Author Topic: HTC, for 1.07, can you please, PLEASE remove the inflight Radar?  (Read 2283 times)

Offline Lizard3

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HTC, for 1.07, can you please, PLEASE remove the inflight Radar?
« Reply #75 on: May 06, 2001, 11:07:00 AM »
Ohhh, tuff guy, but to stupid to duck huh?

Offline rosco-

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HTC, for 1.07, can you please, PLEASE remove the inflight Radar?
« Reply #76 on: May 06, 2001, 12:12:00 PM »
 
Quote
Originally posted by Mr. T:


But your free to think whatever you want, I spar every weekend with my friends.. gloves or no gloves and have had my nose broken 4 seperate times, I'm not afraid to tell someone to diddly off when they have it coming.
-SW


 Please stop it, your scareing the rest of the children.

Offline rosco-

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HTC, for 1.07, can you please, PLEASE remove the inflight Radar?
« Reply #77 on: May 06, 2001, 12:25:00 PM »
 BTW i hardly ever fly buffs, dont spend a whole lot of time in LW iron. Remove inflight dar please.


Offline NUTTZ

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HTC, for 1.07, can you please, PLEASE remove the inflight Radar?
« Reply #78 on: May 06, 2001, 02:43:00 PM »
WOW! (puts credit card back in wallet) I see some things never change.


NUTTZ

Offline lasse

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HTC, for 1.07, can you please, PLEASE remove the inflight Radar?
« Reply #79 on: May 06, 2001, 03:54:00 PM »
Well, at least this issue brings up the heat in here, no doubt!!


Quote:
For every 1 person who flew WB's and didn't like their in-tower radar, I bet I can find 5 that liked it.



Just for the record, I am one of those five that liked it.  


------------------
 
The Wild Vikings
Commanding Officer
Lasse

[This message has been edited by lasse (edited 05-06-2001).]
You smell that? Do you smell that?
Napalm, son. Nothing else in the world smells like that.
I love the smell of napalm in the morning.
The smell, you know that gasoline smell, smelled like victory.

Offline hblair

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HTC, for 1.07, can you please, PLEASE remove the inflight Radar?
« Reply #80 on: May 06, 2001, 05:33:00 PM »
Wow. Seawulfe, How many times have you ever heard lizard3 post out of line spiteful stuff here, vs. how many times you have? Yep, you do seem to *try* hard to be an internet bully, but you usually self destruct. So you're a boxer?

But your free to think whatever you want, I spar every weekend with my friends.. gloves or no gloves and have had my nose broken 4 seperate times, I'm not afraid to tell someone to diddly off when they have it coming.

You spar with your pals with no gloves? Now why would you do that?   Getting your nose broken 4 seperate times might be somebody trying to tell ya something, no? Use headgear for sparring! if ya wanna go gloveless, that's what barfights are for!  

Bah, you can be toughguy. You can have the last word, or take it to email, I shouldn't have rolled in the muck anyway.

Now lets try to get back on the subject, howzabout it?

Offline Skybax

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HTC, for 1.07, can you please, PLEASE remove the inflight Radar?
« Reply #81 on: May 07, 2001, 12:15:00 AM »
"These fighters are distributed over about 55 bases that are generally farther apart than in WB. What this all means is that fighter density is much less in AH than it was in WB: probably something like 1/4th or less. If AH had similar fighter density (i.e. 900 players in the current map, or a much smaller map with only 20 bases) it would no doubt be much easier to find fights.

Back to you original point: It was much less hard to find a fight in WB due to higher fighter density and different base closure rules. Of course the AH map could be condensed and that would change the situation, but the fact remains that the AH maps are larger and bases are more numerous and spread out than they were in WB."

Hooligan


I would agree with you, only that was some time ago with the old terrians.

The WB terrians are much larger now with more airfields. The most recent two (Med & PAC3?) that Iceman put together max out 2.77. They are very nice terrians considering the old engines limits.

So 1/4 or less in size with a smaller fighter density I would have to disagree with. I don`t know the exact area distance between the two. But I do know that if I take off in a P-40 with it`s poor rate of climb, by the time I get to 18k I`m about 3/4 of the way to the closest airfield if that helps. (about 10 minutes)

No in-flight radar isn`t a problem.

........ really.

You plan out you fighter sweep before hand looking at the radar on the ground. Once airborne, you pretty much have an idea where your going & whats going on.

