Bombing is my business. That's what our squad does. Now here are the problems associated with level bombing:
1. Patience: most people in this game want fast, instant action, and lack the patience to climb to safe alt, and fly a 1 hour sortie.
2. Targets: Anything you can do in a heavy, can be done faster with greater accuracy in a JABO. HTC is in the process of making the field towns 4 times larger, and hopefully hardening the buildings.
3. Drones: There are bugs here. Lead A/C is destroyed, drones go into a death spiral, following the lead if you do not jump fast enough. If your in a gunner position, as one usually is when fending of fighters, you must jump to the pilots seat before you can bail/change planes. By this time, you've lost precious alt. Another bug, if one plane loses a gun, all 3 lose the same gun.
4: Poor ammo loadout: A b-17 is helpless when the tailgun is out of ammo. I suggested once before that pilots be allowed via a dot command to move ammo from one gun to another on the A/C as long as the guns use the same ammo. 10 second delay while ammo is transferred is fair.
5: Poor bomber durability: I do not kow how historically accurate these AC are as far as damage models, but they seem to be made of tissue paper.
6: Difficult base launchs: This only applies to the PIzza map, where many hihg alt fields are surrounded by hills and mountains, that a bomber cannot ascend. Also, many fields have hills around them that throw off the bombsight, causing extreme variance in the impact point.
7. Bombsight: Not as difficult as one may think to master, but daunting enough to keep would be bomber pilots away.
These are just some of the problems that immedietly sping to mind. I'm sure other seasoned bombers can add to this list.
And I think Lazs' idea of perking bombs for fighters would really help the situation. I'm not sure if he was serious, but I think it's a very good idea.