What'd ya do, pull every semi-almost reason outa the air that you could dream up?
Well, here goes...
Originally posted by Mr. T:
#1) Number of fields. We don't know which fields contain activity if we don't have at the very least bar radar.
You do know that # of fields is completely adjustable in the terrain editor?
Who said no radar? tell me. It wasn't me. I said no ***>>>in-flight<<<*** radar. There is a difference between "no radar" and "no in-flight radar"
Originally posted by Mr. T:
#2) Some people don't want to fly for 2 hours looking for a fight.
Ya reckon? Now why would they do that without in-flight radar? I don't recall flying around two hours in warbirds looking for a fight. Be more specific. How would no in-flight radar lead to this??
Originally posted by Mr. T:
#3) Some people don't want to take off, go to a field and find it vacant then go back to base land and try a different field. Then repeat the process.
Ya know what? I gotta agree with ya, but let me add to it. I bet
MOST (not some) people wouldn't really dig that. And again, no in-flight radar relates to this in what way? How long does it take you to fly between airfields on the front? 10 minutes tops? Do you really think the fight's gonna just evaporate in that time? Makes good scary P.R. though
Originally posted by Mr. T:
#4) Most people will not tell you what is going at a field, despite 14 guys being there... You think this will be different with 30 guys in the tower looking at radar?
They will. They did (
and do) it over in warbirds. Why wouldn't they here? 30 guys in the tower huh? Is that supposed to be funny? I hope so.
Originally posted by Mr. T:
#5) In flight bar radar represents ground controllers directing you to a fight.
And a countryman or squaddie (you know, an honest to God real person) on radio or roger wilco does not represent this?
I would tend think it would more accurately represents this. You're arguing that real time *in the cockpit* radar better represents the real life BOB radar than a person vectoring you to the fight over the radio?
Originally posted by Mr. T:
#6) Radar was around in 1940 (Battle of Britain) and ground controllers were used to direct interceptors to an inbound raid. This is different from in flight bar radar, HOW?
refer to #5
Originally posted by Mr. T:
#7) If I log in, and see enemies and friendlies somewhere on the map, I can go there and find a fight. However, when I'm in the air (in flight radar removed) and the fight ends... what are the chances of me getting a reply from someone in the tower that the fight has ended or moved or it's completely enemy?
I would say your chances would be good. Why wouldn't they be? remember, this works in that other simm. This feature, belive it or not, brings the countrymen a little closer together because they actually depend on each other a little. Comeradery. <sp?>
Originally posted by Mr. T:
#8) This game is about air combat, not about simulating WWII to the utmost realism (who got the F4U-1C 'perked' again?) and in flight radar provides means for each end user to be his own ground controller and pilot.
Okay, in
#5 and
#6 you argue that the current radar accurately represents Battle of Brittain era radar. Now you're saying the game is "not about simulating WWII to the utmost realism".
Originally posted by Mr. T:
#9) I'm having fun with the current system, you need it changed because you believe it ruins your chances at jumping someone (you complained about getting the F4U-1C perked because it's quad hispanos ruined your fun... or maybe it was numbers... or maybe it was the flight model... I don't even remember anymore)... the MA in no way represents WWII... scenarios, check6 events and snapshots do that.
This is your best attempt so far. Yes, I personally feel that the "bounce" was the most used way to kill planes in WWII. You just didn't usually see guys coming from so far away. I also felt that the C-hawg had too strong a gun package to be mixed in with the main arena. Thats my opinion. And judging from what you posted in #9 here, you like the current status. You are entitled to your opinion, as i am entitled to mine.
Originally posted by Mr. T:
#10) I go into the MA expecting to be able to find action on my own terms and on my own ability. You want this taken away from me and the rest of the crowd because you believe it ruins YOUR chances of jumping someone or gang raping them
Look here hoss, you point out exactly where I said that kind of stuff. Where's the thread? ? ?
Much more fun to pull it out of the air isn't it?
Try (real hard) to come up with some objective reasoning here.
Originally posted by Mr. T:
#11) WB has the radar setup you want... if you like it so much, there *IS* another game that provides you with the radar setup you are looking for.
I like this simm better. I'm just kicking around thoughts here. But if I ever do decide to leave. It won't be some goofy exit over some lame reason. I'd probably say bye to my squaddies and be gone. Like I said, I'm enjoying it here though, is it ok with you if I stay?
Originally posted by Mr. T:
#12) Dot radar is like a WWII ground controller directing you to the enemy. "12 miles, vector 090, xxx bogies"
Back on realism huh, and a real guy giving you vectors with his real voice (or type) just aint the same huh?
Originally posted by Mr. T:
#13) Watch the history channel, you'll get the idea.
Thats where I
got the idea.
Like I said, I'm not slamming the game, HT, Pyro, nothing like that. I think most people around here know me better than that. I'm just saying that I know it would be a more enjoyable simm for me, and many more, if the radar wasn't spoon fed to us.
I'm sure HTC have what they feel are very good reasons for this, it's their game, business, & livelihood. And if HT or pyro says that it aint changing, I won't be bitter about it. I'll probably just clam up and adapt.
The reason I refer to WB's so much is that it is the game i used to fly (that HT and pyro were responsible for) that had tower only radar, and it worked!
For every 1 person who flew WB's and didn't like their in-tower radar, I bet I can find 5 that liked it.