Originally posted by Arlo
And this line of reasoning makes this a good idea? Why should AHII:TOD have an additional factor worked into it to discourage players? Some of us just ain't hot sticks. That doesn't mean we won't enjoy and appreciate a non-MA setting. Telling a player that they're probably more suited for AHC instead doesn't sound like a formula for success. There will already be players that won't like it just because it won't have the non-stop action of furballs in the MA.
And yes .... I can easily picture dying 5 times straight ... even after "earning my wings" in training. I am the epitomy of the non-MA minded player that's a natural bullet magnet. I don't care if I don't gain rank or points ... but I don't wanna have to go back to training because I'm having my usual streak of bad luck (sometimes I manage to run across better sticks than I on a regular basis - go figure).
What's an acceptable player attrition rate? Even if only 10 percent get demoted back to cadet and have to start the training process all over again (while their squadies enjoy squadnight in TOD) .... how many of them do you think will put up with that? What will you say? Good riddance?
(Shakes head and mutters)
There has to be an element of game fun maintained for all players. Immersion is fine but don't go overboard and try to make it "force" players to not take chances. How fun is that?
It's amazing to me that people want to whine about how poorly they play, and the game should be structured so that they can still be succesful. That is exactly why HTC will leave the existing game as AHC. So people with only a few minutes to play, who haven't improved their skills, who don't want to deal with a structured mission invironment, and don't care about their scores can still play and do what they want.
It also allows players who DO care about completing their mission, yet doing so in a manner that allows them to get home when the job is done.
Hopefully, AH ToD will be a game/sim for players who want to play in an enviroment where their actions, as well as their countrymates can have a real effect on what happens next. If HTC is going to put all kinds of buffers into the game to prevent people from being "discouraged" with their poor performance, then I hope they don't even bother putting in the effort.
With any luck, ToD will be more realistic, in the sense that if you fail too often, your superiors will remove you until such time you can improve. Why should every game cater to the newbie or the casual player? Why can't the simmer's have a simulation with out the gamer's whining that it is too hard?
Please play AHC and join a squad. Fly in the current ToDs and improve your skills for missions. There are plenty of places to practice and get better. Please don't ask that AH ToD should not have penalties for poor performance. Let us have a simulation please. Thank you.