Author Topic: Could we rotate the map please ??  (Read 962 times)

Offline nopoop

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Could we rotate the map please ??
« on: May 04, 2003, 06:06:45 PM »
Enough is enough.
nopoop

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Offline AKcurly

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Re: Could we rotate the map please ??
« Reply #1 on: May 04, 2003, 06:40:24 PM »
Quote
Originally posted by nopoop
Enough is enough.


If you're having too much nopoop, I recommend 2 squares of ex-lax twice a day until relief occurs.  And that's the straight poop, nopoop. :)

curly

Offline nopoop

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Could we rotate the map please ??
« Reply #2 on: May 04, 2003, 09:17:19 PM »
Your right Curly, I'm stuffed up.

I'm thinkin a square of Mindinao, Baltic, Ndisles and Uterus taken one each for a 3 day period would loosen things up..

By the Sunday it will be Ndisles and I'll be regular..
nopoop

It's ALL about the fight.in a brew...

Offline beet1e

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Could we rotate the map please ??
« Reply #3 on: May 05, 2003, 04:26:16 AM »
Nopoop,

I find it highly anomalous that you of all people should be clamouring for map change, when you yourself do absolutely nothing to bring about a map change, and pour scorn on those that do.

Maps are recycled when the war is won, and not when a certain squad achieves a certain number of kills. For the war to be won, territory has to change hands. That means that targets have to be destroyed and goon missions flown, or troops deployed by M3. But Oh! You don't want anything to do with that side of it. You're just a "fite guy", as I have seen you put it in your sig. You want the glory, but not the dirty work. Sorry, war is not like that.

I don't understand your refusal to do anything except air to air combat. I have done a load of jabo, GV, and M3/Goon field captures. You're just flying half or one third of the game - no wonder you get frustrated. Same thing for Lazs.

You have in the recent past cited me as an air to air combat minimalist, and yet I got hundreds of fighter kills in tour 39.

You want a map change? Do something about it yourself, instead of coming in here to whine. The reason the map is slow to change is because there are hordes of guys in there just like you, doing absolutely nothing for the war effort.
« Last Edit: May 05, 2003, 04:32:45 AM by beet1e »

Offline Revvin

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Could we rotate the map please ??
« Reply #4 on: May 05, 2003, 05:47:50 AM »
Capture territory? what a novel idea :D

Offline Toad

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Could we rotate the map please ??
« Reply #5 on: May 05, 2003, 07:56:54 AM »
There's obviously two factions (at least two) playing.

The "boys just wanna have fun" faction has seen a steady evolution from what at first was a pure fighter ACM game to what we have now. They had "a lot of fun" in the beginning and "enough fun" as the changes kept coming. However, Trinity is pushing the "barely enough fun" limit for a lot of these guys and I'm one of them. It'd be a lot more palatable if Trinity, due to it's characteristics, didn't dominate the rotation almost completely. The other maps aren't up often and when they are up, they reset really quickly now that the "teams" have learned how to make an effective 60 plane steamroller. However, it's less palatable because Trinity is up most of the time and it is not "boys just want to have fun friendly.".

Now, OTOH, the "war effort" guys have seen their interest increase (apparently; I'm not one of them and shouldn't speak for them, but they seem happier) as AH has evolved out of a "pure" ACM game.

They got GV's to play around with that are virtually immune to all fighter weapons except bombs and heavy rockets. (Fine but why did my undamaged IL-2 lose it's tail to  thre pings from the .30 cal the pintle gun on a panzer while I was strafing him with 23mm?) THe GV's add to the "war effort" I guess, but they add nothing to ACM except that they provide portable hardened "ack emplacements" for somebody to run to when he's lost the ACM fight.

They got three ships of bombers with a more complex aiming system to help the "war effort". What did making the bombers less effective and more difficult to use accomplish? It made less bombers, much less effective bombers and led to the old "suicide jabo" squads as a substitute.  

The "big" map "Trinity Project" might have been OK if they'd packed the fields in so that distance to fly wasn't any different than it was in the old days. That would make it much more early war friendly but perhaps the "war effort" requires spread bases. I don't know.

Strat? Oh, the "war effort" guys got their "strat". As a buddy of mine said, he logged on and there were 11 front line bases. All eleven had fuel at 25%. Superb war effort!

So, he flew resupply sorties and M3 resupply sorties only to find out it takes 7 trips to bring fuel from 25 to 50. Seven trips in slow vehicles from far away bases. Just to get the fuel up to a decent early war playing amount.

Guess that's the "war effort" goal? Make some poor bast    d use all his available playing time to fly resupply?

Anyway, you "war effort" guys. You apparently won the "war" at the HTC offices. Enjoy. I'm sure you find these changes simply "fascinating" and "immerisive" and "realistic".

