Author Topic: Fighter Town  (Read 5689 times)

Offline Toad

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« Reply #60 on: April 13, 2003, 09:36:29 PM »
Well NB, in that event, I'd have to concur with your previously posted conviction.

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If tank town has done anything, it has convinced me of the adaptiblity of dweebs.


If the GV's can end the fighter guys' fun UNLESS the fighter guys jump into GV's themselves...... we already know what's going to happen.

Some dweebs will make it their crusade to take the Fighter Fields with GV's. When they do, the fighter guys will just leave. Voila, a bigger "tank town".

That's my prediction based on the perception that guys like Laz and I aren't going to drive GV's. Period.

We're our own kinda dweeb, the furball dweebs.  ;)
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Offline lazs2

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« Reply #61 on: April 14, 2003, 08:11:56 AM »
guess toad says it better than me.... we won't drive GV's... we will wander off.  

Again.. there are a large group of folks who care not about strat except that it provide good fights... If all it does is prevent good fights then it is worse than worthless for us.   porked fields are worse than captured fields for us.   worse than worthless..   GV's are worthless to us.  worse... they get in the way.  I have never seen the tank town up close... I don't care but if it makes tanker guys happy then.... great.

now how bout throwing the action guys a bone for once?

nobad..  I must not drone too much if you don't even know the basics of what I want.  I have no computer skills whatsoever... I have made several suggestions for ways that a map could be made that would include furballers.  I think that every one of em is workable.

It appears that those who make the maps tho... are among the strat oriented... Makes sense if you think about it... great but.. not worth a damn for us action types.... first thing they (the new map makers) do is to puit the fields as far apart as they can so they have more time to get to alt and develope "missuns"... all they end up with is boring flights and gangbangs.   To the strat guys tho... there is no such thing as boredom and a gangbang is "realism"  after all.... that's the way they did it in WWII right?

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Offline lazs2

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« Reply #62 on: April 14, 2003, 08:17:13 AM »
Oh... and nobad... do I understand that you made this map?

if so... why did you put all the fields so far apart?    If there is a limit to the number of fields and you have to have a huge map...

Why not carve the bottom 1/4 or third out and make it an early war area?   Why the gamey concession to tanks?   Do you think there are more tank guys in a flight sim than early war guys or even furballers?
lazs

Offline NoBaddy

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« Reply #63 on: April 14, 2003, 10:28:21 AM »
Welp, I just talked to the GHMM of AH and I can't disable ordinance or troops permanently at the fields. So, it is back to plan A, which is to start the fields close together and have them get progressively farther apart as you go deeper into a territory.
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Offline Furious

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« Reply #64 on: April 14, 2003, 10:36:01 AM »
NB,

Could you put  the fighter town fields back by the HQ with a spawn to a "crater" or something similar?

But, I think that if you create a designated area meant for a2a only, that we could police it pretty well.  We just need the space.


F.

Offline NoBaddy

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« Reply #65 on: April 14, 2003, 11:23:43 AM »
Quote
Originally posted by lazs2
Again.. there are a large group of folks who care not about strat except that it provide good fights... If all it does is prevent good fights then it is worse than worthless for us.   porked fields are worse than captured fields for us.   worse than worthless..   GV's are worthless to us.  worse... they get in the way.  I have never seen the tank town up close... I don't care but if it makes tanker guys happy then.... great.


Strat is a function of game design, not map design. You will have to take that up with HT.

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Originally posted by lazs2
now how bout throwing the action guys a bone for once?


I have been trying to do so. But, it takes time and I still doubt that anyone can completely satisfy you with an MA terrain. Simply because we have to try to take everyone into account.

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Originally posted by lazs2
nobad..  I must not drone too much if you don't even know the basics of what I want.  I have no computer skills whatsoever... I have made several suggestions for ways that a map could be made that would include furballers.  I think that every one of em is workable.


Actually, you have made two (2) suggestions...put the fields closer together and have more CVs. As I have said numerous times, I am working on it. (and you do drone on too much :D)

Quote
Originally posted by lazs2
It appears that those who make the maps tho... are among the strat oriented... Makes sense if you think about it... great but.. not worth a damn for us action types.... first thing they (the new map makers) do is to puit the fields as far apart as they can so they have more time to get to alt and develope "missuns"... all they end up with is boring flights and gangbangs.   To the strat guys tho... there is no such thing as boredom and a gangbang is "realism"  after all.... that's the way they did it in WWII right?


Strat had nothing to do with the design of Trinity. I had 3 things that I was trying to accomplish with Trinity. First, make a map with a large variety of things to do. Second, make a map that would take a few weeks to reset (not a few hours). Third, toss a bone to the grognards (gv players). I accomplished all 3 of my goals and a lot more players are satisfied with the results than dissatisfied. Am I satisfied? In a word...No. The main problems I see are the ones that you have brought up. Will I address those problems in the future? Of course :).

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Originally posted by lazs2
Oh... and nobad... do I understand that you made this map?

if so... why did you put all the fields so far apart? If there is a limit to the number of fields and you have to have a huge map...

Why not carve the bottom 1/4 or third out and make it an early war area? Why the gamey concession to tanks? Do you think there are more tank guys in a flight sim than early war guys or even furballers?


1. Yes

2. I did not actually put the fields in. They were put in at HTC. I sitpulated that the fields should be 25 to 35 miles apart (20 to 35 is the HTC min and max distance). Unfortunately, they were all placed near the max distance. In the rush to get the map out, I did not notice. Fortunately, the majority of the players aren't bothered by it. If I had a 'do over' on it, I would change the layout somewhat. I don't.

