two down only 2 fields each at the same time. """"

absolute statments are foolish , the rooks are not the only country to do that, i was on line when the knights did it, pushed the rooks, bish  from 5 each to 4 to 3 to 2 bases each then won the reset.
44MAG

Offline Shane

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Time to Change Reset Conditions
« Reply #31 on: October 08, 2002, 07:14:54 PM »
Quote
Originally posted by john9001
i was on line when the knights did it, pushed the rooks, bish  from 5 each to 4 to 3 to 2 bases each then won the reset.
44MAG


good little hamstard... have a treat...

:D
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Offline eskimo2

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Time to Change Reset Conditions
« Reply #32 on: October 08, 2002, 07:21:10 PM »
I like the white flag idea.

My twist on it:

When a country gets down to 3 (or maybe even 4 or 5) fields, the players of that country automatically can vote for or against surrender (a window could appear in the tower).  
If half (or whatever %) of that county's voting players vote for surrender, the map resets.  Of course, a reasonable portion of the country must vote either way before the votes are tallied.

Basically its the same idea as Hornet's except request for vote is automatic, instead of brought about by highest ranking player.

eskimo

Offline CavemanJ

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Time to Change Reset Conditions
« Reply #33 on: October 08, 2002, 08:37:24 PM »
Quote
Originally posted by john9001
"""", the Rooks are the only country to hold the other two down only 2 fields each at the same time. """"

absolute statments are foolish , the rooks are not the only country to do that, i was on line when the knights did it, pushed the rooks, bish  from 5 each to 4 to 3 to 2 bases each then won the reset.
44MAG


Really, must we send you to a reading comprehension class?  Or did you just miss the 'So far as I know'?  I've seen the nits put the rooks down, I've seen the bish put the rooks down, and I've seen the bish-nit put the rooks down and hold them.  I've yet to see the bish or nits put both of the other 2 countries down to only 2 bases and hold'em there the same the rooks did so long, long ago.  And while I used to spend much more time in the arena than I should have, I wasn't online 24/7 and if one of the other did have both opposing countries down to only 2 bases each it was a short go that I missed.

Offline FDutchmn

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Time to Change Reset Conditions
« Reply #34 on: October 08, 2002, 10:57:08 PM »
not to hijack a thread but read this thread from Gameplay feedback...

Suffering from the BigPac Burnout Syndrome

Offline Midnight

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Time to Change Reset Conditions
« Reply #35 on: October 09, 2002, 09:47:32 AM »
Quote
Originally posted by midnight Target
Well as a Rook, and former Squadmate of Midnight, I gotta say that I think he is wrong on this one.
 
Last night happened the way it did only because the Bish and Kinigits were tied or within 1 field of each other, and neither wanted to end the thing. Couple that with a bunch of us Rooks flying suicide defense missions in dweeb planes and you have last nights scenario.

It usually doesn't happen like that, and it is hardly a reason to change the rules.


I'm not saying that the knights and Bishops were doing anything wrong by not winning the war. I am saying that the number of fields to win the war should be more than 1. If the number was 4, then in the same situation, The knights and the bishops would have stopped at 6, instead of 3. If the Rooks had 6 fields left, we could then have mounted a suitable counter-attack and not have had to endure hours of constant vulching.

With the current reset conditions of 1 field, it is theoreticly possible to take EVERY single airfield a country has and leave them with just 2 ports and no CV groups. Now tell me, how much fun would it be to log in to the game only to find that the only two bases you have are ports and the VHs were already destroyed?

Yeah.. that would be so cool :rolleyes:

Offline SlapShot

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Time to Change Reset Conditions
« Reply #36 on: October 09, 2002, 09:58:03 AM »
"With the current reset conditions of 1 field, it is theoreticly possible to take EVERY single airfield a country has and leave them with just 2 ports and no CV groups. Now tell me, how much fun would it be to log in to the game only to find that the only two bases you have are ports and the VHs were already destroyed?"

If this theorectical case were to ever present itself, the reset will happen VERY quickly and not linger on for 3 hours, so the "suffering" would not be that long and painfull.
SlapShot - Blue Knights

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