There's obviously two factions (at least two) playing.
The "boys just wanna have fun" faction has seen a steady evolution from what at first was a pure fighter ACM game to what we have now. They had "a lot of fun" in the beginning and "enough fun" as the changes kept coming. However, Trinity is pushing the "barely enough fun" limit for a lot of these guys and I'm one of them. It'd be a lot more palatable if Trinity, due to it's characteristics, didn't dominate the rotation almost completely. The other maps aren't up often and when they are up, they reset really quickly now that the "teams" have learned how to make an effective 60 plane steamroller. However, it's less palatable because Trinity is up most of the time and it is not "boys just want to have fun friendly.".
Now, OTOH, the "war effort" guys have seen their interest increase (apparently; I'm not one of them and shouldn't speak for them, but they seem happier) as AH has evolved out of a "pure" ACM game.
They got GV's to play around with that are virtually immune to all fighter weapons except bombs and heavy rockets. (Fine but why did my undamaged IL-2 lose it's tail to thre pings from the .30 cal the pintle gun on a panzer while I was strafing him with 23mm?) THe GV's add to the "war effort" I guess, but they add nothing to ACM except that they provide portable hardened "ack emplacements" for somebody to run to when he's lost the ACM fight.
They got three ships of bombers with a more complex aiming system to help the "war effort". What did making the bombers less effective and more difficult to use accomplish? It made less bombers, much less effective bombers and led to the old "suicide jabo" squads as a substitute.
The "big" map "Trinity Project" might have been OK if they'd packed the fields in so that distance to fly wasn't any different than it was in the old days. That would make it much more early war friendly but perhaps the "war effort" requires spread bases. I don't know.
Strat? Oh, the "war effort" guys got their "strat". As a buddy of mine said, he logged on and there were 11 front line bases. All eleven had fuel at 25%. Superb war effort!
So, he flew resupply sorties and M3 resupply sorties only to find out it takes 7 trips to bring fuel from 25 to 50. Seven trips in slow vehicles from far away bases. Just to get the fuel up to a decent early war playing amount.
Guess that's the "war effort" goal? Make some poor bast d use all his available playing time to fly resupply?
Anyway, you "war effort" guys. You apparently won the "war" at the HTC offices. Enjoy. I'm sure you find these changes simply "fascinating" and "immerisive" and "realistic".
And, believe me, I'm happy that you do. I'm glad you enjoy the game.