Originally posted by Toad
A plea before it is finalized.
Without bombers or ord, the GV's are essentially safe from air attack. That is absolutely fine by me. Let the tread guys have their fun.
Please put a bloody moat around the Tank Town however, so that the GV's don't pork the Fighter Town aspect. I would also disable GV's at Fighter Town bases and keep all spawn points for GV's off the Fighter Town side of the moat.
Something for everyone, eh? Tank Town free of air attack, Fighter Town free of GV's and the world outside this Shangri-La a free for all that includes all features for the rest of the players.
Just my .02. Thanks, NB.
Toad...
Unfortunately, all fields have to be captureable (this is straight from the Grand High Muckitty Muck of AH).
Thus, if I make them too hard to capture, they will be too hard to recapture when you lose them. ...and you will lose them. If tank town has done anything, it has convinced me of the adaptiblity of dweebs. At any given time, you can find 2 to 10 dweebs flying there and harassing the gvs. I know why they do it and I find it to be sad.
What I am thinking is to have the airfields capable of spawning gvs to the gv fields (so they could be recaptured). The gv fields would not spawn to the airfields. BUT, would be with in about 15 minutes drive time. This would mean that sometimes, the fighter geeks would have to "pick up a gun" and defend the field.
Something that I haven't heard the FT proponents talk about is porking. It happened in AW and it will happen here. Just as there are dweebs willing to climb to 20k to jack with the tankers, there will be dweebs willing (hell, drooling) at the prospect of trashing FT. Maybe it is one of the things where when you get farther from the event, it's easier to remember the good and easier to forget the bad. I remember plenty of porking, ganging and vulching at FT.
All that being said...feel free to drop me a note if you have suggestions or would like to help.