3. Because those fields would then be used to "backdoor" the countries they are behind.

4. Gamey? You think setting up 3 fields in a 20 mile circle so that people can furball in the middle isn't gamey? Oh pulleez
:rolleyes:

5. More tankers? Maybe...maybe not. Either way, plenty of people are enjoying it.

Bottomline...I am doing what I can within the limits imposed by the design of the game. I want input (yes Lazs..even yours :D) to try and help as many people as possible enjoy the game. As I have said before, I doubt that you can be completely satisfied with any MA terrain. I don't mean to say that your concerns are not valid, simply that I don't believe that they are 'doable' with in the framework of what AH is becoming. The other part of the equation is that HT is trying to create a mass appeal game. The person you really should be talking to is HT.

BTW, none of this means that I won't TRY to satisfy you...I look at it as a personal challenge :D.
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Offline NoBaddy

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« Reply #66 on: April 14, 2003, 11:39:25 AM »
Quote
Originally posted by Furious
NB,

Could you put  the fighter town fields back by the HQ with a spawn to a "crater" or something similar?

But, I think that if you create a designated area meant for a2a only, that we could police it pretty well.  We just need the space.


F.


Furious...

I don't think the game is designed to handle remote plane spawns.

I can try to put airfields in a crater. Unfortunately, the terrain that HT has approved simply won't support it. The other one I have should be able to do so easily. However, I have to concentrate on the approved one first. At least I can assure you that many of the fields will be a LOT closer than in Trinity :).
NoBaddy (NB)

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Offline Zanth

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« Reply #67 on: April 14, 2003, 11:47:25 AM »
I am confused.  If some want to duel so much, why then do they not simply go to the dueling arena?

Frankly, I see this is just another verse of that tired old song, "I Want Everyone Else to Play The Way I Want Them To".    They can't get enough people to go elsewhere to play the way they want, so they feel compelled to seek other means.

Offline Jackal1

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« Reply #68 on: April 14, 2003, 12:06:53 PM »
Quote
Originally posted by Zanth
I am confused.  If some want to duel so much, why then do they not simply go to the dueling arena?

Frankly, I see this is just another verse of that tired old song, "I Want Everyone Else to Play The Way I Want Them To".    They can't get enough people to go elsewhere to play the way they want, so they feel compelled to seek other means.


Going to DA has been suggested many times. It always is responded to by saying that there is not enough players that go there. If there were that many players wanting to fly head to head without base capture or GVs, etc. it should be a simple task to get together and meet in DA. The fact is ,as stated many times, the MA is there to include a litle bit of everything for everyone. Maybe it`s the name --->DA<----. Maybe it should be changed to Main Arena For Air To Air or Dogfight Main Arena, or something similar.
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Offline Furious

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« Reply #69 on: April 14, 2003, 12:12:29 PM »
Quote
Originally posted by Zanth
I am confused.  If some want to duel so much, why then do they not simply go to the dueling arena?

Frankly, I see this is just another verse of that tired old song, "I Want Everyone Else to Play The Way I Want Them To".    They can't get enough people to go elsewhere to play the way they want, so they feel compelled to seek other means.


...are you paying attention at all?  Or did ya just think it would be fun to chime in?

We are talking about an area where there would be alot of a2a fights.  Furballs, not duels.

Also, i don't give two ****s what you do in the game.  I don't care how you play or why.  I just want a small area of the map where a2a is all that matters.  Where the fights are numerous and easy to get to.

Does that bother you?

Offline Toad

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« Reply #70 on: April 14, 2003, 12:13:04 PM »
Quote
Originally posted by Zanth
Frankly, I see this is just another verse of that tired old song, "I Want Everyone Else to Play The Way I Want Them To".    They can't get enough people to go elsewhere to play the way they want, so they feel compelled to seek other means.


What you just wrote is exactly what has happened with Tank Town. Yet that's viewed as a good thing, right?

A somewhat specialized area where the tankers can have their own sort of fun. Doesnt' really bother anyone else does it? They could even do that sort of thing in the DA, right? So why bother with a TT on the Trinity map?

All Laz and I.... and a few other likeminded folks...... are asking for is what the tankers already have on Trinity.
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Offline Furious

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« Reply #71 on: April 14, 2003, 12:14:24 PM »
Quote
Originally posted by NoBaddy
Furious...

I don't think the game is designed to handle remote plane spawns.

I can try to put airfields in a crater. Unfortunately, the terrain that HT has approved simply won't support it. The other one I have should be able to do so easily. However, I have to concentrate on the approved one first. At least I can assure you that many of the fields will be a LOT closer than in Trinity :).


Thanks for the efforts.

Offline Saintaw

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« Reply #72 on: April 14, 2003, 01:48:01 PM »
Zant, your avatar is scary :eek:
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Offline NoBaddy

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« Reply #73 on: April 14, 2003, 02:01:52 PM »
Quote
Originally posted by Toad
So why bother with a TT on the Trinity map?



Hmmm....because I wanted it? :)

Just a thought...could do a version of Trinity with airfields in the crater instead of tank fields. Wonder if anyone would be interested? (Toad, the fields would still have to be captureable..thas HTC's thing...not mine).
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Offline lazs2

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« Reply #74 on: April 14, 2003, 02:32:51 PM »
nobad... I think you are still missing my point or, I am not making it well...

If you carve out the bottom 1/4 or 1/3 of the map for an early war area it would not be used as a "backdoor"  any more than it would be swamped by late war planes.... it could simply have a 50k mountain range and a couple of sectors seperation.... It would be no more gamey than tank town.

duelaing arena?   furious was being polite... You guys are a little slow on the uptake if you can't see the difference between everyone in the arena haveing a good time and having choices or.... a bunch of seperate arenas.

nobad... If you designed the arena for "everyone" please tell me what part of the arena is for the furballers?  Which areas are for the early war planes..   You may have designed an arena that a lot of folks like but I would question "most".
lazs