And, believe me, I'm happy that you do. I'm glad you enjoy the game.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline gofaster

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Could we rotate the map please ??
« Reply #6 on: May 05, 2003, 08:03:07 AM »
Trinity is ok, but could use more ports.  The land bases favor the late-war planes that can cover a lot of territory in a short amount of time because of the distance between them, but there's only 2 ports in the northern lake and only a handful down south.  Throw a couple more ports up north and a few more down south and let some carrier groups go at it while some others do base captures.

Offline lazs2

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Could we rotate the map please ??
« Reply #7 on: May 05, 2003, 08:04:46 AM »
plus... if your team resets the map you win the hawiian vacation and... it wont roll around again for at least 3 or four days.

perhaps poopie and I relaize that the strat is so compex and multilayered that if ee ever trie it we will be sucked in like some retarded kindergardener discovering everquest.

yeah... it's not just that it's  no fun to building battle or drone herd... it's the fear of getting caught up in it.   The fear that some general may not accept you into his missun... maybe... maybe we aren't even good enough to crash our planes into a building!   Maybe... maybe even, we will doze off at the wrong moment

no... better us simple minded stick with trying to figure out energy states and flight models and leave the steamrolling and fighting over scraps to you guys.
lazs

Offline Ghosth

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Could we rotate the map please ??
« Reply #8 on: May 05, 2003, 08:07:46 AM »
You guys are all spoiled.

What in the world would you have done flying beta terrain with all its flaws for 6 months?

HT & the boys have been building maps for 3 years now, and they finally found one that is so well balanced that it can't be reset in a 12 hour period.

I'm sure they are celebrating their success.

I beleive it takes TIME to learn a terrains finer points.  Time you don't get if you reset it ever day or 2.

One of these days someone will find a way to be able to reset trinity in a day or less.

For the time being if you want a reset get ALL your guys flying and reset it.

Perhaps multi squad opps with some advanced planning would do the trick.

Offline lazs2

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Could we rotate the map please ??
« Reply #9 on: May 05, 2003, 08:29:05 AM »
ghost... I think the problem is that you believe that reseting the map is at least as much fun as household chores or paying bills or watching re runs of friends on TV...   Some of us do this to have fun.  

some of us don't think, or even care if there is some secret way to reset infinity quickly if we all just buckle down and work really really hard for hours or study the complex "strat" and find the loophole that allows us to not be punished with infinity for too long.  
lazs

Offline SlapShot

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Could we rotate the map please ??
« Reply #10 on: May 05, 2003, 08:29:24 AM »
"They got three ships of bombers with a more complex aiming system to help the "war effort". What did making the bombers less effective and more difficult to use accomplish? It made less bombers, much less effective bombers and led to the old "suicide jabo" squads as a substitute."

This is a result of the "fluff" whiners ... you can thank them. You know who they are ... basically the same ones whining about the Trinity Map.
SlapShot - Blue Knights

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Offline SlapShot

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Could we rotate the map please ??
« Reply #11 on: May 05, 2003, 08:39:01 AM »
"some of us don't think, or even care if there is some secret way to reset infinity quickly if we all just buckle down and work really really hard for hours or study the complex "strat" and find the loophole that allows us to not be punished with infinity for too long."

Lazs .. there is no secret. I understand your style of flight/fighting and don't fault you for it either. Why don't you try following a "missun" ... you will find plenty of AtoA at a base that is being defended heavily (maybe you do this). With this, you can use your skills to knock down the fighters while the "strat" guys take the base. Once the base is taken, rinse and repeat. I know you shudder at the thought of helping a "missun", but should be able to find quite a lot of good fights with this strategy. I have done this and find that it works quite well.

I do agree that we do need to close the distance between some of the fields in some areas on the map and the moutains need some adjusting too. I am hoping that NB is working on this (from other threads, I believe he is) and we will see a new Trinity soon.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Toad

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Could we rotate the map please ??
« Reply #12 on: May 05, 2003, 08:39:20 AM »
Ghose, I was here from day one in the Beta.

Reflecting, I think the beta period was one of the best in AH history from my "just wanna have fun" point of view. Bugs and all.

Slapshot, there is some truth to that I think.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline beet1e

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Could we rotate the map please ??
« Reply #13 on: May 05, 2003, 11:28:17 AM »
Mr. Toad - Nice wall up there!  I read all of it. :)

I'm saying just two things: [list=1]
  • If you want map rotation, get in a buff or jabo, Goon or M3, and get stuck in with field capture.
  • If you just want to fly air to air, fine, but don't whine when the maps don't rotate, because you are doing absolutely nothing to effect map rotation.
Lazs - get it now?

Offline beet1e

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« Reply #14 on: May 05, 2003, 11:32:25 AM »
Quote
Originally posted by Mr. Toad
And, believe me, I'm happy that you do. I'm glad you enjoy the game.
Oh yeah, almost forgot. Seems we have another win/win situation then!  LOL - I know how much you like those, Mr. Toad. :D