Author Topic: As I feared, the fatal flaw in the new Perk system shows up.  (Read 1546 times)

Offline Beefcake

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As I feared, the fatal flaw in the new Perk system shows up.
« on: December 17, 2002, 10:26:06 PM »
I have no doubt the these numbers will change and each country will be affected by this, but when I logged off about 5 minutes ago to take a break, here were the numbers:

Bish 139 - 91 fields
Rooks 128- 94 fields
Knits - 163 - 70 fields

Even though the Knits are losing the war they have the most numbers and because of that they get peanilzed in perk points. I wanted to drive a tiger tonight but I couldn't as I only have 51 GV perks and to drive a tiger it cost 71 perks. Yes thats right 71 perks. We had a perk point bonus of 0.72, which means it costs about 20% more to fly or drive a perk vehicle.

Basicly what I'm trying to say is as of this moment in the MA, the Bish and Rooks are getting MORE perk points to "techincly" gangbang the Knits even though the knits are losing the war.
Retired Bomber Dweeb - 71 "Eagle" Squadron RAF

Offline Beefcake

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As I feared, the fatal flaw in the new Perk system shows up.
« Reply #1 on: December 17, 2002, 11:16:54 PM »
Update: As of 12:22 AM EST

Bish 84 players - 96 fields
Rooks 80 players - 82 fields
Knits 144 players - 71 field

In Knight land it cost 375 points to fly a 262, 97 points to drive a Tiger, 140 points to fly a tempest....ect...and we're still losing. Isn't that a tad much?
Retired Bomber Dweeb - 71 "Eagle" Squadron RAF

Offline Steve

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As I feared, the fatal flaw in the new Perk system shows up.
« Reply #2 on: December 17, 2002, 11:25:40 PM »
no.. seems fine to me...no doubt you guys will make good progress in land grabs w/ these numbers...gangbang nits... geez... another whine about sides not fightin each other... this old retread...geez.
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Offline Beefcake

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As I feared, the fatal flaw in the new Perk system shows up.
« Reply #3 on: December 17, 2002, 11:35:03 PM »
I don't mean to start a whine about sides fighting sides. The real reason I'm whining about this is because I really....REALLY want to drive tigers, but at 90-100 perks per each one no thank you. Also I don't want to drive a 100 perk Tiger facing an enemy which only has to pay 30 perks per Tiger. He/she has less to lose than me so they can take a greater risk. Just really sucks the fun out of it.
Retired Bomber Dweeb - 71 "Eagle" Squadron RAF

Offline Steve

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As I feared, the fatal flaw in the new Perk system shows up.
« Reply #4 on: December 17, 2002, 11:49:18 PM »
Ahhh hmmm.. so your concern is that it is not "cost effective" unless the numbers are about even.... hmmm interesting side effect, Beef. I see where you're comin from
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Offline lasse

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As I feared, the fatal flaw in the new Perk system shows up.
« Reply #5 on: December 17, 2002, 11:50:07 PM »
I believe this is the reason they implemented the Perk scaling system.

After all, there is 50% more knights that the other countries, the perk penalty has nothing to do with knights loosing.

I think this is a good ting, and it will help even out the teams.

Lasse
You smell that? Do you smell that?
Napalm, son. Nothing else in the world smells like that.
I love the smell of napalm in the morning.
The smell, you know that gasoline smell, smelled like victory.

Offline Pongo

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As I feared, the fatal flaw in the new Perk system shows up.
« Reply #6 on: December 17, 2002, 11:51:39 PM »
you have got to be kidding.
I hope the next phase is to start perking normal rides when the ratio gets so silly.  IE lower the eny value of the bigger sides rides in the same ratio that you are raising the perk values right now..when they get below 10 eny they are perked. at 10 pts per time.
The whole idea of this is that you will want to take up a tiger enough to switch from the gang bang side to the underdog side....
get it?
Switch to rook. you would get to take up a tiger and make some change from the deal.

Offline Pongo

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As I feared, the fatal flaw in the new Perk system shows up.
« Reply #7 on: December 17, 2002, 11:53:08 PM »
"Just really sucks the fun out of it."
 read that a hundered times beefcake...

