Author Topic: As I feared, the fatal flaw in the new Perk system shows up.  (Read 1549 times)

Offline Ecliptik

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As I feared, the fatal flaw in the new Perk system shows up.
« Reply #15 on: December 18, 2002, 01:10:10 AM »
The odds of bringing any vehicle home safely when using it in an offensive role is slim, unless the battle you're taking it to is already being won.  I don't think the Tiger perk cost should be raised.  Most people aren't regular GV drivers and so it takes quite a bit of time to build up even 50 vehicle points.

Offline K-KEN

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As I feared, the fatal flaw in the new Perk system shows up.
« Reply #16 on: December 18, 2002, 01:19:01 AM »
The way I see this, is that it will help us ROOKs in several ways.  It costs us less to fight and die because we are usually gang-banged, and it levels the field.

Having said that, the rotating squads may become more permanent.  maybe not, but it is likely that the balance of power will now be shifted into "NEUTRAL"  !!  :rolleyes:

This is a fun environment and it should be kept that way.  As much as I like to fly a CHOG for 8 perkies, I'd still pay 10 or 6 to do the same.  It matters not how much, what matters is "is it fun and worth it to you?"


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Offline mrsid2

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As I feared, the fatal flaw in the new Perk system shows up.
« Reply #17 on: December 18, 2002, 01:23:06 AM »
Whoopee friggin doo..???

HTC finally implemented the balancing method I was whining for?

I might have to renew my account boys! And girls.. :)

Beefcake: It's easy to hide behind the squad thing. Basically everyone has an excuse why not to switch sides and continue the gangbang. This is exactly why the method in question was introduced.

I've fought my own teammates at times when the other side was being banged.. No big deal. Nobody got hurt as this is not real life.

So if you really REALLY want to drive tigers, go ahead and switch side. Chances are you'll never land a ping at your squadmates, have fun and do some good in the process (help the underdog.)

Think about it.

Offline GScholz

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As I feared, the fatal flaw in the new Perk system shows up.
« Reply #18 on: December 18, 2002, 01:34:48 AM »
I think the system works fine, penalizing the numerically superior while rewarding those who fight against the odds.

Sure whine all you like, maybe you don’t get the C-Hog or the Spit14 at bargain prices, but you got a wingman more.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

Offline Kanth

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As I feared, the fatal flaw in the new Perk system shows up.
« Reply #19 on: December 18, 2002, 01:50:27 AM »
little off the subject but,

  I went into the CT for the first time tonite as well just to check it out and it was pretty fun and the people were nice and there were good fights.

I'll definately be back there again.

people are pretty good about keeping it fairly even from what I can tell, because there don't seem to be any full squads in there that fly only one side.

 Nice break from the MA, it seems much more cozy in the CT almost like a fightertown. :)


Quote
Originally posted by Grizzly

Went into the CT for the first time to get away from the dreadful milkrunning, base potatos. What a wonderfull place! The scenery is unbelievable, and most of the players didn't even HO.
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Offline Ack-Ack

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As I feared, the fatal flaw in the new Perk system shows up.
« Reply #20 on: December 18, 2002, 02:30:11 AM »
Beefcake the new perk balancing system has nothing to do with how many bases a country has but rather how many are flying for that country.  So you see it is working as advertised and not flawed.  If the Knitwits would get organized and capture a base instead of just de-acking it and vulching, then the Knitwits would win a reset or two.


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Offline straffo

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As I feared, the fatal flaw in the new Perk system shows up.
« Reply #21 on: December 18, 2002, 02:32:21 AM »
Quote
Originally posted by Beefcake
I don't mean to start a whine about sides fighting sides. The real reason I'm whining about this is because I really....REALLY want to drive tigers, but at 90-100 perks per each one no thank you. Also I don't want to drive a 100 perk Tiger facing an enemy which only has to pay 30 perks per Tiger. He/she has less to lose than me so they can take a greater risk. Just really sucks the fun out of it.


But didn't this enemy Tiger  took the risk to face 2 Pzr  ?

