Author Topic: Trinity curse  (Read 5483 times)

Offline Shane

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« Reply #135 on: May 07, 2003, 04:37:28 PM »
Quote
Originally posted by beet1e
Here are the K/H results for tour 39 (last complete tour available), rounded to one decimal place:

Nopoop 4.8;  Rude 7.4; Lazs 9.9; Toad 4.6
Also for the two gentlemen who agree with you guys and think I need a hobby:  BNM 7.5; sax 4.0

And for me:  7.2 hehe - not just hitting those big bad buildings! :p

 


i think you're all tards.  my opinion weighs more because my K/H was 11.2 last tour.  not only that, i outranked you all in overall stats, too.

so there!!!

YOU IS TEH SUCK!!!


and fwiw, i don't have any problem finding furballs, or battles of all kinds on any map. especially during "prime time american."

at least NB is working on redressing the major sticking point that has been made since day one - that bases *are* a tad too far apart in most cases.

now about them mountains.....
« Last Edit: May 07, 2003, 04:42:39 PM by Shane »
Surrounded by suck and underwhelmed with mediocrity.
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Offline beet1e

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« Reply #136 on: May 07, 2003, 05:56:47 PM »
Oh well, I think now that we're all struggling with stats, we can see how Michael Moore ended up with his 11,127. :D

Lazs, I agree with you in part. Don't forget that the scoring system allows folks to score fighter sorties and attack sorties separately. But you can fly a fighter sortie and score it as an attack sortie, and vice-versa! The reason that this scoring option is there (and hats off to HTC for including this feature) is that it is recognised that jabo carries a mountain of risk in games like this. You're not going to take a laden Jug to 30K. You're looking to get to about 8-10K above airfield level to do the attack runs. You need support for that to be possible. If I see 109s at 10K, I know I'd be dogmeat and the field is not properly capped - jabo phase aborted. There's always the risk of being jumped, and when heavy, you're a sitting duck. That's why we're allowed two separate score columns - fighter and attack.

Lazs, I got the figures right off the HTC website - where else?  Your k/h for tour 39 was, as I said before, 9.9. Score sheet attached. Mine was 7.2, rounded to 1 decimal place. I think that still puts me in the top 15% for k/h for that tour - not that it worries me.

Ah Bufoon Marinus. Your query shows how little you understand about capture sorties. It's not all about a bunch of guys flocking to the target field - though it might be in US prime time. For that sortie, I remember bombing the target, and then flying to cap another field to prevent our cap from being killed. Run of the mill kills, except one cracking fight with a P51. I adopted the San Francisco attitude. I knew if I showed him my arse I'd be ****ed, so I fought more aggressively and won. You were probably dozing at a website or your B767 controls at that moment. :D



And here is mine - wider, because of the attack sorties and vehicle stuff.


Offline NoBaddy

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« Reply #137 on: May 07, 2003, 10:37:36 PM »
Quote
Originally posted by SlapShot
So that you don't feel ignored ... this idea has already been put forth by Lazs (I believe he has it trade-marked by now) and has been discussed in length with NB (creator of Trinity). The current architecture of the map/game interaction does NOT allow un-capturable bases. I still believe with a little creativity, this notion could still be accomplished within the confines of the game architecture.


Actually, it isn't "architecture of the map...", it is code. With only one coder in house (and he is a buzy little bee right now :)), this would never make the short list of things to code. Something similar to tank town could be done however. I am not sure how satisfying it would be.
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Offline NoBaddy

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« Reply #138 on: May 07, 2003, 10:40:21 PM »
Quote
Originally posted by Shane
now about them mountains.....



But Shay-ane!!! I likes them mountains!!!
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Offline Toad

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« Reply #139 on: May 07, 2003, 10:55:34 PM »
There's been a buffoon in this thread for quite a while.

However, it isn't me.

:D
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Offline nopoop

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« Reply #140 on: May 07, 2003, 11:25:32 PM »
Quote
Originally posted by Shane
i think you're all tards


Shane that may be true but it's beside the point.

They issue you a badge for being a "tard" and hangin shiny things on my flight uniform adds to the "immersion"
nopoop

It's ALL about the fight..

Offline beet1e

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And another thing about k/h
« Reply #141 on: May 08, 2003, 12:17:52 AM »
I've used the stat data from the last tour because it's up to date, and because it was a tour in which Trinity dominated - hence all the whining from certain quarters.

