Theres a whole host of data that I can reference that offer what the "effective range" is for the average pilot in ww2 was. In particular german data that accounts for hit %, firing range and amount hits per kill. Even flying lw planes in AH I (with my average gunnery) get "better" results.
That's what machine guns are made to do
As I said above and Quoted Tony Williams range was not a factor in determing what gun loadout should be on fighters. 50s werent chosen because of range nor was any other gun.
It was pretty much standard doctrine in wwII and wwI to get as close as you can before shooting.
They got in close because it was at those ranges where they could reasonably expect to land hits. The "doctrine" didnt dictate the range. Effective range determined the doctrine. Using jets as a comparison to ww2 prop fighter is misleading. Jets could "open" fire at longer ranges because of the speed of closure. Lw pilots would open fire at longer ranges when attacking bombers because of the size of target and closure. Plus at the eand of ww2 and into Korea Lead computing sites were developed.
I agree that pilot anecdotes alone are nothing you can model a sim on. But pilots could determine range on their Revi by adjusting the "ring" to match the wing span of a particular plane at a given range. Even with Hissos in the spifire the RaF wanted a convergence of 200m.
Pilots and gunners who made it a practice to fire at targets 500yards or greater did so with good results.
The only evidence of longer range gunnery are pilot anecdotes. So you cant really have both ways. Some speculate that ww2 pilots underestimated the range at which they opened fire (planes were actually further away). However they could of just as easily overestimated the range. But either way I would guess not more the 50-100meters. Any more then that seems improbrable.
Yep, that statement sums it up nicely. Like anything in this game, if it doesn't match some peoples preconcieved notions, it must be wrong, and a "lazer hizzooka, ufo niki fm" whine is initiated .
Exactly, some over state the "problem". While I have seen films in AH of kills in excess of 800m and they are rare. But whats less rare in imho is those kills in the 500m - 800m range (not bomber guns).
This is where the spray and pray is seen. Folks holding their trigger down and hosing the sky.
There is dispersion in AH, any one can test that. But it is constent even if one holds down the trigger. Recoil and "gun vibrations" are there but (with the exception of the hurri IId) the effect is minimal.
Theres room for improvement in AH gunnery. Gunnery is more then just ballistics. If we all agree (from the info HT has offerred on the board in the past I certainly agree) that ballistics are modelled correctly then theres only a few tweaks that imho would make ah "gunnery" better.
1. Better Hit sprites (thats a given). In particular the type of sprite of HMG and rifle calibre rounds. All HE and Mine rounds should give the visual effect of the blast.
2. No ammo counters in planes that didnt have them (this allows the spray and prayer be fully aware of the number of rounds hes used and how much he can spray)
3. An icon system that replaces exact ranges to something like wwporkonline. Where the icon fades in as you close. This would give us closure rate. As a part of that allow the revi "ring" to be adjusted and matched to our convergence. This may mean standard historical Revis for each plane but I use historic sites anyway.
So if I am in a 109 I can set my convergence to match the wing span of say a spit at 250m or a p51 at 250m then the diameter of the ring in the revi matches that.
4. Re-examine the effects of dispersion and recoil. Especially in regards to prolonged bursts.
It not not just a matter of real life physics being nerfed to match real life effects. So may want that but theres plenty around the edges that can be tweaked that could help improve "gunnery" overall.
But then again some folks like it as is.
fyi I am not sure who said laser "nik guns" but the type 99 mkIIs with thier lo rof are anything but laser. They drop well over range.