Offline X2Lee

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As I feared, the fatal flaw in the new Perk system shows up.
« Reply #22 on: December 18, 2002, 06:27:31 AM »
Quote
Originally posted by Pongo
whole idea of this is that you will want to take up a tiger enough to switch from the gang bang side to the underdog side....
get it?
Switch to rook. you would get to take up a tiger and make some change from the deal.


Problem is the 2 countries pounding on one. If there are
2 countries with a 100 on pounding a country with a 144
on the country with the numbers is at a disadvantage.
And now will get perk penalties for getting gangbanged.
:rolleyes:
So far it aint working.

Offline GScholz

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As I feared, the fatal flaw in the new Perk system shows up.
« Reply #23 on: December 18, 2002, 06:35:37 AM »
When you have a game where there are three countries ... one will always get bashed more. Perfect balance would require a GM.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

Offline ET

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As I feared, the fatal flaw in the new Perk system shows up.
« Reply #24 on: December 18, 2002, 07:01:40 AM »
Maybe the system should be based on bases owned instead of numbers on line. People on line does not reflect the action going on such as two teams piling on one with total numbers. But bases owned will help the country with the least amount of bases. Not much good having numbers when all your bases are being vulched or your hangers are dead.

Offline DoctorYO

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As I feared, the fatal flaw in the new Perk system shows up.
« Reply #25 on: December 18, 2002, 07:16:33 AM »
The only "Fatal Flaw" is Knit incompetence.

Your telling me that becuase you cannot drive the tiger thats a flaw...

How bout this scenario 150 vs 150 vs 50

And the 50 have no dar all their fields are raped, and its raining sheep.. (or lemmings if your prefer)

Think about that scenario but wait it happens 15 - 20 days out of 4-8 tours in a row....

Now you see why attrition was built in...

Hell with 20-30 more people you can use soviet cold war tactics and have 15 panzers 2 ostys and some airsupport vs 2 tigers...   yeah thats fair right....

How can you whine when your 10 fields down....

The only exploit I can see is perk potatos who mercenary to the weakest side to get perks...  Now as long raz them losers on the BBS then all will know their treachery.

This has been the best update since the arena got over 200 people...

Now Suxor tactics are penalized (not all that much, but enough to turn the tide of the battle.)

Waah its semi fair now.... or the Horror, the Horror......



DoctorYO

Offline Wotan

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As I feared, the fatal flaw in the new Perk system shows up.
« Reply #26 on: December 18, 2002, 07:18:39 AM »
Seems to me it works as designed.

Great job ht thanks For the perk balance system............:)

x2lee look at the number Beefcake posted at 12:22

thes 160 bishrooks vrs 140 knights barely outnumbered even if bishrooks are both attacking knights.


In his 1st number post 70 fields aint necessarily "losing" especially on the pizza map. Hell their are plenty of vbases that can easily be grabbed.

As others pointed out big whup :) Maybe some of those unassigned pilots will make the shift to balance things out. If not maybe a squad or 2 maybe switch. Better a carrot then a stick.

Offline Tumor

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Re: As I feared, the fatal flaw in the new Perk system shows up.
« Reply #27 on: December 18, 2002, 07:26:52 AM »
Quote
Originally posted by Beefcake
I have no doubt the these numbers will change and each country will be affected by this, but when I logged off about 5 minutes ago to take a break, here were the numbers:

Bish 139 - 91 fields
Rooks 128- 94 fields
Knits - 163 - 70 fields


:D  Not to upstage Rude or anything but....
"Dogfighting is useless"  :Erich Hartmann

Offline Pepe

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Re: As I feared, the fatal flaw in the new Perk system shows up.
« Reply #28 on: December 18, 2002, 07:38:34 AM »
Quote
Originally posted by Beefcake
As I feared, the fatal flaw in the new Perk system shows up.


Is it not wether is fatal or not. Concentrate in the truth. And the truth is there is no flaw...   :D

Offline Dowding (Work)

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As I feared, the fatal flaw in the new Perk system shows up.
« Reply #29 on: December 18, 2002, 07:47:33 AM »
Sounds like it's working as adverrtised. Well done HTC!