Plus, once airborne people are always calling out positions of enemy aircraft. All of your airfields display contacts above 300 feet within 20 miles. (that is if the enemy hasn`t taken out your radar tower)

And if you are looking for something specific, 99% of the time a person on the ground will give you the heading you need.

Once you do find them spotting them out you cockpit, it`s a nice feeling. And you have to keep a sharp SA 100% of the time. The only aircraft you see in flight at the ones you keep your eyeballs on outside your aircrafts glass in visual range.

It changes alot of things.

Say your arrive at 18k to a 4 on 4 fight. Now since you took off, during your trip there, you have no idea if the LW sent 5 more AC to the fight or none. Without in-flight radar, you could be finishing that fight as a winner, with 2 of you surviving, heading home at 2k, when all sudden... "3 109s AT 7 0`CLOCK HIGH!!!"

With in-flight radar, you would know they were coming all along. And without it you say to yourself... "oh sh*t!!!"

Or a fellow countryman on the ground might warn you....... "Rooks at 6.5.9.7, you have 3 dots at 6.5.x heading your way" so you know to get the hell out of there and grab some alt or RTB if damaged or low on fuel/ammo.

And guess what? There is a slight chance they could be BS`ing to one another and never see you. Or they are coming to get you because their ground radar man is directing their flight path to you.

Believe me, there is no problem finding the enemy.

As strange as this might sound, it`s almost as if you develop a feel when you know your close to the guys your looking for, even though it`s not a physical world.


-----------------
328th Fighter Squadron
352nd Fighter Group.com
Blue-Nosed Bastards of Bodney


[This message has been edited by Skybax (edited 05-07-2001).]

Offline hblair

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HTC, for 1.07, can you please, PLEASE remove the inflight Radar?
« Reply #82 on: May 07, 2001, 12:38:00 AM »
Thanks skybax, an objective post. Thats the way I remembered it there.

Offline Skybax

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HTC, for 1.07, can you please, PLEASE remove the inflight Radar?
« Reply #83 on: May 07, 2001, 12:55:00 AM »
Almost forgot:

"Seems I remember WB having a couple arrows, red and white. Red pointed you towards enemy concentrations. Does that still exist?"

Yes Dago, but worthless IMO.

White is for friendly & red for enemy.

Reason why they are worthless is, they point to the "largest concentration" of aircraft.

So...... that could be in Austria, while your all the way down in the Red Sea by Egypt!!!

And you could have 4 enemy aircraft just 20 miles north east of you, but the arrow is pointing north west to the ones in Austria.

Most people ignore the arrows, I do.



Offline Pepe

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HTC, for 1.07, can you please, PLEASE remove the inflight Radar?
« Reply #84 on: May 07, 2001, 02:38:00 AM »
Back from hollydays, It seems nothing's changed around here  

Back on the dead-horse beating, please modify radar settings. The current ones are one of the worsk fun-killer in the game.

* No inflight dot radar.

* Modify sector counter behaviour. No cons shown under 300ft. AGL. No cons shown over enemy territory.

* As a gameplay concession, allow sector counters in-flight.

* Current dot radar settings for tower operation are OK for me.

It must be my 5th or 6th dollar on this subject  

Cheers,

Pepe

Offline Degas

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HTC, for 1.07, can you please, PLEASE remove the inflight Radar?
« Reply #85 on: May 07, 2001, 07:36:00 AM »
Yes.  Please, HiTech, reconsider your position on this one.

No dot dar inflight.
Show no bardar for NOE flights.

In fact, it wouldn't hurt my feelings if you eliminated radar altogether.  But I realize that will never happen.

Just my 29.95/mo worth  

Offline Saintaw

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HTC, for 1.07, can you please, PLEASE remove the inflight Radar?
« Reply #86 on: May 07, 2001, 08:46:00 AM »
Kirin & I went on a high buff chase far into Rook territory in TA152's... after a while (not seeing high enemy buffs, we decided to go under the "cloudlayer/Borg_cube").

We were jumped by a Nikki and a 190 that had tracked our dots and were chasing us within the cloud layer... where our dots were pinpointng our positions quite effectively...

We shot the down promptly  

plz get rid of the DOTs, they bring nothing more to the Sim.

Cheers,

Saw
[Mass]
JG54's Underdweeboffizier

[This message has been edited by Saintaw (edited 05-07-2001).]
Saw
Dirty, nasty furriner.

