Author Topic: Just a thought Concerning Suicide Attacks  (Read 986 times)

Offline Bodhi

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Just a thought Concerning Suicide Attacks
« on: January 06, 2003, 07:58:30 AM »
GET OVER IT!  :eek:

While I do not choose to participate in them, other's should be free to do as they choose.  Just because we disagree with a certain means to do something does not mean it is wrong!  The Japanese seemed to think it was fairly normal and quite honorable practice, as thousands volunteered to die for the emperor during WW2.

Banning suicide attacks is just an excuse for moving the CV too close to the beach and then not defending it.
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Offline DrDea/Kvorkian

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Just a thought Concerning Suicide Attacks
« Reply #1 on: January 06, 2003, 08:11:50 AM »
I would rather see em ban the Multi drop goons......or even the nik tards and spit dweebs et all bla bla bla. Everyone wants something changed.And of course THERE wants are important.Suicide jockies are in the books as its said.Its more realistic than seeing a zeke turnfighting with a 109 and a Fw.    You cant impliment a "If you die within this ammount of time after dropping" Or the other brainstorm I heard "If you die in X ammount after you drop ord the ord becomes non effective" This is after it destroys something.Not only that but the new guys dont allways pull out at the right time leaveing them cratered or there spouses knocked up.Ya cant make a penelty thats gonna make it harder on the newbies then it is. Cover your CV with cap and deal with it.:D

Offline lazs2

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Just a thought Concerning Suicide Attacks
« Reply #2 on: January 06, 2003, 08:58:37 AM »
simply perk 1000 or even 500 lb bombs..  the reward would suit the effort/skill more then.    seems as fair as you can make it.   Why should the talentless be able to ruin so many others fun with so little effort?
lazs

Offline maxtor

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Re: Just a thought Concerning Suicide Attacks
« Reply #3 on: January 06, 2003, 09:35:19 AM »
Quote
Originally posted by Bodhi
Banning suicide attacks is just an excuse for moving the CV too close to the beach and then not defending it.


Actually the "suicides" people most concerned with are the airfield "porkers", that convert their aircraft into something of a buzz-bomb.

hitech - instead of reprogramming the damage model, maybe a easier solution would be a more potent manned gun (even just 1 at a random location) for some airfields?

Offline gofaster

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Re: Re: Just a thought Concerning Suicide Attacks
« Reply #4 on: January 06, 2003, 10:03:52 AM »
Quote
Originally posted by maxtor
Actually the "suicides" people most concerned with are the airfield "porkers", that convert their aircraft into something of a buzz-bomb.

hitech - instead of reprogramming the damage model, maybe a easier solution would be a more potent manned gun (even just 1 at a random location) for some airfields?


I've been pushing for 2 vehicle hangars at medium airfields and 3 at the large airfields, with 3 vhs for the lone vehicle bases.  Or increase the hardness for the vh so that 1 plane can't bring it down.

Offline Jackal1

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Just a thought Concerning Suicide Attacks
« Reply #5 on: January 06, 2003, 10:52:32 AM »
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make 1000 and 500 lb bombs a perk issue
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I have seen many variations of this idea in many different post in the last 2 or 3 weeks.
Mostly these pertain to either the so called SUICIDE bombing of the CV or a base.
This seems to be a real important issue for a lot of players.
I have a solution that is way too simple and be discarded immediatley.
If this is that important to you , if you don`t want to take a chance of your base being suicide bombed, up a fighter cap and protect this base, intercept and shoot them down before they get there.
If you suspect your CV is entering a hostile area where there is high chance of enemy "suicide" bombing the CV, man the guns , up a tight cap over CV and protect it. ( I can rule the last idea out and I know why. The majority of players want to take no responsibility for the CV, but there`s always plenty who want tell the person in charge of the CV how stupid he is for taking it to either safe or a hostile area. Let the CV get in spitting distance of an enemy base that has no dar bar showing and watch the number of peeps lined up to drop ord and strafe field. The dar bar gets close to equal and things change. Defend the CV? No. Everyone wants to up to hit base. Don`t take a genius to know when enemy discover CV is close a portion of them will do their best to sink it. No fun defending, numbers drop suddenly, enemy sinks CV.)
My intentions are not to make anyone mad, but I know it will.
Cold hard facts are, it`s not that important to you if you want defend it.
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Offline Charon

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Just a thought Concerning Suicide Attacks
« Reply #6 on: January 06, 2003, 12:02:16 PM »
Quote
Not only that but the new guys dont allways pull out at the right time leaveing them cratered or there spouses knocked up.Ya cant make a penelty thats gonna make it harder on the newbies then it is.


