A few updates from me as well.
There invisible 'bugs'. I was inf @ Anhee with about 12 other guys. One guy was running round in circles screaming Char Char firing into the air. I decided to go over and have a look. It was wierd he was running around shooting at a nothing. In fact I walked right through where he was shooting. Then guy #2 near us pipes up and says to guy # 1 "yeah theres nothing there". Then guy #3 whos on hilltop in an 88 says no theres a char there. Then all of a sudden whack whack whack I'm killed by the invisi-char's front Mg. Our of 12 people 3 could see it 9 couldn't, at mixed distances.
Yesterday had a similar thing again. I sat and watched our aircraft over our firebase, and not 50 yards from tracer fire eminated from NOTHING. I'm hearing more of invisible units from other players. Some have also hinted some level of cheating goes on using speedhack. Sad news.
I believe the invisible units relate to the server. Which seems to be shocking at times. When searching for missions the server can take literally minutes to display them. And then the vehicle spawn choice list takes just as long to come up. CRS pop on every now and then to reset the server. More bad coding.
Then theres the uber-Luger. I reported this last time. Well hello, I made it to captain and got myself binoculars. While regrabbing flags in Gent I spotted a brit sniper looking over one of the flags. As a sapper I only had my trust luger, so I thought what the heck. Well one 300 yard shot later one dead sniper. Yes the Sniper-Luger is still there.
Framerates, I also suffer here. I have a XP2100, GF3Ti200, 512Mb DDR SDRAM, and my framerate goes all over. Its pretty simple, watching the HDD its when the game loads up objects. For example, the first time you spawn at an FB, you can watch your fps crawl while your system loads the terrain textures and models nearby. I've tweaked my swapfile as per the postings over there, it made minimal difference. This game NEEDS 1Gb of RAM. End of story. Well screw that.
And more on the comms system. I was part of a mission to the Anhee-Flav FB. I had plenty of ammo left after it was blown without resistance. So I scooted over to Flavion. The guys I was with went back to Profondosomething. Anyway, I couldn't talk to other axis players in Flav. Why, because radio has origin (where u spawned), target, and mission channels. There is no Ch#3 like in AH. What a handsomehunk setup.
Nope, CRS won't see me (and a lot of other trial users) paying, why:
- the overmodeled undying Panhard bug
- the 110 flame bug
- the uber-luger
- the Damage Model run by a Californian 0900 Psychic
- terrible fps
- bad comms system
- some serious
- server problems (lag, invisibilty, menu lag)
- possible cheating
- non-historical setups, ie Spit and soon to be Hurri IIC in France