Curly, perhaps my post isn't clear.
We don't do base captures; we've never really been a "strat" squad. Oh, we'll help out and we do it now and then but basically, we're a fighter squad. We look for other groups of fighters to fight.
What I'm saying is I really don't care to participate in the 50 plane steamroller campaigns. It quickly ends up with six guys all chasing the same enemy. Being on either end of that doesn't really interest me. Then on to the next base, either on offense or defense, and do it all over again.
Seems like that's what the game has become.
Which is fine for those that like it. As I said, I realize the problem is in myself.
Even trying to stay out of the steamroller's path, either way offense or defense, there's the problem of porked fuel. Trinity with its big spread in fields can be very limiting to the early war half of the planeset once some "building battler" (as Laz puts it) knocks the fuel down at the bases on the FEBA.
Used to be you could fly a goon in and get things going again but with the new "big map, slow plane, fly a goon all night to build up the fuel" system, What's it take now, 4 trips in a goon to build the fuel up to 50 at a porked base? I (my problem again) don't feel like flying a goon for an hour to get the fuel up so I can then fly a slow fighter to the fight.
Last night was squad night; we spent the whole time in the DA, upping from the same field and hassling. Most fun I've personally had in a long time in the AH venue. I think the other guys enjoyed it as well.
That'll last for a while.