I don't know, isn't it desirable to have someone eventually learn how to kill a target and survive the process? There are some gamey things you can do A2A, but you still have to hit a moving target that is trying to evade or kill you in return. With a lot of the Jabo you see it's scream into the target (literally) at 400+ mph and repeate in a virtually unstoppable P-51 or Typhoont.

Suicide attacks did occur, but even for the Japanese it was a last ditch option. Throughout the war the Japanese (and the pilots of other nations as well) would sometimes crash into the target if they were injured or the plane damaged beyond return. Not all that common though. At the end of the war, the Japanese adopted the kamakizi tactic as a formal doctrin among some units, but although it was fearsome, the cost/benefit anaysis is debatable. If you really want to keep it real, how about flying an overloaded Zero, Val or Kate to get around any of the restrictions that might be emplaced. Sounds like fun :)  If you can get that heavy zero to target, Banzi!

Quote
Banning suicide attacks is just an excuse for moving the CV too close to the beach and then not defending it.


Aren't suicide attacks just an excuse for not adopting a full package mission, perhaps a multi-mission assault, with escort and attack elements, initial and follow-up targeting, etc.?

Charon
« Last Edit: January 06, 2003, 12:07:17 PM by Charon »

Offline Furious

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Just a thought Concerning Suicide Attacks
« Reply #7 on: January 06, 2003, 12:07:55 PM »
Quote
Originally posted by lazs2
simply perk 1000 or even 500 lb bombs..  the reward would suit the effort/skill more then.    seems as fair as you can make it.   Why should the talentless be able to ruin so many others fun with so little effort?
lazs


This^

and make it so the CV's cannot get close enough to the beach that a field is under the CV's ack umbrella.


F.

Offline Vulcan

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Just a thought Concerning Suicide Attacks
« Reply #8 on: January 06, 2003, 12:29:37 PM »
Bodhi the problem we are currently facing is a little more than just CV jabo's. We get guys coming into fields 3 or 4 times just to kill the fuel, ammo, and barracks. Its usually done over a large area. Thus crippling the fight over  a good 20 sectors,

As for CAP. Well, try and shoot down a guy coming in at over 480kias in a dive, who's not the slightest bit interested in you.

The suicide guys are starting to ruin the game for many people. Its gone beyond just taking out a CV, or hitting a field. They are crippling entire blocks now.

Perk any bomb 500kg's and over for JABO's. Or put some sort of ord attrition system in.

Offline Eagler

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Just a thought Concerning Suicide Attacks
« Reply #9 on: January 06, 2003, 12:35:03 PM »
Quote
Originally posted by Vulcan
... put some sort of ord attrition system in.


should be that way with everything - from planes to ammo to fuel ... heck available pilots

should be limited relying on re-supplies (goon, gv, train, trucks)

would change strategy of entire game - would make country channel interesting too :)
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Offline popeye

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Just a thought Concerning Suicide Attacks
« Reply #10 on: January 06, 2003, 12:56:51 PM »
How about restricting ordinance availability to curb suicide attacks?  If a player dies within (some number of) seconds after dropping bombs, he is not able to load more bombs for (some number of) hours.

This would at least eliminate the die-and-repeat hordes.
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Offline Arfann

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Just a thought Concerning Suicide Attacks
« Reply #11 on: January 06, 2003, 01:09:05 PM »
Quote
Originally posted by Charon


Aren't suicide attacks just an excuse for not adopting a full package mission, perhaps a multi-mission assault, with escort and attack elements, initial and follow-up targeting, etc.?

Charon


Yep. And then get accused of gang-banging. :)

Offline Arfann

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Just a thought Concerning Suicide Attacks
« Reply #12 on: January 06, 2003, 01:09:05 PM »
double post :confused:

Offline vorticon

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Just a thought Concerning Suicide Attacks
« Reply #13 on: January 06, 2003, 01:15:58 PM »
how about learning to defend your base from the suicide attackers DUH

or suicide all there bases first :p

Offline gofaster

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Just a thought Concerning Suicide Attacks
« Reply #14 on: January 06, 2003, 01:24:59 PM »
Quote
Originally posted by Furious
and make it so the CV's cannot get close enough to the beach that a field is under the CV's ack umbrella.


What you need is a good long-range weapon that can be transported where needed and is capable of bringing down enemy vehicles launching under the protection of their flak guns.  For this, the Tiger makes a pretty good shore battery. :D

But that assumes that you can roll a Tiger out of the vehicle hangar to do the shelling in the first place.  That's why I'd like to see additional vehicle hangars at the larger fields.