Lazs, I'm worried about how much importance you ascribe to k/h. Well not really, but I think it distorts your thinking quite a bit. Just to expound upon the point made by shane - no problem in finding furballs in prime time American. Well there you go then. Flying with 600 people online, there will be many furballs. They might be so big that they merge together to form one big furball - on the children's maps at least.  It's a very different story in Euro morning time. I can log on and find only 70-80 people online. A typical player plays in the evening, between the hours of 7pm and midnight. So between 7pm and 9pm PDT will be peak (10pm to midnight EDT). But hey, that's 3am to 5am here! I'm never online then. I'm only here this early today because I couldn't sleep! Rearrange your job to a night shift, then fly AH from 2am your time for a few hours. See what your k/h is after a tour of doing that. :eek:

Shane is very good, but I can do something that Shane cannot do, and that is to dive to the field, fly through one of the hangars and come out the other side intact. Harder than it sounds. Shane tried it but crashed - his head got in the way.

Offline lazs2

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« Reply #142 on: May 08, 2003, 08:14:54 AM »
beetle...I averaged the stats for 5 tours.. I believe that you took your very highest stat and used that.  I would say that an average of 5 tours would be more accurate than one tour.

I don't know if shane is good or not... he is allways having a bad nite when I fight him or the arena is conspiring against him or it is one of those nites Iam cheating... Probly without that he would be better than me.   he probly finds fights a little faster since he flys the La7.

slapshot... I never really wanted an indestructible area... least not too seriously... I wanted a seperate area within the arena that had seperate resets.  One with early war only planes available.
lazs

oh.. and beetle... your K/H stat is increasing over the tours... your early tours were low in K/H... all this means is that eventually you will come around to my way of thinking... you could save a lot of pain and just agree now.
« Last Edit: May 08, 2003, 08:17:44 AM by lazs2 »

Offline thrila

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« Reply #143 on: May 08, 2003, 08:51:44 AM »
aaargh!  this map is driving me nuts!
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Offline beet1e

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« Reply #144 on: May 08, 2003, 09:00:18 AM »
Lazs!
Quote
beetle...I averaged the stats for 5 tours.. I believe that you took your very highest stat and used that. I would say that an average of 5 tours would be more accurate than one tour.
It's beside the point. This whole thread began with fariz saying people may well quit because of the Trinity map. My posting about stats/scores etc. were simply to demonstrate that you can still get a good score/lots of kills/field capture when flying Trinity (or Pizza - hence the P47 snap). And I got those results flying primarily on the Trinity map, which was on 95% of tour 39, or so they say. You seemed to think that my k/h would be way lower than the typical furballer's, and well it might be, what with all that RTB, getting a Jug to 20K etc. But I hope to have demonstrated that last tour, I was not sitting on my hands, and that good things are possible on maps like Trinity & Pizza. Get it now? Good. :D  
Quote
oh.. and beetle... your K/H stat is increasing over the tours... your early tours were low in K/H... all this means is that eventually you will come around to my way of thinking... you could save a lot of pain and just agree now.
ROFL!  Will never happen. I'll stick to field capture (and get a few kills while doing it).

Where's Bufo Marinus? He must have overslept...
« Last Edit: May 08, 2003, 09:03:19 AM by beet1e »

Offline lazs2

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« Reply #145 on: May 08, 2003, 09:56:02 AM »
infininity and pizza have been around longer than one tour...  get it now?  good.
lazs

Offline smash

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« Reply #146 on: May 08, 2003, 10:07:01 AM »
Trinity remains my favorite map.  And because I despise the "Pizza" so much, I will usually tailor my game play to keep Trinity as long as possible.  In other words, (as a Bishop) I choose to attack whichever opposing force is the strongest, as opposed to pursuing the reset.

The posts that are saying the problem with Trinity is that it requires "steamrolling" or "porking", in other words the effective use of force to disable the opposing sides assets - seem a bit silly to me.  Is that not war?  Perhaps a side should be allowed to win a war easily?

The reason behind the long Trinity rotations is really very simple - it requires a given side to be organized.  To actually think about how to pursue the reset.  And of course to actually work together.  I would be very interested to know the statistics on which side has won the Trinity resets by date.

Trinity is complicated enough that a single squad or small group of individuals cannot skew the entire war, it requires cooperation almost across the entire team.  Once that is understood a reset can occur fairly quickly.... but then I suppose thats the case for all maps.

For the record I am an early plane flyer, and I typically fight in the below 15k area, hence my affection for Trinity and dislike of the Pizza.
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Offline Zippatuh

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« Reply #147 on: May 08, 2003, 10:41:16 AM »
The curse is lifting...

:D

Offline Greese

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« Reply #148 on: May 08, 2003, 10:45:01 AM »
Read the announcement made by Skuzzy

Offline beet1e

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« Reply #149 on: May 08, 2003, 11:30:05 AM »
Quote
Originally posted by lazs2
infininity and pizza have been around longer than one tour...  get it now?  good.
lazs
:eek: Advantage Lazs

But the Trinity Map whining has only become really intense in the last few weeks.

Deuce.

:D