Author Topic: My 2 weeks is over...will I subscribe?...errm...no  (Read 2043 times)

Offline FlyingDuckSittingSwan

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My 2 weeks is over...will I subscribe?...errm...no
« on: November 23, 2001, 02:47:00 PM »
...for now. This game is good, don;t get me wrong, but I want to try WW2online before I make a choice.

Major gripes:

1) Would have liked to see more team play. If you're not in a squad then you have it bad. And I'm hardly going to join a squad during my 2 weeks!! I wish more people would participate and work and help each other rather than "don't steal my kills...boo hoo!". I was in Knights for most of my 2 weeks and some of us were exchanging info on where best to help out when one of the vets (I assume he was a vet by his good rank) told me to "shut up" and everyone to do what they want to in the game. Nice. Not! (you know who you are). I reminded the "clever" person he was on the team chat channel and why was he listening if he didn't want to be part of a team, anyway? Duh!
I later changed to rooks. Much nicer people in general and the vets (I presume they were, by their rank) were really organizing things well.

2) People calling non-existent 6 calls... Some may have been mistakes, but some weren't FOR SURE. I don't mind people getting in on my dog fight and getting the kill (I like the help, anyway), but those cheap tricks are lame.

3) Not enough info on who wins the war. There was one reset and nothing was said about the outcome. Disappointing.

4) The flight model. Although in general good, I just think they bleed way too much E too fast. I couldn't do a proper barrel roll (not aileron roll!!) because I would be at stalling speed by the time I entered the 2nd. And...before you say...barrel roll, hah, easy...how come I never saw one person do it in combat? Also other basic moves I found really difficult. Split-S...this was nearly impossible at low speeds because I would stall once in inverted dive and the plane would roll making it impossible to stay inverted and I would get into a vicious circle of stlling, trying to stay inverted and gain speed but cant due to rolling over...etc...

5) The engine noise would stay the same no matter the AoA, speed etc... (minor gripe this one)

6) Something else about the flight model...the planes (fighters)were really hard to get under 100 mph..for example when landing, I like to flare at the bottom, like you normally would but I was always forced to land nose down because as soon as I flared the plane would start climbing instead of losing altitude and speed...it could never go below the critical speed to get it to stall ten feet above runway!!!

Those are my major gripes. Things I like about this game are the amount of planes....i loved the choice I had. I also liked seeing Hitech flying with us. Very cool. And the maps. That mountainous was was really nice. Nice maps. Excellent FPS in this game.

As soon as I try WW2 online I'll make my decision.

Offline Buzzbait

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My 2 weeks is over...will I subscribe?...errm...no
« Reply #1 on: November 23, 2001, 02:54:00 PM »
S!

If its a choice between WWIIOnline and AH, trust me, you`ll be back.

As far as the majority of your complaints, it sounds like you prefer a more respectful, more historical situation.

I would suggest you try out the Scenario`s, TOD`s and Snapshots.  You WILL get the results, and you WILL get a group of people who are more polite and friendly.

Offline ra

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« Reply #2 on: November 23, 2001, 03:10:00 PM »
1) teamplay... yup, definitely lacking.
2) 6-calls... at least they tried.  From far away netlag can give your teammate the impression that the plane you are chasing is actually chasing you.  Also, if you gave some 6 calls of your own you would see that the mechanism isn't perfect, sometimes it locks on the wrong plane and won't let go, so you end up giving a six call to someone who is totally clear.
3) end of war... whatever.
4) FM... if you can't do a barrel roll without stalling then you haven't come close to proficiency yet.  This whole paragraph sounds like you need lots of practice, which means lots of getting shot down.
5) engine noise... this has been gone over before, the constant speed props make the engine noise more constant, too.
6) landing flare... that sounds like ground effect, which IMHO is probably over done here.  Still you need to practice.

Buying the WWIIOnline box is gonna cost you about 3 months of AH online play.  After 3 days you will regret it.

ra

Offline Raubvogel

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« Reply #3 on: November 23, 2001, 03:36:00 PM »
cya

Offline Animal

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« Reply #4 on: November 23, 2001, 03:38:00 PM »
Quote
but I want to try WW2online before I make a choice.

HAHA HA HA HA.

Offline moose

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My 2 weeks is over...will I subscribe?...errm...no
« Reply #5 on: November 23, 2001, 03:47:00 PM »
S!

I hope you come back. The issues with the flight models are probably more along the lines of realism but trust me, when you get into this game you'll come to learn just what you can and cannot do in each plane. Learning the limits is the biggest part of AH for me.

Not much to say on your other points - teamwork can be tough to find, and be glad you got those check6 calls. More often then not it's the lack thereof which is aggrevating. It seems that the bishops are the best when it comes to calling 6, and the rooks the worst. Knits are just pansys.
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Offline mrfish

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« Reply #6 on: November 23, 2001, 03:48:00 PM »
lol, what raub said...

Offline Dago

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« Reply #7 on: November 23, 2001, 03:56:00 PM »
happy trails to yoouuuuu

dago
"Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, chocolate in one hand, martini in the other, body thoroughly used up, totally worn out and screaming "WOO HOO what a ride!"

