But, but.. but I still want it!
![](http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Good points of course verm, I still think there is a way to make it more in depth interesting for those who wants it, and easier for those who have no wish to go off the deep end. My goal would be to ease the learning curve, not make it steeper, just longer.
And again, the new guy in a furball should not be handicapped by using the engine controls on auto, the benefit should be in things like the on the limit escort flight to Berlin where you need every drop of gas and have nothing but holding formation to do for 45 minutes.. or maybe when you need those extra 5 mph in a tail chase.. or when you are clawing for altitude to get in position for the attack run on a bomber..
I’m talking about the extremes where no newbee will tread anyway. There is nothing you can do anyway that will make someone with 10 hours flying time compete with someone with thousands, I believe you made that point.
![](http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Pyro, what I ‘m looking for is basically more things to do in the sim outside the fighting, mainly in scenarios but also during longer flights in the main. And yes, I want a simulation with allowance made for game play, not the other way around.
I built a simple sim pod, (
http://www.algonet.se/~hk/jinx/cockpit) and would love to ad an engine control panel and go through a prestart checklist, but that is probably nothing that would appeal to more then a few. I want skill to matter more on the edge, and I want to look at zeno’s film about flying the Corsair and have the option to do the same thing in the sim for pure immersion.
I don’t want to force it on someone who doesn’t want to use it, just have it as an option, for more and finer control.
-Jinx