Fariz:
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So, they should not? They should let you away, or decide and send 1 after you for a "fair fight"?
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Five on one is imo, ruining the fight for everyone. The one probably gets the best out of the deal, because at least it's a good challenge, and if he does get away, or even just kills one of the gangbangers, it can be a feeling of accomplishment.
For the five, however, it's a real waste of time. If one of them does get the kill, it's nothing but a worthless gangbang kill.
The only worthwhile thing they're liable to learn is not to gangbang on the deck, because they're putting themselves in a position to be bounced when the target's friends show up at altitude to help. But for some reason, this lesson is lost on everyone.
And just think how useless the gangbangers are for the guy that decides to stay over the fight and watch for more enemy. He's liable to be overwhelmed when the enemy shows up, because all his friends are on the deck, trying to get away and re-grab all the alt they wasted.
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Such kind of comments is what makes AH not so good environment. With a time you grow a thick skin against such things, still sometime it is not a pleasure to hear, especially if you are sending someone <S> and he blows back with some accusations.
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Only good things to say after a fight are <S>, fun fight!, or something similar. (not that I haven't slipped, and let a negative comment get through from time to time)
During (or before) a fight, however, taunts, and similar comments are all part of competative arena play, imo.
Of course, accusations of cheating are nothing but compliments, but if you kill someone, coming back and calling him a UFO warper is just pure crap. At best, say something like 'little warpy there, but fun fight'. You'll be much more likely to get the other guy to want to check his connection than you would by acting like a poor sport.
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I said it before here, but seems it need to be repeated -- one shall accept every time he is killed as an expirience which will help him to be better. If he consider its a bad luck, someone dweebery, or whatever, he loses the chance to see his own mistake, and to be better next time.
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I like that--
one shall accept every time he is killed as an expirience which will help him to be better. First thing anyone should learn when starting to play AH. In fact, I think HTC should make room in every cockpit and add the above mantra in bold letters, in plain view. Let everyone read it, over and over, until they can't get it out of their heads.

anRky