Offline moose

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« Reply #8 on: November 23, 2001, 04:03:00 PM »
i dont think he's the typical AH quitter guys. Giving him the typical "good riddance" isnt needed at all. Here is a person who used his 2 week trial and his feedback is something useful that I'm sure we all could use and that HTC most likely took notice of.
<----ASSASSINS---->

Offline Rocket

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« Reply #9 on: November 23, 2001, 04:17:00 PM »
For landings you need to skid the plane to scrub off that speed and make sure you use the flaps to create the much needed drag to stay slow. (Because the planes retain heaps of E  :) ).  Drop me aline and I will get with ya in H2H if ya want to go over some of the finer points of the FM  :)

S!
Rocket

Offline Apar

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« Reply #10 on: November 23, 2001, 04:22:00 PM »
FlyingDuck did you try training with a trainer? Just check in the TA if there is a trainer available or call for one in the MA.

I'm not an official trainer but happy to help you out, gimmy a mail if you want to; j_apar@hotmail.com

You'll enjoy the game much more after some basic flight and dogfight training, I'm sure.

Whatever U do, hope to see you back some time in AH.

S!

Offline FlyingDuckSittingSwan

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« Reply #11 on: November 23, 2001, 04:58:00 PM »
Thanks guys for the posts, I appreciate it.

Ra, you are probably right and wrong. I need more practice flying in THIS game because I've been flying loads of flight sims for donkeys years and every game models the FM differently (I'm sure you already know this). It's just that on every flight sim I've played, this must be the one which bleeds E off faster then any others. Maybe it's supposed to be like that...who knows? I've never flown a real WW2 fighter plane, so I can't say for sure.

About the 6 calls...when you get a check 6 from someone, then 3 seconds later get another check 6 from that person, and again, then you see that person just behind you trying to shoot the same target as you...seems sort of suspicious. As I said, I don't care about someone butting in and getting the kill (I just consider them like a temporary wingman), it's just calling "check 6" to do it seems CHEAP.

The end of the war matters to me because if I spend hours defending or attacking bases, I'd like to see that maybe I've contributed to the overall picture. Wouldn't it be a good idea having on the web page something like "Bishops won last reset". Something like that? Just an idea.

Ra..about the barrel roll....I've never seen anyone ever do it in combat. I've either seen turns from tnb's or zooms from bnz's stuff like that. I'm not trying to be funny here...but explain to me how YOU do a barrel roll. Cos I would like to know. According to WW2 plane manuals, the stick was supposed to be at full extent in a diagonal to perform it and in most games it works...I dunno. I never did a good one. Maybe I just need practice.

Reason I wanna try WW2Online is cos of the possibility for different missions like recon (which there is no point here cos of radar), Ground Support (which is non existent here). I love flying those two missions. A real pity they couldn't find a way to get it into this game. But I might end up playing both..who knows!!

BTW...Ra..I wasn't that bad. I ended up with 60 kills all of them dogfighting AND I shot a few vets down...hehe. (wont mention names to save embaressment)   :D

Thanx for the offer Rocket, I might take you up on it.   :D

Offline Wutz

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« Reply #12 on: November 23, 2001, 05:04:00 PM »
Dang, I agree. There is bad team play in the MA and lots off "Idiots" like the Knight "Vet" u mentiond. He is probably a Mulla Omar suporter (poor thing). As far as ww2online is consernd, It is a good ground Combat game. The flight sim version of the game is not good. (but the ground war is realy good, I subscribe both too AH and WW2online , FA 3 and Wb3 when they are finnished). Perhaps we who love Team Work should change too Rook.

Ps. There is many good Knights (S)

Offline Furious

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« Reply #13 on: November 23, 2001, 05:18:00 PM »
The person continually sending "check six" messages is being a love muffin.  Announce who is doing this over the friendly channel and then squelch them with ".squelch xxx".  

As far as your other points:

You think they bleed to much energy now, you shoulda been around for pre 1.03 FM.  However several players pointed out faults in calculations used by HiTech and he fixed the FM.  You will never get such customer satisfaction from the rats.

I personally use lag rolls and barrel roll attacks and "E" bleeding barrel rolls in nearly every fight I get into.

This game has a steep learning curve and with only 2 weeks under your belt you have only reached the peak of the iceberg of your future potential.

Don't forget that there are tulips everywhere in life and we certainly have our fair share here.  Quite a few of us knits regularly help out and work together.  Be aware that AH has recently had a huge influx of new players who are in the same boat as you and therefore may find it easier to grab a simple plane and head to the nearest field with the most red around it and furball away.  Their money, their fun.  Just look around for like minded folks and you will have a great time.

F.

Offline Kingonads

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« Reply #14 on: November 23, 2001, 05:31:00 PM »
WWIIOL I will say is a good concept but it was released way to early,  U will see that the teamwork in there is just as bad as here.  As for the check 6 do get u to break off from possible kills is cheap it is a more resent thing more and more dweebs have been doing it to get u to break off or crash, and its just childish.  I am not going to say anything bad about all the former AWs coming over but they had alot of bad seeds that came over and alot of good pilots, in a whole the community has gone down hill since some of them have come over but try and just ignore them, I try REAL hard and fail everyday.  But I wish U the best of luck with WWIIOL maybe U will liek it but u will see many of the same things here that U see there, like the kill stealing.

                             <S> and GL
                              Hodo