Offline MRPLUTO

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As I feared, the fatal flaw in the new Perk system shows up.
« Reply #8 on: December 18, 2002, 12:02:15 AM »
Pongo,

The only problem with switching to Rook is that some squads (like VMF-323) always fly for the same country so we don't end up fighting each other.  VMF-323 always flys Knights.

 MRPLUTO  VMF-323  ~Death Rattlers~  MAG-33

Offline Raubvogel

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As I feared, the fatal flaw in the new Perk system shows up.
« Reply #9 on: December 18, 2002, 12:02:16 AM »
Whats the problem? Seems like a good idea to me.

Offline Beefcake

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As I feared, the fatal flaw in the new Perk system shows up.
« Reply #10 on: December 18, 2002, 12:05:52 AM »
Pongo I would switch in a heartbeat to the lower side if I could, but I have a squad and I'm loyal to them. If they don't switch, I don't swtich.  I guess I just have to suffer for the time being. I really dislike this system, but for now all I can do it sit here and whine. Someone give me some cheese.

On a side note, if HTC were to lower the side switching time from 24 to say maybe 6 hours, then I might switch...even without the squad.
Retired Bomber Dweeb - 71 "Eagle" Squadron RAF

Offline Kweassa

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As I feared, the fatal flaw in the new Perk system shows up.
« Reply #11 on: December 18, 2002, 12:07:42 AM »
The number of fields is nothing but a delayed reflection of  number of pilots. We have seen countless times countries coming back from the brink of reset - 3, 4 fields left - and turn the odds around because simply more pilots started logging in.

 But now, the underdogs started to have some fun. Just today us Rooks got a real bargain at flying 262s for 113 perks, Spit14s for about 30 or so.. 5 points for C-Hogs! The Knights outnumbered us by two fold. Also, our perk multiplier was hefted up, and in one sortie where I killed only two planes in a La-7, it gave me about 3 perks. Were it normal conditions it would have given me about only 0.9~1.2. Contrary to us, I'll bet the typical N1K2 or La-7 driver in Knits today got something like only 1~1.5 perks even if he shot down 4~5 aircraft.

 I'm sure even this merit will start to wear off some time, but currently, it does help the underdogs wipe off a great deal of the overwhelming frustration of "fek it. we're doomed".

 Just think.. 25 points for a vehicle as powerful as a Tiger. This is some great balancing tool in advantage for the outnumbered.

 As it is, I am completely content with the side-balance mechanism. It rewards the people whi have the guts to stay with the lesser and weak, and I am satisfied with that.

Offline Beefcake

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As I feared, the fatal flaw in the new Perk system shows up.
« Reply #12 on: December 18, 2002, 12:15:11 AM »
Actually let me go ahead and chime in here on a good note. Whenever the knits finally have less numbers than the Bish a Rooks, I will enjoy driving my tigers for less than 50 a pop. Now when that happens is a different matter.


I will admit I am jumping the gun here, I should really wait a few more days on this new system. I have only seen the bad side of this system atm. I should really wait until I've played as the underdogs. I'm sorry.
Retired Bomber Dweeb - 71 "Eagle" Squadron RAF

Offline Soulyss

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As I feared, the fatal flaw in the new Perk system shows up.
« Reply #13 on: December 18, 2002, 12:48:54 AM »
If the country with the highest #'s needs perk rides to gain territory then that says somthing don't it. ;)
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Offline Grizzly

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As I feared, the fatal flaw in the new Perk system shows up.
« Reply #14 on: December 18, 2002, 12:53:29 AM »
It doesn't matter, let 'em win the reset. Just find a place to play and have fun. The only thing that screws us knights up is massive assaults.

I don't know why perks should keep people from using Tigers... that's the only thing there is to spend vehicle perks on.

At a  vehicle base, and again at an air field VH, I ran into Tigers sitting there vulching the VH. Not destroying the base, not destroying the VH, just vulching. Obviously those perks need to be raised, like to a couple hundred.

Went into the CT for the first time to get away from the dreadful milkrunning, base potatos. What a wonderfull place! The scenery is unbelievable, and most of the players didn't even HO.