Fariz said
But I do not numbers to be changed too strong. 1 goon which makes field up, like it was some versions before, put strat playing almost to complete stop.
And if I am reading him correctly, I agree with him entirely.
The changes seem to be more fields, closer together, more CVs, and vehicle fields being converted to airfields. To my mind, the whole package comes under the broad heading of unmitigated sop to Mr. Quickfix™. He's the guy who comes to the AH arena with a roll of quarters - an arcade player with 20 minutes to spare, and wants instant action and to be getting lots of kills within a couple of minutes of take off, the type of player who eulogises one stat, and one stat only - kills per hour, and uses this as his flawed yardstick of AH pilot proficiency.
Mr. Toad and others have often said the old refrain (or one like it)
"The fight's the thing; everything else is just tripe", and no-one who has read this BBS can have missed the irony that it's Mr. Quickfix™ and his overbloated squadron who accuse other guys (strat guys) of being Generalissimos or armchair generals, when all the time it's Mr. Quickfix™ who wants map changes, Mr. Quickfix™ who wants strat changes, and Mr. Quickfix™ who wants "hardness" changes - despite repeated claims by Mr. Quickfix™ himself that he has no interest in strat. Why else would he want these changes unless to force the rest of the arena to play HIS way, and to facilitate HIS method of gameplay by removing any other tactics from the game by having them programmed out? Not only does Mr. Quickfix™ bleat about maps he doesn't like, his whining extends to HTC to alter target "hardness" of certain targets (what BS - LOL! - as OIO has already been quick to point out), usually the fuel tanks, and other side issues like the effectiveness of PNZR pintle guns - anything, it would seem, to make things easier for the Quickfix™ squadron, and more difficult for everyone else. Pilot comes in and hits the fuel? Player choice of
tactics, to paraphrase Mr. Toad from an earlier thread. But No! No! No! - we can't have that. Even though the field is defended by mannable ack, it's beneath Mr. Quickfix's sense of dignity to make use of it. So instead, up goes a call for the "Hardness" to be increased, which is another way of saying that fuel porkage is to be programmed out of the game as a player tactic.
To go back to the quote
"The fight's the thing; everything else is just tripe", am I alone in noticing that this is not presented as a subjective analysis, but as a statement of fact? It is of course BS. Thousands of players in AH (yes, thousands!) are interested to play for the strategic elements of the game, and territory capture. I do goon/M3 troop landings myself, but at least 500 guys have done more/better than I have this tour, which has been two successful captures, one by goon, the other by M3.
More CVs? I'll like that - have always liked carrier ops. But fewer vehicle fields? Seems to me that the demands of Mr. Quickfix™ are going to force the would-be tank battlers to play HIS way. Mr. Quickfix™ does not see the need for vehicle bases, so why should anyone else? Answer: Get rid of them, and the fields will be airfields instead - more sop to Mr. Quickfix™.
From the earliest days of the Pizza Map, I wondered why there needs to be so many fields for each side of the map. I have often lamented the fact that owing to the Bardar, stealth missions are effectively ruled out. Even if you were to press forward to a remote field in a NOE raid, the map would be flashing minutes before your arrival, and the LA7 interception committee would be waiting for you at 5K by the time you got there. So the only
realistic fights/battles are going to be where one country's frontier is adjacent to the frontier of another country - the front line. All the other fields are wasted, or at least the vast majority of them are.
I am sick to death of the machinations of the Mr. Quickfixes of this game that take it further, and further, and further along the road towards arcade gameplay. Mr. Quickfix™ cleverly disguises his proposed changes as "creating more player choices"... but if you look more closely, you'll see that this is in fact a smokescreen to hide what's really happening - creating an arena in the image of Mr. Quickfix™, and to hell with everyone else.
Wake up, guys! Your game is under threat! Fariz has already said it in the paragraph I quoted above. Mr. Quickfix™ does not want your style of gameplay for himself, but he doesn't want YOU to have it either.