While replying to another thread I had Maxtor stupid idea #7:
We have perks tied to player population on each team, and it's sort of working - sort of not. Still ending up with a team in the bucket - just they are being given perkie point morphine to dull the pain. How about tying object and strat strength and regeneration times to population as well?
i.e the poor bishops are getting gangbanged like crazy - but wait, their fuel cells aaa everything take more stuff to kill now, and if killed regenerate faster. So the gangers have to work harder to accomplish their evil deeds, but it gives the defenders a chance - even if overwhelmed.
I dunno, I think this has possibilities?