er i shot down 2 b26s with a single pass yesterday and i only hit one of them.
i shot maybe 80 odd ounds from a 190a5 which due to my piss poor shooting hit the middle of the left wing of the lead bomber about 3 times (3 hit sprites) and off came the wing.
looking back to see if i could loop over to hit the 2nd bomber i saw that too had lost the exact same wing at the exact same spot.
got the kill for both when i only hit 1.
thats a bug not the damage model and i suspect this is what is causing so much grief.
I still think we should have reduced lethality in buff guns but huge increases in durability in bombers.
This way we would see long battles with bombers and fighters and basically have longer fun.
The two ends of the scale are :
as a fighter you get a few hits to your machine and seem to lose a vital part and all that climbing to alt is wasted giving the pilot the hump!
as a bomber you get hit a few times on say , your lead bomber and all 3 of your bombers seem to go down in quick succession to what seem like short bursts.
As both players get totally pissed off why not adapt it slightly?
if your a bomber pilot and dont want to die so quick then you have to accept its the same for the poor guy who climbs to alt to defend against you when he'd rather be fighting figthers.
If youre a fighter pilot and want to be able to attack bombers without working for a position you have to accept the bomber pilot/gunner shouldnt have to put up with insta-death of all his planes.
theres a sound basis for having highly durable bombers and many accounts of how tough it was to shoot down attacking fighters as gunners.We have nothing like as difficult a time as a real gunner would due to perfectly clear veiws, no weight whilst moving guns, no freezing temps or slow traverse etc so I think it could be an acceptable compromise in the name of a more enjoyable fight.
It doesnt have to be stupidly unrealistic, just a little different to how we have it.
VOTE LONGER FIGHTS