Hidy killas,
AH is speeding along, ain't it? Seems to me that squad strategies will have to change with version 1.03. The main difference to me would be the new field defenses...
"The generic ack has been replaced with multiple types including high alt flak bursts. Light and heavy MGs, 20mm's, 37-40mm's, and 88's are now represented with their own characteristics."
High alt flak bursts will make bombers squirm. They will also allow fighters to climb out to a fair alt inside their cone of ack. Vultching before destroying the defensive guns is gonna be tuff duty. MG, 20 and 40mm's will make short work of you if your hit. Now if HTC give's us a vehicle with an 88 attached, look out above!
"Enemy tank icons no longer appear when you are in vehicles. When you're in a plane, enemy tank icons only extend out to 1500 yards. Far range dots on vehicles are no longer displayed."
Things are gonna get interesting on the ground. Armor wont stick out like a sore thumb in 1.03. With each improvment, HTC moves another step closer to the strategic battle we'd all like to see. Treadheads have to be stoked about this new way to play.
"There are now hot refuel/rearm points at airfields. These allow you to refuel/rearm your plane while continuing the same sortie. They will not repair damage."
This protends the final piece of the puzzle. Active airbases are the 1st step towards "limited life/vehicle" scenarios. Soon, the terrain editors will be giving us Pacific arenas, and HTC can add carriers, and all the other naval toys we desire. Battles fought in these places will make for some fun times, won't they?
Anyway, seems like a bunch'a fun is otw killas. Hope to cya up...Braz