Nah, you don't upset me. I'm used to instructing. Some students are just quicker than others and thus more fun to work with. Some are deliberately obtuse and contrary which appears to amuse themselves. You work with what you have, I guess.

I'll shoot at a GV if there's nothing else to work on. After all, the fight's the thing. I play to hear the guns shoot. If you don't shoot, this game is pretty boring, IMO. If there's no aircraft to fight, might as well strafe tanks as auger.

And again, you're being silly, deliberately I assume. I'm reasonably sure that most of the players want things modeled as accurately as possible. The various top speed threads serve as examples.
The pintle gun's leathality seems way, way off. Not to mention the invincibility of the guy standing in the hatch under a hailstorm of fire. It's not a show stopper for me, but I believe it is there.
Want to spend some of your building battling time in the DA investigating this hypothesis? Let me know.
Urchin... about a month ago I strafed a tank in an IL-2. Got one pass in before he noticed me and lit him up with cannon for about two seconds. I was opening up at about 600 yards. Next pass at about 1K out I heard "pingpingpingpingpingpingpingp
ingpingpingping" for about a second and my tail fell off.
Sure didn't hear anything but a brief burst of light hits on a previously undamaged IL2. Of course, those are pretty light duty unarmored aircraft.
As I said, I'm willing to use some play time to research this. Let's see if I'm wrong.