Originally posted by cpxxx
Remember your 'Effects of controls' exercise. Secondary effect of rudder is roll not wingdrop.
I barely remember it! It was 20 years ago.

I learned to fly on gliders. My dual ride was a K13, and I flew my first solo in that, then progressed to the single seat K8 (lol) and then "glass ships" - the Astir. Well as you know, the British weather is not conducive to good soaring conditions, and I am not the world's most patient man, so I moved on to get a motor glider rating and started flying longer distances, then added the landplanes rating so that I could fly around Europe. The relevance of this? Well, as you say, the powered planes need very little rudder. Yes you probably could keep your feet on the floor, but co-ordinated flight is much nicer. I never did get sloppy enough not to use the rudder, because in gliders rudder is very important, and you'll need a lot more of it in turns than you would in something like a Cessna 172.
As for rudder secondary effect being roll, hmmm... In this country, the gliding syllabus includes
mandatory spin training. I could not go cross country before I'd performed a solo spin over the airfield, watched by an Official Observer. And the way to initiate the spin? Bring the speed back, almost to stall, then progressively add more and more rudder. The wing would drop, and the glider would go into a spin. And whereas at or near stall, the rudder could be used to pick a wing up, this was frowned upon by the more modern instructors. The classic accident to have in a glider was to come in with too little height, and then to be trying to stretch the glide by slowing down, not banking sufficiently in the final turn and trying to make that turn with too much rudder. Stall/spin could be the tragic result. I'll have to try this out in AH...
Got frustrated again with the 109. One of the problems in AH when trying the Hartmann technique (closing to
very close range before taking the shot) is that in this *game*, pilots can adjust sounds, and reduce their own engine sound to a whisper (not an option in WW2!) so that they can HEAR when a 109 is creeping up on them, and many of my Hartmann attempts have been thwarted because the guy then does a break turn. So I had a go in the 190D9 and immediately got 5 kills in the first sortie. Amazing how flying the 109 makes me good in other planes.

The 190D9 seems to have all the advantages of the P47 and 109, without the disadvantages of either. (The way it's modelled in AH is
totally different from how it was modelled in WB, and one wonders if it should be on the dweeb list with the LA7, N1K, Yak-9U, TYPH etc.

) -Crisp elevator response, good climb rate though not quite as good as 109G10, faster than 109G10, fantastic roll rate (essential for B&Z) and the ability to dive on prey without losing control at speed. I'll still keep going back to the 109s, but more and more I wonder if it's all it's cracked up to be.