Offline Wlfgng

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HTC, for 1.07, can you please, PLEASE remove the inflight Radar?
« Reply #87 on: May 07, 2001, 09:49:00 AM »
Please get rid of the inflight dots!!!

nuff said

AG Sachsenberg

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HTC, for 1.07, can you please, PLEASE remove the inflight Radar?
« Reply #88 on: May 07, 2001, 09:59:00 AM »
Pleas bring back the 2 for 2 Big Macs.  

Offline Maverick

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HTC, for 1.07, can you please, PLEASE remove the inflight Radar?
« Reply #89 on: May 07, 2001, 01:43:00 PM »
I stayed out of this because I felt no reason to get involved in the flame fest. I still feel that way but I'd like to point out a couple of issues.

A few have posted that by "planning" the flight a player could get into a fight and have a good time without inflight or no dar at all.
Quite frankly that isn't true. Look at the numbers drop and stay down when a country loses dar, particularly for a protracted time. No dar gives the offensive team (the ones with numerical advantage, either locally or map wide) the ability to gang bang the teams without dar and or numbers. We have all seen the numerous posts griping about the gang bangs.

Second consideration. This game is about COMBAT, not true combat but repeatable and constant fighting that allows you to enjoy your time online. If players here didn't care about combat they would be quite happy playing MS flight Sim number whatever and flying a virtual airliner around by themselves. They could do that for free after paying the initial freight for the box. No need to pa $30.00 a month to be able to drone around looking at the scenery and fiddling with the buttons on the dash.

As for the ability to look at a tower display and find a fight with the certainty to get involved. I find that to be a ludicrous supposition. The only way that will work is if you enjoy getting to all your fights in a position of low alt. low E and no options. In other words, taking off from a capped field. As the game is set now it takes several minutes to climb to a fighting altitude in order to be able to meet the opposition on at least equal terms. In order to climb you need clear airspace so you can get your alt without losing all you ammo or plane parts in the process. Once you get to alt, you will need to fly to the scene of the previously spotted fight. This could take a few more minutes to fly at least one or more sectors. By this time the players who were fighting at that location are either low gas, ammo or looking at another location to fight. It has taken you about 10 to 20 minutes (depending on alt and sectors flown) to get to the fight. Given the altered fuel burn in the game that means yaks, spits and other planes with low fuel loads will be at fighting fuel loads just in time to go looking for someone to fight. By the time they chase down or locate an enemy they probably would be low fuel and have to decide to fight and lose the chance to RTB or just RTB period.

I am not one of the proponents of losing the dar. I generally do not log on if the dar is down and will not play if my team is being gang banged. I am here to play with at least an even chance of making a kill and continuing the flight. I do not like vulchfests and will not spend an evening trying to re-up in a capped field to avoid it's capture. I don not think I am in a significant minority.

Ask yourself if you would like to continue paying to be vulched. Ask yourself if you really like having to fly for long periods of time, almost to the limits of fuel loads just to get to a fight that might last only a few seconds. Then have the opportunity to repeat that process.

I doubt AH would get any new customers by having them play without a chance to be at parity with opposing players. No one would get past the 2 weeks free time. They would be long past enjoying being the underdog and cannon fodder for the experienced elite.

This game offers some nice options to players. The dar is one of them. If you don't want dar, all you have to do is not open your map board. Then you have no dar to offend you. If you want friendly only or no icons, you have that option. The same for tracers and or ordinance loads. You even have the choice of what team and aircraft to fly.

If you were a dedicated "realist" in this game you would join a country at random, fly a restricted plane set on missions you were ordered to fly and when you died, you would have to start all over again or stop playing. That is a realistic approach to a combat simulation. AH is not a sim, it is an online game that allows players to fly in combat against others on a 24 / 7 schedule with unlimited re-ups and an open plane set. Call it "quakelike" if you want but that is what it is all about. If you didn't have any options to choose from including flying YOUR favorite plane you would not be playing here.

Please think about that while you are trying to limit or deny others options in this game.

Now after seeing some of the "wonderful" bonding going on in previous posts I hope Pyro shuts this thread down. The name calling and vulgarity are out of hand again. If he doesn't than feel free to slam my post. I won't consider your slams as worthy of consideration, particularly those with the usual name calling and foul language.

Mav
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