Author Topic: Why it is not possible to have a padlock.  (Read 1609 times)

Offline Torque

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Why it is not possible to have a padlock.
« Reply #30 on: July 26, 2000, 05:30:00 PM »
Gezus HT if they get padlocks where is me friggin ashtray for Big Blue...there is no justice!! or ashtrays......

Offline Beefcake

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Why it is not possible to have a padlock.
« Reply #31 on: July 26, 2000, 05:48:00 PM »
What will the padlock effect in Buffs gunnary? Or will the Buffs have a padlock?
Retired Bomber Dweeb - 71 "Eagle" Squadron RAF

Offline Nash

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Why it is not possible to have a padlock.
« Reply #32 on: July 26, 2000, 11:26:00 PM »
Hmm torque.. not a bad idea.. But if you get that, I want my in-cockpit multi-disc cd player.

Offline easymo

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Why it is not possible to have a padlock.
« Reply #33 on: July 27, 2000, 12:06:00 AM »
 when your wrong, your wrong. I was wrong. Guess MG was busy dancing naked around his HT/pyro dolls. And pouring chicken blood on them.

Offline LLv34_Camouflage

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Why it is not possible to have a padlock.
« Reply #34 on: July 27, 2000, 01:33:00 AM »
I'm glad that padlock will bring lots of new customers to HTC!  

Camo

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Offline Maniac

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Why it is not possible to have a padlock.
« Reply #35 on: July 27, 2000, 02:10:00 AM »
Now the only thing missing is Air starts then we are set!

Regards.



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Batmann

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Why it is not possible to have a padlock.
« Reply #36 on: July 27, 2000, 02:58:00 AM »
Padlock!? Is it any bad joke? umn...  

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Offline Maniac

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Why it is not possible to have a padlock.
« Reply #37 on: July 27, 2000, 03:14:00 AM »
Why i won't write padalock.
1. To be fair with the padaloc system any time the bogie flew behind anything the lock would have to break. That meens that if he simply crosses a canopy rail the lock would break. The inside plane detection lock break is fairly easy and not very cpu intensive. We also have the terrain to break the lock and all other objects in the terrain including clouds other planes and this is not a trival cpu matter but it could be worked out. So unlike all the other games that use padalock just a normal pull from an up view to a forward view will always pass a canopy rail and there for the lock would be constantly disengaging. Do to game design U will not auto reaquire a target once the lock is brocken. So what padalock would end up like is only a very marginaly usefull tool for people who havn't yet mastered the normal view system.

Now unlike players I have to way every thing in the time it takes to implement vs what it adds to the game. Quite simply writeing padalock would delay somthing else and in my view just isn't worth the time to write verses the benifit to the game.

Finaly this is not a new issue. Ive been hearing the exact same aguments over that last 5 years and it has almost always come down to people who have learned the view system have no desire for padlock and people who havn't yet mastered it wish there was one.

HiTech

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Good thing! Canopy rails,clouds, terrain etc will break the lock.

Regards.

// Maniac

"Quite simply writeing padalock would delay somthing else and in my view just isn't worth the time to write"
 
"Finaly this is not a new issue. Ive been hearing the exact same aguments over that last 5 years and it has almost always come down to people who have learned the view system have no desire for padlock and people who havn't yet mastered it wish there was one."



[This message has been edited by Maniac (edited 07-27-2000).]
Warbirds handle : nr-1 //// -nr-1- //// Maniac

Offline Nash

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Why it is not possible to have a padlock.
« Reply #38 on: July 27, 2000, 03:30:00 AM »
Dammo... fer some reason it really gets to me when someone spends a bunch of time wading through the archives to dig up the one quote that will truely nail them bastards this time.

Big deal... HTC are people.. people change their minds. C'est la vie... Don't matter.

By the sounds of it, this padlock will be nothing like the padlocks we've come to know and hate. But if it is? THEN get yer panties worked up into a knot. This is a little premature, no?



[This message has been edited by Nash (edited 07-27-2000).]

Offline RAM

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Why it is not possible to have a padlock.
« Reply #39 on: July 27, 2000, 03:41:00 AM »
I love HTC

I love HTC

I love HTC

I love HTC

I love HTC

emmm did I say I love HTC?  

I am still one of the few people clicking numeric pad keys to track a con...and a realitic padlock will be much appreciated  

If I like it I'll use it. Id I dont, then I wont. but for sure this will help newbies (one of the things I most hear in TA is "I dont see you!" from newbies...)

WTG HTC!

Offline Maniac

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Why it is not possible to have a padlock.
« Reply #40 on: July 27, 2000, 03:49:00 AM »
"fer some reason it really gets to me when someone spends a bunch of time wading through the archives to dig up the one quote that will truely nail them bastards this time."

Its really easy! you should try it! Hit Search then you type in the topic you want to search for, then hit search and Voila!

In this case there were 2 threads about padlock so it was not hard to find  




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Offline Andy Bush

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Why it is not possible to have a padlock.
« Reply #41 on: July 27, 2000, 06:16:00 AM »
A big attaboy to the HTC folks for the padlock option.

The important word here is 'option'.

If someone does not like the padlock view for whatever reason, then the solution seems simple...don't use it.

The addition of this view can only improve AH. I think it will bring in those simmers that like the look of the sim but don't care for the present viewing system.

That leaves only one other view missing from the trio of most commonly used views...and that is the 'player to target' external view. If this third option were to be added to AH, then this sim would be awesome.

In that event, everyone would have a view to keep them happy. And if it turns out the snap view folks are eating the padlock pilots alive, then so be it. It would not be because they haven't been warned!

Thanks again, HTC.

Andy

Offline Maniac

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Why it is not possible to have a padlock.
« Reply #42 on: July 27, 2000, 06:25:00 AM »
"If someone does not like the padlock view for whatever reason, then the solution seems simple...don't use it."

Well sure if padlock dont prove to have an advantage over the regular "snap views" i can agree with this....

"'player to target' external view. "

You all see what this is leading too?  

Regards

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[This message has been edited by Maniac (edited 07-27-2000).]
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Offline Yeager

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Why it is not possible to have a padlock.
« Reply #43 on: July 27, 2000, 08:45:00 AM »
Maniac,

I just read your post on AGW:
 http://agw.dogfighter.com/agw/Forum3/HTML/013618.html

My opinion, playing the communities off like this shows really poor taste on your part.

Yeager

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[This message has been edited by Yeager (edited 07-27-2000).]
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Offline Udie

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Why it is not possible to have a padlock.
« Reply #44 on: July 27, 2000, 08:51:00 AM »
Alright! wtg HTC   I've wanted a padlock for years    Maniac,  I wouldn't worry about padlockers having an unfair advantage.  It has been my experience that padlocks are ver disorienting.  I hope we get some cockpit reflections soon to go w/ the padlock  

thnx HT!

Udie