No.
Give us your "180 degrees turn with bombs hitting the target" in film.
Most of us won't bother to try what you have suggested because most of us have been trying to perfect bombing ever since the new bombing model came out. We already know by experience how incorrect calibration throws off the bombing accuracy drastically.
What you claim only makes us suspicious that you are using the precision bomb sight allowed in some dweebey arenas and H2H rooms.
So, back up your claims with proof and then we'll believe.
.......
As for the request for speed indicators, it's glaringly obvious what it's aimed at. With the speed indicators, you can effectively negate the need for a bomb run completely. "Mark" a spot, measure the speed and altitude, then do all kinds of wiggling, swerving to survive(of course, as limited as it is for the sake of the drones), and just at the last minute before drop fiddle with the throttle and lever so the plane is at the speed and alt which you initially calibrated and Voila, accurate bombing without a steady bomb run.
I strongly believe HTC left out the speed indicators at the bomb sight on purpose: to force bomber pilots to a steady bomb run, making it impossible to exploit the system.
...
What the bombers really need is this:
Bomber has control of the plane The "mark" process of the real Norden bombsight wasn't just for measuring relative speed. It was for locating the target, adjusting the plane's flight path, and was also a timed auto-drop mechanism which the moment of drop was determined by how it was calibrated.
The most ideal alternative would be introducing the Norden bomb sight in exactly the way it was modelled in B-17 II. However, if it isn't possible, at least add in the auto flight path adjusting feature so the calibration process will be done in clear and simple steps:
1) "mark" target by pressing "Y" down:
( fine tunes flight path + measures relative speed)
2) click on clipboard map to measure relative alt
3) all done!
This way, there isn't any need for last minute adjustments in flight path which (even if it is ever so slightly) throws off speed and altitude. You've got everything calibrated right, but then you find out the flight path is a little off.. you have to fiddle with the stick until the flight path is right - small touches so it doesn't effect speed and alt much - and this takes some time.
A considerable waste of valuable time at the bomb sight because though you took all the careful steps to manage a good bomb run, the flight path 3~4 degrees off which can ruin all the good steps you went through.
Let the "press Y" "mark" process have some more meaning, which would enable the bombardier to move the marker to the target itself and take care of his worries with flight path management and measuring speed at the same time.
With this modelled, no additional need to stay at the bombsight to verify you have a perfect flight path. Once you are sure you have calibration done well, you can confidently stay at gun positions and return to the bomb sight only at the moment of drop.